Allegiance - The Future

Tactical advice, How-to, Post-mortem, etc.
Kltplzyxm
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Post by Kltplzyxm »

TheVoid37 wrote:QUOTE (TheVoid37 @ Jul 27 2007, 11:40 AM) I think you will find that mercs like to whore it up more than squadies and I think you will find that squadies push more for the game ending goals than mercs. But again that is just my opinion based of what I actually see in game play.
This seems true in my short experience not to mention stacking. Squads are more bent on winning the game to me, as that is part of their goal of being in a squad but there are always exceptions of course. We've all flown games with lots of mercs and squads and nothing good comes of it because everybody is too busy whoring.

Carbon's concerns are valid, which is why I wasn't advocating a 24/7 squad server. Having it on an intermittent basis forces everybody to mix when the squad server isn't running, so merc's really can't complain that we're segregating players. Like I said, 1-2 times a week will make it feel like flying on the squad server will be a luxury. I dont' see how this would "drive people away".

Also, still noones addressed the matter that many vets have already been driven away because of the game play. This is an effort to bring them back as well. Having dejected vets come back might serve the community is better, as hopefully they will indulge in an open PUG now and then.

I'm also open to creating a list of accepted mercs for the squadded server on a per-person basis.
Puggle
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Post by Puggle »

BlackViper wrote:QUOTE (BlackViper @ Jul 27 2007, 09:01 AM) Just take this whole idea of trying to do something for the betterment of a large group within the community and toss it.

The trouble as I see it, is that the implication of this line of thinking is do something for the betterment of a large group of the community, and screw the rest.

Given all the great things that you do for the community BV, I know that is not what you intend. But that is kind of the way it feels.

Other than that, AEM has it dead on.

Edit: As for "why don't mercs just join @CDT", well from my own point of view I have. As you can see from the wings at the bottom of this post, it was one of the first things I did when I got here. Maybe that is an answer instead of a test, you give @CDT members and graduates access.
Last edited by Puggle on Fri Jul 27, 2007 7:18 pm, edited 1 time in total.
TheVoid37
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Post by TheVoid37 »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 27 2007, 03:10 PM) This seems true in my short experience not to mention stacking. Squads are more bent on winning the game to me, as that is part of their goal of being in a squad but there are always exceptions of course. We've all flown games with lots of mercs and squads and nothing good comes of it because everybody is too busy whoring.

Carbon's concerns are valid, which is why I wasn't advocating a 24/7 squad server. Having it on an intermittent basis forces everybody to mix when the squad server isn't running, so merc's really can't complain that we're segregating players. Like I said, 1-2 times a week will make it feel like flying on the squad server will be a luxury. I dont' see how this would "drive people away".

Also, still noones addressed the matter that many vets have already been driven away because of the game play. This is an effort to bring them back as well. Having dejected vets come back might serve the community is better, as hopefully they will indulge in an open PUG now and then.

I'm also open to creating a list of accepted mercs for the squadded server on a per-person basis.
Good points bro, but I think you will find if you do it on some nights, and not others, on the off nights you won't force people to play something they don't want to. So if someone doesn't want to pug it up on the open server they either just won't log in or sit in noat and chat while spamming the peopel that do want to play.

The list thing feels very wrong to me, that implies choosing favorites. Typically and I go under the assumtion, there are always exceptions, that most who join a squad are looking to play the game for a few reasons, typically to work together as a solid team toward end game goals. I am not saying mercs don't do this or have this goal either. But squads have openly said I want to work with this player and that player to really see how far we can take our team cooperation, something that will never happen in a pug, no matter how skilled both sides are. Just look at any pug that has 4 to 5 of one squad on a side, even if the HELO isn't in there favor, they are typically stacked and that side will usually come out on top. Doing something like this pits that side against another side of set squad members, IE evening out a stack but not a rank stack, but a team cooperation stack while allowing the main server to equalize its team work. It's hard to explain in words but I have a large gut feeling on how it might work out and I've learned to listen to my gut many times over the years.

In the end though Allegiance is a team based squad style combat mission. Its at its core, it is why alot of us are here and why alot of us will leave if this type of play isn't available in some regard. We don't want to force others to play our play style so if we can't do it we won't be around for long.

I have seen alot of MMO's over the years progress from what they started to be and then into pvp whore fests and as soon as they start to, their players drop and never come back. Look at DOAC alot, I loved the RvR mentality in it. Taking points in the frontiers, controlling spots, capturing keeps and going for relics. But that is almost non existant on alot of servers and is reduced to purely group on group combat. The game de-evolved from its primary role to something else and that player base left, while a different player base came in. I'm not associating this with mercs, don't get me wrong. I am not saying all mercs are xxx or yyy I am just saying I know myself and others would like a place to play with our fellow squadies against other squadies, it's that simple. If this is not the desire of the community then why do we even have squad games on sundays? Cancel them!
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TheBored
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Post by TheBored »

Puggle wrote:QUOTE (Puggle @ Jul 27 2007, 12:16 PM) The trouble as I see it, is that the implication of this line of thinking is do something for the betterment of a large group of the community, and screw the rest.
You realize currently, the community is telling the vets to piss off by not providing decent games, right?

