Allegiance - The Future

Tactical advice, How-to, Post-mortem, etc.
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Narg
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Post by Narg »

Ok I see my approach isn't working. Let me walk you through it then.
The time you have for playing allegiance is limited due to not being home alot. Obviously you want your games to be at a good level. But logging into allegiance, you find out that there is one game going on in the newb server. a 15 vs 15 game in the tag only server, and the "MAIN" server. So you join the main game and you see that you have two voob comms with mostly newbs and vooobs on their teams. this is the opportunity for these to "whore" newbies as they lack the skill to compete with vets. So you can either simply fly and probe your red doors until no one can come out of any of the bases, whore, or leave.
I expect your response is "So join a squad, and you will get to play on that server, and you will have your better gameplay".
Well you should understand that some of us don't want to join a squad. Ask yourself why you joined your squad? is it because they were the only ones who would take you (certainly enough of these, even if you consider yourself as vets after doing cadet)? did you do it because of what that tag says about you (some people's response about squads I was asked to join come to mind)? is it because you like the people that are in that squad (though I see a bunch of people from the same squad mocking each other?



Think this through!










Then realize I just want to play and not deal with all this crap and stop making it difficult for me before I get $#@!ing pissed off!!!!
Death's hounds feared me
voipscout
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Post by voipscout »

fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jul 27 2007, 05:05 PM) I like this idea (@ BV).

But Voip got me thinking . . . how about an in game currency system that we can gamble with! FAKE MONEY FOR ALL!
Ahem... Fuzzy, why would we want fake money if we can gamble with real stuff ? And make profits.... This community would no longer be run by volunteers, who can barely scrap enough time to play... we'd have professional marketing/sales and everyone would be making money.... Why wouldn't we want to give something real back to those great people, who've been sticking with this game for so long.... Think about it, the developers would not need to keep a second job, they would be well compenstated for what they love to do, ie, developing allegiance and the players would be able to get something aside from mental satisfaction of playing the game...

Capitalism for everyone !
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Badger
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Post by Badger »

BlackViper wrote:QUOTE (BlackViper @ Jul 27 2007, 10:23 AM) Could we try it for 30 days and see what happens?

And yes, something would have to be done with the vet mercs eventually.

`1

make it happen capt'n

/mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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AaronMoore
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Post by AaronMoore »

voipscout wrote:QUOTE (voipscout @ Jul 27 2007, 04:19 PM) And make profits....
Capitalism for everyone !
Please read the history of Allegiance, we are not able to make money from the code released to us by Microsoft
Narg wrote:QUOTE (Narg @ Jul 27 2007, 04:05 PM) Ask yourself why you joined your squad? ... is it because you like the people that are in that squad?
Yes, that and I wanted to play as part of a group that works together in a larger scale as a team. I agree we need to be careful not to alienate players who are not in squads, but squad style team work all the time would make for a lot of higher quality games.

/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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BlackViper
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Post by BlackViper »

Narg, I might have jumped the gun a bit. Guess I never realized how many vet mercs are floating around out there. /blush.gif" style="vertical-align:middle" emoid=":blush:" border="0" alt="blush.gif" />

I am in very much the same boat as a lot of other people. We have just a brief time to play and would love to have a decent game. Just like you. We all know there are some great players out there with less than 10 ranks. So we can't rank restrict.

I would pity the person who would admin a @Merc group. I know what it is like to admin a few other groups. And then the issue is where to you cut off? 1 year, 2 year or even 3 year minimum required playing time? Returning vet? Was he ever squadded? Or just one of the thousands who played the FZ for a brief period?

I guess this idea is before it's time... I did not mean to make anyone upset.
Always in the Shadows...
voipscout
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Post by voipscout »

Aaron Moore wrote:QUOTE (Aaron Moore @ Jul 27 2007, 05:31 PM) Please read the history of Allegiance, we are not able to make money from the code released to us by Microsoft
Who said anything about making money from the code ? It can be worked around so, that the code stays the same, nobody would even have to touch the code.

I have not been able to find the official EULA for allegiance neither for the code, i have not been able to find the original "release forms" from microsoft, if somebody would be kind enough to point me in the right direction, i would give the documents to my lawyers to see what can be done, as you know, there are only 2 things, which are certain in life - Death and Taxes...

Also, if we generate enough interest in this "project", we can completely replace/rewrite the code base and rename the game, maybe even make a few improvements(I don't think, that Microsoft copyrighted the gameplay itself). We can avoid the microsoft lawyers flak completely, by relocating servers/forums to offshore, who said that US legislature needs to be taken into account, US has stupid laws anyways, so why not to disregard them all together. There are many ways in which we can all make money, without violating any prior agreements.

As I always say: Treat the law as a telegraph pole - You can't jump over it, but you can always go around it. Plus people who have enough money make their own laws - just look at microsoft/enron/merril lynch/citibank or Bush family ;-)
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Puggle
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Post by Puggle »

100% behind Narg and AEM (in case my previous post wasn't clear enough). It is ridiculous to say either

"just join a squad" or "something will have to be done with vet mercs eventually"

Perhaps the reason that the better mercs have not joined a squad is that they don't feel there is any one squad they would be happy in, that there are people they like in every squad but also asshats in them all that they dislike.

If this happens you segregate the community officially along squaded and merc lines. By the term you implement @merc then you have (in effect) established a no novice server.

As I said earlier, mercs are already treated as second class citizens, this just makes it official.
fuzzylunkin1

Post by fuzzylunkin1 »

Its like that line between AZ and FZ.
carbon
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Post by carbon »

AEM wrote:QUOTE (AEM @ Jul 27 2007, 03:18 PM) ...but I won't be part of a community where squadded and mercs are segregated.
Narg wrote:QUOTE (Narg @ Jul 27 2007, 02:48 PM) So main server becomes the place where people go when they don't want to actually try and win?
Puggle wrote:QUOTE (Puggle @ Jul 27 2007, 05:05 PM) If this happens you segregate the community officially.
Exactly AEM, Narg and Puggle.

At the end of the day, that is what this is - a way to get rid of players who are thought of as useless so the quality of games improves - lets be honest about it.

This will be to the detriment of the community as a whole.

And Grav, you are banned from quoting any of this post, you're driving me nuts with your quote and counterpointing all of my posts in this thread! /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
pkk
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Post by pkk »

voipscout wrote:QUOTE (voipscout @ Jul 27 2007, 06:00 PM) Who said anything about making money from the code ? It can be worked around so, that the code stays the same, nobody would even have to touch the code.

I have not been able to find the official EULA for allegiance neither for the code, i have not been able to find the original "release forms" from microsoft, if somebody would be kind enough to point me in the right direction, i would give the documents to my lawyers to see what can be done, as you know, there are only 2 things, which are certain in life - Death and Taxes...
You find it inside the sourcecode download (http://research.microsoft.com/Allegiance/):
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The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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