Ints @ Late Night

Tactical advice, How-to, Post-mortem, etc.
strike700
Posts: 434
Joined: Wed Oct 15, 2003 7:00 am
Location: Slightly above the earths surface.

Post by strike700 »

CronoDroid wrote:QUOTE (CronoDroid @ Jul 2 2006, 09:24 PM) No, I beat you by quite a few by the end.

No, no you didn't. Here is the game in question:

Apparently a California "cabin" is any place more than 4 blocks from a McDonalds.
Pook
Posts: 1758
Joined: Tue Aug 13, 2002 7:00 am
Location: Texas, USA

Post by Pook »

/owned-anim.gif" style="vertical-align:middle" emoid=":owned:" border="0" alt="owned-anim.gif" />
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NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

People just don't understand how to maneuver with TF ints. They handle them far too much like other factions' ints, which they shouldn't.
Icemansab
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Joined: Fri Jul 08, 2005 7:00 am
Location: Florida, USA
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Post by Icemansab »

I remember that game good, not long before the game ended, I decided to go on a HTT run, and bring outkast248 as a nan with me. Another nan joined later and we were going good, 1 aleph between us and the gar when our scout peeked in the next aleph and detected a miner. Now he wasn't eyed at all, and we were fine but at that moment somehow someway Masta appeared out of nowhere with an int shouting CHARGE. He boosted in the aleph as I was going in guns blazing at the miner. /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" /> The miner didn't even take any hull damage before it docked. And thats when the game ended. /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

BWAHAHAHAHA OWNED!

Great job though Crono, Less than half the kills and double the ejects!

/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
Raindog
Posts: 281
Joined: Thu Jul 03, 2003 7:00 am
Location: Cincinnati, Ohio

Post by Raindog »

The problem with saying any ints are the "best" is that it depends on the situation. If both ints are spotted and a TF int has the opportunity to manuver for longer range combat it will pod any other int. For close in dogfighting I'd take a GT int. If we are fighting near my own OP where I can spot and not be spotted, I'd take a Bios int with hvy cloak 2 and have any other int to 1/3 hull before they could get a shot in. And lastly, if I was against an immoble int(camping, etc.) I'd take a booster 3 Dumb 3 Belt int and Dumbfire ram any int into oblivion.

Overall, I'd probably take a TF int more often than not, but there are so many variables in each given situation there is no all purpose best int out there.
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CronoDroid
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Post by CronoDroid »

/doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" /> I dropped.
strike700
Posts: 434
Joined: Wed Oct 15, 2003 7:00 am
Location: Slightly above the earths surface.

Post by strike700 »

CronoDroid wrote:QUOTE (CronoDroid @ Jul 4 2006, 12:10 AM) /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" /> I dropped.
Look at the times

Masta 1:25
Crono 1:24


You weren't gone that long.
Apparently a California "cabin" is any place more than 4 blocks from a McDonalds.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

It was an adv IC miner, and it was mostly dead, but I wasn't paying attention and then it docked.
rofl. You spent like a half hour sneaking that htt out of our home, and then all of a sudden..
*miner spotted*
Me: "LEEEEEEEEEEEEEEEEROOOOOOOOOY JENNNNNNNNNNKINNNS"
rofl.
There's a new sheriff in town.
Icemansab
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Location: Florida, USA
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Post by Icemansab »

LOL. that pretty much sums it up.
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