Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
barricuda
Posts: 299 Joined: Wed Jul 14, 2004 7:00 am
Location: Los Angeles
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by barricuda » Wed Sep 05, 2007 10:47 pm
i just think the ships are BUTT ugly (no offense ugly)....
somthing a lil more eye catchin could b nice...
one of about 5 skins i made.....one is even a sorta "tigerstriped"
the universe is a big place...you will not be missed.
(\__/)
( ;..
<---and one bunny to rule them all...
(")_(")
Shizoku
Posts: 5816 Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.
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by Shizoku » Wed Sep 05, 2007 11:45 pm
You mean you find the grey blocks unapealing?
BlackViper
Posts: 6993 Joined: Thu Aug 07, 2003 7:00 am
Location: Green Bay, WI
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by BlackViper » Wed Sep 05, 2007 11:47 pm
Fix the damn doors first!
Always in the Shadows...
Vlymoxyd
Posts: 985 Joined: Fri Jul 04, 2003 7:00 am
Location: Québec, Canada
Contact:
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by Vlymoxyd » Thu Sep 06, 2007 12:02 am
I'll agree with BV on that one, even though I remember the last time someone went exp when my team was GT... Htt bounce, bounce and bounce!
Adaven
Posts: 1959 Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks
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by Adaven » Thu Sep 06, 2007 12:17 am
Ah, but reskinning is much easier for some people then trying to figure out joints in milkshape.
Adaven
Posts: 1959 Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks
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by Adaven » Thu Sep 06, 2007 12:20 am
Barri, if you go through with this, work large. Alleg supports high-res texures (up to 2048x2048), so make your originals big if you can. That way those with the hardware can appreciate the detail and we can later make smaller versions for low end computers.
Pos_21
Posts: 1110 Joined: Wed Jul 02, 2003 7:00 am
Location: Pacifica, California
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by Pos_21 » Thu Sep 06, 2007 12:37 am
I actually like the grey-block GT /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />
"Don't screw around with the $#@!head. Trust the $#@!head. "
Raveen
Posts: 9104 Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:
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by Raveen » Thu Sep 06, 2007 1:07 am
BlackViper wrote: QUOTE (BlackViper @ Sep 6 2007, 12:47 AM) Fix the damn doors first!
They are fixed. Unfortunately in DN the bases are scaled too small for the doors to ever work properly (afaik Noir is aware of this). Try 'em in EoR, the bases are scaled a bit bigger and the doors work perfectly.
Spidey: Can't think of a reason I'd need to know anything
Pos_21
Posts: 1110 Joined: Wed Jul 02, 2003 7:00 am
Location: Pacifica, California
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by Pos_21 » Thu Sep 06, 2007 1:10 am
DN also does not use any bases but the old Pallisade model, which I always found to be the worst of the lot.
The moar you know.
"Don't screw around with the $#@!head. Trust the $#@!head. "