Unnerfing TF

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Death3D
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Post by Death3D »

Possibilities (already posted or my ideas):
- Obvious: Re-raising firing rate
- Upping PE Damage
- Starting SF, along with the scout? or maybe "light GS" with one *AC* turret?
- Belters' "Use Tech right away" perk... TF style (ie. plasgens, PE weapons; but not retaining ships after TB destroyed or using any tech on any ship)
- Shorten Research time
- Enh cons to start? (least likely)
- 2 probes per slot from start
- Higher paydays ($496, wtf?)
- Spec Refs?
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Adaven
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Post by Adaven »

I think TF should get more play first before anymore big changes.

A more subtle change would be to revert back to the slightly lower prices for ops, tele's, and refs ($500 off ops and 250 off tele/ref).

If you change the payday, just do enough to make it at least $500. 496 is just taunting the commander.
Gandalf2
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Post by Gandalf2 »

I think plasgen relaoding time doubled in the last release. It's too long now. Maybe make it 50% longer than it used to be?
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Death3D
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Post by Death3D »

Oooo I know, tighter gunmounts. It was next to impossible to have all four fig guns damage belter small ships.
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Vegeta
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Post by Vegeta »

THIS iz the greatest thread ever..Death IZ a legend in my mind..... I personally wish That TF gunz would just be put bacl to their normal glory..and I like the DUal probez on scoutz.. dual prox would roxxor..
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Vegeta
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Location: Fayettevill ARK

Post by Vegeta »

I mean Really.. RIx haz better pw rng and damage because they dont get misslez....(( Kinda the reason TF did too..ALso In the story they were an OFF shoot from IC ..explainin the PW dmg up))
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Schwartz
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Location: Minnesota

Post by Schwartz »

here are some changes we need to make for plas gens to make less nerfed:
if u shoot a plas gen, it explodes.
if u hit a plas gen, it EXPLODES
there /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Last edited by Schwartz on Mon Jul 02, 2007 12:18 am, edited 1 time in total.
batman
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Joined: Fri Apr 14, 2006 7:00 am

Post by batman »

TF seemed to be doing pretty well yesterday in the few games I was in.
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madpeople
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Location: England

Post by madpeople »

i like long research time factions :/

makes running an econ easier /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Vanaka
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Post by Vanaka »

Currently, TF's Mini 1 acts something like Dis 1.... this later reverses itself, by mini 3..

but it still sucks..so yeah, they need something.
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