Why not...

Discussion / Announcement area for Dark Nebulae Core development.
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

QUOTE well aside from all their other perks[/quote]
Death's hounds feared me
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Narg wrote:QUOTE (Narg @ Aug 27 2007, 08:05 AM) What advantage would belts have if you gave everyone this perk
Drizzo wrote:QUOTE (Drizzo @ Aug 27 2007, 07:29 PM) since they can not steal any sort of cheese tech. They can steal any regular tech and use it regardless of what tech base they have.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Rand0m_Numb3r
Posts: 1338
Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

Its ment to be a game not a simulation of what reality would be.
If it where a simulation it would suck, although 0 friction could be interesting.

Realisum is killing games IMO i love Tribes1 physics they where FAR from real but they where FUN.

Allegiance is already fun, so you can go home now.
Beyond the clock tower.
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