Targeters

Catch-all for all development not having a specific forum.
Krod
Posts: 7
Joined: Tue Jan 31, 2006 8:00 am

Post by Krod »

dutchman wrote:QUOTE (dutchman @ Aug 3 2006, 04:48 AM) every1 prepare to get pwned much easier my noobs.... /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />

Im just waiting when someone invents anti scout swarm missile....or anti nan generator field /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Let them burn!
GreyVulpine
Posts: 135
Joined: Sat Jan 29, 2005 8:00 am

Post by GreyVulpine »

_SRM_TheBored wrote:QUOTE (_SRM_TheBored @ Aug 2 2006, 03:22 PM) They are the exact same as the default reticle, just with different colors.

If you don't know how to import them, use my sexy KB article: http://www.freeallegiance.org/knowledgebase/entry/15/56/

TB
Is it just me, or does that download link not work? I'm trying to get the 4th reticule on the website. Freakin game crashed twice... I musta converted it wrong.

-GreyVulpine
[sig][/sig]
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

Is the image 64*64? if it isn't itll kill Alleg.
ImageImage
Spidey: Can't think of a reason I'd need to know anything
GreyVulpine
Posts: 135
Joined: Sat Jan 29, 2005 8:00 am

Post by GreyVulpine »

Yeah, I was trying to use MDLfx to convert, and apparently Allegiance didn't like that.

-GreyVulpine
[sig][/sig]
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

does the game crash instantly on launch?

i generally advise people to use YP's conversion tool. (or rather his interface for the original converter tool) when messing with active bitmaps in alleg, as mdlfx is known to create buggy bitmaps for active bmp.mdls which cause crashes
GreyVulpine
Posts: 135
Joined: Sat Jan 29, 2005 8:00 am

Post by GreyVulpine »

madpeople wrote:QUOTE (madpeople @ Aug 3 2006, 01:08 PM) does the game crash instantly on launch?

i generally advise people to use YP's conversion tool. (or rather his interface for the original converter tool) when messing with active bitmaps in alleg, as mdlfx is known to create buggy bitmaps for active bmp.mdls which cause crashes
Nope, I think both times was... me getting into range for ABs and the game locking up as it was trying to load the .mdl file for the reticule.

-GreyVulpine
[sig][/sig]
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

Yes, the link is old. I'll fix that later.

GV, try this... its #4: http://www.freewebs.com/srmthebored/Stuff/centeroutbmp.mdl

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Grey, you say you want #4.... is that the high resolution? Do you use Allegiance in a resolution of 1024x768 or higher? Also, if you are having troubles converting it, give me your email address and i'll send it to you, ready to go, in an attachment.
Allegiance Terror Alert Level: HIGH
TheBored
Posts: 4680
Joined: Thu Jun 24, 2004 7:00 am
Location: At my desk staring at my monitor...

Post by TheBored »

Mes, I already made it for him /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> (See above post)

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
GreyVulpine
Posts: 135
Joined: Sat Jan 29, 2005 8:00 am

Post by GreyVulpine »

_SRM_TheBored wrote:QUOTE (_SRM_TheBored @ Aug 3 2006, 07:16 PM) Mes, I already made it for him /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> (See above post)

TB
Yup, and it works great. Thanks Bored!

-GreyVulpine
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