Ga'tarren Federation
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blackeagle0001
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CronoDroid
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the other day i went something like gt tacspansion, in 17 mins i had heavy ints. the other team resigned after. notice that i was stacked against, had 4 sectors and all of them on enemy reach. he also went tacspansion i think (was ic. maybe it was shadowfoxx).
some things i´ve noticed are: while you still get decent miners, you have ridiculous tech cost, and in this i´m also including the techbase upgrade. i´ve found that gt pali is THE blessing to gt, since it will give you one sector with a techbase-hull station(which you can mine also) without raising the price of ADV tech to hell. this will 1) make easier to expand ( as expansion specifically it´s very nice) since you can have op and pali con at the same time, and 2) make harder to bombrush/just bomb or such, since a pali is a techbase also.
this might sound stupid, but think it hard before calling me a $#@!ing noob. WHAT ABOUT MAKING GT UNABLE TO BUILD OPS? i really haven't thought about balance on gameplay for this, but it would possitively hinder the expansion possibility they have atm
some things i´ve noticed are: while you still get decent miners, you have ridiculous tech cost, and in this i´m also including the techbase upgrade. i´ve found that gt pali is THE blessing to gt, since it will give you one sector with a techbase-hull station(which you can mine also) without raising the price of ADV tech to hell. this will 1) make easier to expand ( as expansion specifically it´s very nice) since you can have op and pali con at the same time, and 2) make harder to bombrush/just bomb or such, since a pali is a techbase also.
this might sound stupid, but think it hard before calling me a $#@!ing noob. WHAT ABOUT MAKING GT UNABLE TO BUILD OPS? i really haven't thought about balance on gameplay for this, but it would possitively hinder the expansion possibility they have atm
Classifiable up to Trolleomorphism.
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CronoDroid
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blackeagle0001
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You could always make GT ops damageable to all weapons Giggly style, or remove teles to limit expansion if you wanted to really go overboard.
Hmm, Hows this
Yeild= .8
Techcost= .8
TechbaseCost.9
TechbaseUpgradeCost.75
MinerSpeed=1.1
MinerLoad=.8
Techbases and Palis cost 9k, Techbase Upgrades cost 15k.
Hmm, Hows this
Yeild= .8
Techcost= .8
TechbaseCost.9
TechbaseUpgradeCost.75
MinerSpeed=1.1
MinerLoad=.8
Techbases and Palis cost 9k, Techbase Upgrades cost 15k.
Thinking about it, making GT miners cost more a la TF, makes alot of sense actually. Where is the hardest hit you take in the econ? When you loose a miner. Increasing miner cost to 5k would make GT's early game slower, and their middle game a more average pace. Toning down the econ by .05 in conjunction with this minght even make it too slow, but I think something along those lines is probably the best bet. The prices for the tech are right, just not how much money you get from your miners, and how fast you can get them.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
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CronoDroid
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