Possibilities (already posted or my ideas):
- Obvious: Re-raising firing rate
- Upping PE Damage
- Starting SF, along with the scout? or maybe "light GS" with one *AC* turret?
- Belters' "Use Tech right away" perk... TF style (ie. plasgens, PE weapons; but not retaining ships after TB destroyed or using any tech on any ship)
- Shorten Research time
- Enh cons to start? (least likely)
- 2 probes per slot from start
- Higher paydays ($496, wtf?)
- Spec Refs?
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die!
THIS iz the greatest thread ever..Death IZ a legend in my mind..... I personally wish That TF gunz would just be put bacl to their normal glory..and I like the DUal probez on scoutz.. dual prox would roxxor..
I mean Really.. RIx haz better pw rng and damage because they dont get misslez....(( Kinda the reason TF did too..ALso In the story they were an OFF shoot from IC ..explainin the PW dmg up))
here are some changes we need to make for plas gens to make less nerfed: if u shoot a plas gen, it explodes. if u hit a plas gen, it EXPLODES
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Last edited by Schwartz on Mon Jul 02, 2007 12:18 am, edited 1 time in total.