Error on the Academy
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- Posts: 6993
- Joined: Thu Aug 07, 2003 7:00 am
- Location: Green Bay, WI
Every single page on the Academy has been recoded once. Almost all of them are undergoing a second update in code. Very close to being finished. As I do it a few "cut and paste" issues arise. So do not be afraid to point out errors or issues. FreeBeer and myself do appreciatie the help.
I am close to completing the new tables for the display of most ships/stations/etc. on all of the pages. Soon we will ask for help on a few items. But I just wanted to say "thank you" to the folks proofreading for us.
I am close to completing the new tables for the display of most ships/stations/etc. on all of the pages. Soon we will ask for help on a few items. But I just wanted to say "thank you" to the folks proofreading for us.
Always in the Shadows...
http://www.allegacademy.org/ships/ejectpod.shtml
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
QUOTE
Pods are very maneuverable, mostly due to their low speed.[/quote]
I thought it was due to their low mass? I'm sure that's what it said when I first read the academy ... 2 years ago.
I thought it was due to their low mass? I'm sure that's what it said when I first read the academy ... 2 years ago.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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- Posts: 1370
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Lebe hinter dem Mond.
*mmmh*
Last edited by JimmyNighthawk on Sun Sep 16, 2007 11:44 am, edited 1 time in total.
Beschenkt die Starken!
Schröpft die Schwachen,
und die Armen schlagt ans Kreuz!
Wir hängen nicht am Leben,
doch an einem Traum!
Schröpft die Schwachen,
und die Armen schlagt ans Kreuz!
Wir hängen nicht am Leben,
doch an einem Traum!
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- Posts: 6993
- Joined: Thu Aug 07, 2003 7:00 am
- Location: Green Bay, WI
Thanks Jimmy. You do read the news item? We are close to recoding the entire site. Those pages are part of the approximate 40 still to be recoded. Noticed they are all in one folder?
TT page fixed. The drone page will be this week. Nix is a faction where we have a list we are going to be posting in about two weeks asking for help on certain items. Pics, etc.
Anyone who can write a better script please do so! I don't like how it shows the initial choice either.
TT page fixed. The drone page will be this week. Nix is a faction where we have a list we are going to be posting in about two weeks asking for help on certain items. Pics, etc.
Anyone who can write a better script please do so! I don't like how it shows the initial choice either.
Code: Select all
<script language="JavaScript">
<!--
function MM_jumpMenu(targ,selObj,restore){ //v3.0
eval(targ+".location='"+selObj.options[selObj.selectedIndex].value+"'");
if (restore) selObj.selectedIndex=0;
}
function MM_findObj(n, d) { //v4.0
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && document.getElementById) x=document.getElementById(n); return x;
}
function MM_jumpMenuGo(selName,targ,restore){ //v3.0
var selObj = MM_findObj(selName); if (selObj) MM_jumpMenu(targ,selObj,restore);
}
//-->
</script>
<form name="form1">
<select name="menu1" onGo="MM_jumpMenu('parent',this,1)">
<option value="../ships/scout.shtml">Scout</option>
<option value="../ships/bomber.shtml">Bomber</option>
<option value="../ships/caltrop.shtml">Caltrop</option>
<option value="../ships/constructor.shtml">Constructor</option>
<option value="../ships/corvette.shtml">Corvette</option>
<option value="../ships/drone.shtml">Drone</option>
<option value="../ships/ejectpod.shtml">Eject Pod</option>
<option value="../ships/fighter.shtml">Fighter</option>
<option value="../ships/gunship.shtml">Gunship</option>
<option value="../ships/interceptor.shtml">Interceptor</option>
<option value="../ships/miner.shtml">Miner</option>
<option value="../ships/mustang.shtml">Mustang</option>
<option value="../ships/patroller.shtml">Patroller</option>
<option value="../ships/PTbomber.shtml">PT Bomber</option>
<option value="../ships/rescuedrone.shtml">Rescue Drone</option>
<option value="../ships/stealthbomber.shtml">Stealth Bomber</option>
<option value="../ships/stealthfighter.shtml">Stealth Fighter</option>
<option value="../ships/trooptransport.shtml">Troop Transport</option>
</select>
<input type="button" name="Button1" value="Go" onClick="MM_jumpMenuGo('menu1','parent',1)">
</form>
Last edited by BlackViper on Sat Sep 08, 2007 12:46 pm, edited 1 time in total.
Always in the Shadows...
Bah. tt page doesn`t suggest shooting doesn`t raise signature. It says that the TF htt can have its weapon armed (which is a weapon instead of a missile like other htts) without having its signature raised (because a weapon doesnt raise sig unless it is firing).
Allegiance Academy
"It seems that everything one does to earn a livelihood, to subsist, or to enjoy life turns out to b
"It seems that everything one does to earn a livelihood, to subsist, or to enjoy life turns out to b