DIY Hud

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
FlingPu
Posts: 540
Joined: Tue Jan 30, 2007 2:42 am
Location: Dayton, Ohio, USA

Post by FlingPu »

Painting the existing images is more work, but it would make it easier to distribute since it would be less likely to conflict with existing dialog mods. The challenge here is finding which images are needed for which ticks, and do the images have enough room to accommodate the tick.

The image file would be a new one. I haven't tried an image that large before so it's a performance mystery to me though I doubt it would be problem. The lobby as an example, is larger. The image could be split out. In fact, this is how I would do it, but it would require much more coding.
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parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

I have 3-5 new software HUDs around the corner, I just need 3-4 more hours to polish the last one and give them out for Beta testing. You might want to wait a few days for these.
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" There is good in everyone. You just need the eyes for it. "
FlingPu
Posts: 540
Joined: Tue Jan 30, 2007 2:42 am
Location: Dayton, Ohio, USA

Post by FlingPu »

I think we should celebrate with a new version of CortUI, more HUDs, Bard singing, kegs of wine, probe art, an air show, ChaosTM, an undisclosed pilot in a dress, and a bucket of ice water for Wurf. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Sweet Parci, I'd love to see them. Do you think you can take some screenshots? I had a hard time finding any for the old ParciUI and RavUI's. I'll see what you came up with and go forth from there.
parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

Give me a day or 2.
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" There is good in everyone. You just need the eyes for it. "
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