repeat, need individual models, and hopefully wireframes?_SRM_PsycHosis wrote:QUOTE (_SRM_PsycHosis @ Apr 11 2007, 03:51 PM) post the individual models, without a background, and then their respective polycounts.
nice work, but i cant see anything,
new ship design
for the carrier. this one is a lil too much polys i think... 2048.
is the bomber. this one is 257 polies /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> gotta wok on an UVW-map though.
Last edited by Oblivium on Tue May 22, 2007 2:15 pm, edited 1 time in total.

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terrenblade
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I use 3ds max, but it costs alot of money, i don't know about blender, but still 3ds max is my favorite, with milkshape 3d for the MDL files. i am working on more ships now, trying to create a faction. modeling doesnt take that long, but skinning them is a whole different story, and getting them ready for the game with the cvh objects takes also time.
Last edited by Oblivium on Tue Jun 05, 2007 11:23 am, edited 1 time in total.

Gmax is a free Modeling program thats nearly Identical to 3DSmax (same company) I think the tutorials are alot less overwhelming. My main issue is finding inspiration. After that's Modeling in those programs is mainly just like solving a jigsaw puzzle except you got a @#(! ton more options to make things fit.
Secondly, some of those ships could be used as models for the Giga Lxy cruiser and the IC Battle Ship.
Secondly, some of those ships could be used as models for the Giga Lxy cruiser and the IC Battle Ship.