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
voipscout
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Post by voipscout »

TheBored wrote:QUOTE (TheBored @ Jul 27 2007, 08:55 PM) I'm not sure what you are trying to do here. You want to make money off of Allegiance? (And have it go to devs or admins?)

Lemme be the first to say $#@! OFF. I don't want to pay per month or fly a Nike Interceptor. Go away. EDIT: I just checked because a person would have to be quite dense to propose something like that. You didn't propose just that, something equally stupid though. A betting system? In a tiny community, half of which is under 18? You'd have 2 people betting, maybe. Offsetting the cost of the website would be impossible.
Well, good sir, you either didn't bother to read my previous post here or simply didn't bother reading at all, which is your right ofcourse. But, just to clarify the issue: I don't propose to have pay per play/month for players, i don't propose sponsorships at all. And ofcourse i am not proposing for players to participate in betting, although some may feel, that they want to...

So what is it about ? Very simple - Other people would be able to bet, those who have never heard of allegiance before, those who are betting on soccer/hockey and what not games. Those who are already addicted to slot machines/casinos/poker and other kinds of gambling.

Again, the betting/gambling system is not for the comunity itself, rather for everyone else. Nobody has to fly a nike interceptor or mercedes benz bomber. Everything stays the way it is, except everybody who plays gets money. How about that ? And speaking of being dense - re-read your own post.

Cheers.

P.S. I decided to not take your f.ck off personally... please do check your tongue next time, since these kind of remarks would leave the community with less players... Ohh and i can out-swear you in 5 languages, including english any time... heheh ;-)
Last edited by voipscout on Fri Jul 27, 2007 7:48 pm, edited 1 time in total.
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TheVoid37
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Post by TheVoid37 »

TheBored wrote:QUOTE (TheBored @ Jul 27 2007, 03:27 PM) You realize currently, the community is telling the vets to piss off by not providing decent games, right?

TB
I also don't realize how this says screw the rest to the community.

Say every night @Ace or @XT stacks to one team and the game play is horrible for all the mercs on the other team. So now the mercs say we are stackers when all we want to do is play a good game with the people we have pledged to improve our team work skills with. I would think the mercs would want us off. Its like a pro ball team going down to the park, it may not be that they are better than the players at the park, its just that they have spent more time playing together, more time honeing their play style to match the same play style of the person next to them. That's all.

What I don't think you understand is its not about skill, a rank system won't work, It's not about knowledge of the game, a test or @cdt requirement won't work, It's not about Age, vet status won't work. Its about Myself making a comittment to a squad that I want to improve my ability to work to the max of my efficiency with them to better our game as a team to compete against other teams. I can't do that on a pug, I have not commited to only playing with certain mercs, the mercs or even other squadies I play with in a PUG changes every single game and often quite a bit during the game.
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TheVoid37
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Post by TheVoid37 »

Voip

Pls, this thread is about squad game play issues and PUG's this is not a betting thread or a thread about making money for players. Feel free to post a new topic in the General forums. I would greatly appreciate it. This will also let your better hash out the idea and get direct input on it without haveing to wade through all the other off topic posts /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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carbon
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Post by carbon »

TheBored wrote:QUOTE (TheBored @ Jul 27 2007, 07:55 PM) ...or fly a Nike Interceptor.
/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
Kltplzyxm
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Post by Kltplzyxm »

TheVoid37 wrote:QUOTE (TheVoid37 @ Jul 27 2007, 12:25 PM) The list thing feels very wrong to me, that implies choosing favorites.
Yeah, I don't like the list idea either, but I thought I'd put it out there anyway.

Still, if merc's contribute so much to better game play, then why is there such a disparate level of skill/cooperation/teamwork/overall satisfaction between PUG's and SG's? For the few SG's I've played/witnessed, the level of play is always more than the best PUG I've ever seen/flown in. Even when there are 20 vets/voobs on each side, it doesn't compare.

I'm willing to be that most of us, SGs has become what we live for, and PUGs are just for fun. To me, it all boils down to whether the community wants to support Merc's rights to fly along with everybody else, or the communities need to support squads, SGs, and those who have been turned off to PUGs due to the stacking/lack of quality.

Maybe I'm simplifying a bit much but that's how I see it. I'm all for one or two trial games where only tagged players/devs are allowed.
TheVoid37
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Post by TheVoid37 »

No KLT I think your simplifing quite well.

I don't think the skill set between @Tags and Mercs is at all very different though. I think the quality of SG's to us is better because we are used to playign with the people on our squads. I know when the game starts what most people on my squad are doing, I don't have to wonder if someone got the fig/int for escort, I don't have to wonder who is probing or scouting, I know who is doing it already because I know how they play.

A Pug is a different challenge in itself which is very challenging for a com, one rason I like commanding pugs. Its a challenge to try and get people to do what is needed to be done and to try and manage a team etc... Alot of squad games our coms don't have to do that, they focus on out commanding the other com, out expanding, running the econ etc...

I believe its a different style of game not a different skill set, similar to how CTF is Different than conquest.
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