Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 27 2007, 03:10 PM) This seems true in my short experience not to mention stacking. Squads are more bent on winning the game to me, as that is part of their goal of being in a squad but there are always exceptions of course. We've all flown games with lots of mercs and squads and nothing good comes of it because everybody is too busy whoring.
Carbon's concerns are valid, which is why I wasn't advocating a 24/7 squad server. Having it on an intermittent basis forces everybody to mix when the squad server isn't running, so merc's really can't complain that we're segregating players. Like I said, 1-2 times a week will make it feel like flying on the squad server will be a luxury. I dont' see how this would "drive people away".
Also, still noones addressed the matter that many vets have already been driven away because of the game play. This is an effort to bring them back as well. Having dejected vets come back might serve the community is better, as hopefully they will indulge in an open PUG now and then.
I'm also open to creating a list of accepted mercs for the squadded server on a per-person basis.
Good points bro, but I think you will find if you do it on some nights, and not others, on the off nights you won't force people to play something they don't want to. So if someone doesn't want to pug it up on the open server they either just won't log in or sit in noat and chat while spamming the peopel that do want to play.
The list thing feels very wrong to me, that implies choosing favorites. Typically and I go under the assumtion, there are always exceptions, that most who join a squad are looking to play the game for a few reasons, typically to work together as a solid team toward end game goals. I am not saying mercs don't do this or have this goal either. But squads have openly said I want to work with this player and that player to really see how far we can take our team cooperation, something that will never happen in a pug, no matter how skilled both sides are. Just look at any pug that has 4 to 5 of one squad on a side, even if the HELO isn't in there favor, they are typically stacked and that side will usually come out on top. Doing something like this pits that side against another side of set squad members, IE evening out a stack but not a rank stack, but a team cooperation stack while allowing the main server to equalize its team work. It's hard to explain in words but I have a large gut feeling on how it might work out and I've learned to listen to my gut many times over the years.
In the end though Allegiance is a team based squad style combat mission. Its at its core, it is why alot of us are here and why alot of us will leave if this type of play isn't available in some regard. We don't want to force others to play our play style so if we can't do it we won't be around for long.
I have seen alot of MMO's over the years progress from what they started to be and then into pvp whore fests and as soon as they start to, their players drop and never come back. Look at DOAC alot, I loved the RvR mentality in it. Taking points in the frontiers, controlling spots, capturing keeps and going for relics. But that is almost non existant on alot of servers and is reduced to purely group on group combat. The game de-evolved from its primary role to something else and that player base left, while a different player base came in. I'm not associating this with mercs, don't get me wrong. I am not saying all mercs are xxx or yyy I am just saying I know myself and others would like a place to play with our fellow squadies against other squadies, it's that simple. If this is not the desire of the community then why do we even have squad games on sundays? Cancel them!