Error on the Academy

Suggestions, problems regarding the site and other community facilities.
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Thank you kindly.
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chown -R us base
BlackViper
Posts: 6993
Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI

Post by BlackViper »

Every single page on the Academy has been recoded once. Almost all of them are undergoing a second update in code. Very close to being finished. As I do it a few "cut and paste" issues arise. So do not be afraid to point out errors or issues. FreeBeer and myself do appreciatie the help.

I am close to completing the new tables for the display of most ships/stations/etc. on all of the pages. Soon we will ask for help on a few items. But I just wanted to say "thank you" to the folks proofreading for us.
Always in the Shadows...
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

http://www.allegacademy.org/ships/ejectpod.shtml
QUOTE
Pods are very maneuverable, mostly due to their low speed.[/quote]
I thought it was due to their low mass? I'm sure that's what it said when I first read the academy ... 2 years ago.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
JimmyNighthawk
Posts: 1370
Joined: Mon Jul 07, 2003 7:00 am
Location: Lebe hinter dem Mond.

Post by JimmyNighthawk »

*mmmh*
Last edited by JimmyNighthawk on Sun Sep 16, 2007 11:44 am, edited 1 time in total.
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Schröpft die Schwachen,
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doch an einem Traum!
BlackViper
Posts: 6993
Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI

Post by BlackViper »

Thanks Jimmy. You do read the news item? We are close to recoding the entire site. Those pages are part of the approximate 40 still to be recoded. Noticed they are all in one folder?


TT page fixed. The drone page will be this week. Nix is a faction where we have a list we are going to be posting in about two weeks asking for help on certain items. Pics, etc.

Anyone who can write a better script please do so! I don't like how it shows the initial choice either.

Code: Select all

<script language="JavaScript">
<!--
function MM_jumpMenu(targ,selObj,restore){ //v3.0
  eval(targ+".location='"+selObj.options[selObj.selectedIndex].value+"'");
  if (restore) selObj.selectedIndex=0;
}

function MM_findObj(n, d) { //v4.0
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && document.getElementById) x=document.getElementById(n); return x;
}

function MM_jumpMenuGo(selName,targ,restore){ //v3.0
  var selObj = MM_findObj(selName); if (selObj) MM_jumpMenu(targ,selObj,restore);
}
//-->
</script>

<form name="form1">
  <select name="menu1" onGo="MM_jumpMenu('parent',this,1)">
    <option value="../ships/scout.shtml">Scout</option>    
    <option value="../ships/bomber.shtml">Bomber</option>
    <option value="../ships/caltrop.shtml">Caltrop</option>
    <option value="../ships/constructor.shtml">Constructor</option>
    <option value="../ships/corvette.shtml">Corvette</option>
    <option value="../ships/drone.shtml">Drone</option>
    <option value="../ships/ejectpod.shtml">Eject Pod</option>
    <option value="../ships/fighter.shtml">Fighter</option>
    <option value="../ships/gunship.shtml">Gunship</option>
    <option value="../ships/interceptor.shtml">Interceptor</option>
    <option value="../ships/miner.shtml">Miner</option>
    <option value="../ships/mustang.shtml">Mustang</option>
    <option value="../ships/patroller.shtml">Patroller</option>
    <option value="../ships/PTbomber.shtml">PT Bomber</option>
    <option value="../ships/rescuedrone.shtml">Rescue Drone</option>
    <option value="../ships/stealthbomber.shtml">Stealth Bomber</option>
    <option value="../ships/stealthfighter.shtml">Stealth Fighter</option>
    <option value="../ships/trooptransport.shtml">Troop Transport</option>
  </select>
  <input type="button" name="Button1" value="Go" onClick="MM_jumpMenuGo('menu1','parent',1)">
</form>
Last edited by BlackViper on Sat Sep 08, 2007 12:46 pm, edited 1 time in total.
Always in the Shadows...
Jell
Posts: 156
Joined: Tue Jul 01, 2003 7:00 am
Location: Montr�al, Qu�bec
Contact:

Post by Jell »

Bah. tt page doesn`t suggest shooting doesn`t raise signature. It says that the TF htt can have its weapon armed (which is a weapon instead of a missile like other htts) without having its signature raised (because a weapon doesnt raise sig unless it is firing).
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