This game is considerably different than other games, why would you waste time making a ballance system around this game only to have it next to useless for every other game out there. It's not like there's going be a Alleg 2 that you can use this for(despite many wet dreams of our community).
I would consider this a waste of resources for your company, perhaps you should find something that people actually play to make a system for?
Data Mining
they aren't making a balance system. they are just tracking stat's.
they chose us because we are open source and a team game.
they want to prove they can do stuff for ANY game, and the complexity's of alleg could be used to show off their stat tracking skills.
ozzy, he seems trust able, he has gone through the correct routes (you can read the whole thread if you want)
they chose us because we are open source and a team game.
they want to prove they can do stuff for ANY game, and the complexity's of alleg could be used to show off their stat tracking skills.
ozzy, he seems trust able, he has gone through the correct routes (you can read the whole thread if you want)
Shiz: DataMine is looking to track stats in Allegiance as a proof of his company's ability. Once they've finished with Alleg they can show their work here in their portfolio to other games.
Ozzy: Datamine has explained why he can't connect his servers to the main lobby. As the ZL for events you don't have to play yourself but I see no reason why you can't help with advice and community promotion.
Ozzy: Datamine has explained why he can't connect his servers to the main lobby. As the ZL for events you don't have to play yourself but I see no reason why you can't help with advice and community promotion.
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X_Avenger_X
- Posts: 27
- Joined: Fri Nov 12, 2004 8:00 am
Let the powers that be decide, sounds an interesting idea, although I think it might be hard to gather enough data to make the statistics worthwhile. Good luck anyway.
On a side note, if the current Community Zone Lead neither cares about his job, or is not interested in bringing any kind of useful input to the table then maybe he should hand it off to someone who is more suited to the task.
I can think of a handful of more "suitable candidates" who would reply with less sarcasm, attitude, and would actually treat the position with a bit of respect.
On a side note, if the current Community Zone Lead neither cares about his job, or is not interested in bringing any kind of useful input to the table then maybe he should hand it off to someone who is more suited to the task.
I can think of a handful of more "suitable candidates" who would reply with less sarcasm, attitude, and would actually treat the position with a bit of respect.
"There are days you're losing, and there are days where the others are whining."
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Grimmwolf_GB
- Posts: 3711
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- Location: Germany
- Contact:
Read the thread and you will see why he contacted you. Check your profile and you know why he contacted you (--> Zone leader Community events).Ozricosis wrote:QUOTE (Ozricosis @ May 26 2007, 04:12 AM) If Datamine wants to track every command and whatever other stats he can speak to the powers that be.
Pook, Tigereye, BV, and Thalgor.
I am not going to someone elses server. Nor will I support the idea.
You play on our playground or $#@! off. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Don't insult before at least trying to understand the other person.
Wish I'd been around this weekend: sorry I missed so many posts. Fortunately, Raveen said everything I would have. Except, you know, without sounding all corporate.
Raveen's right: we're doing this to improve our portfolio, and we're hoping that the allure of seeing unusual stats will draw people to play. If we get a few games, we can look for trends in the data, which is really what this is about.
We're not trying to track "game winning events" as such - we're trying to track a variety of events that may be involved with winning. Then we analyze them with humans (just like you would normally do) to figure out what wins games. In fact, since you'll be able to see the data, you're free to analyze it yourself. See whether we're just making stuff up. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
For example: we track how long each player spends in each kind of ship. While we can't say "scouts good", we can look at the data after some games have been played and find a correlation.
The difference between this and how you would normally analyze a game is simply that now you can look at some stats as opposed to trying to remember every detail of a two hour game.
BTW: I PMed Ozzy instead of posting to the events forum because I didn't want to accidentally break a rule about events. I wasn't trying to be fishy. I'll find individual squad leads to talk to, since that appears to be the route of least resistance.
-Craig
Raveen's right: we're doing this to improve our portfolio, and we're hoping that the allure of seeing unusual stats will draw people to play. If we get a few games, we can look for trends in the data, which is really what this is about.
We're not trying to track "game winning events" as such - we're trying to track a variety of events that may be involved with winning. Then we analyze them with humans (just like you would normally do) to figure out what wins games. In fact, since you'll be able to see the data, you're free to analyze it yourself. See whether we're just making stuff up. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
For example: we track how long each player spends in each kind of ship. While we can't say "scouts good", we can look at the data after some games have been played and find a correlation.
The difference between this and how you would normally analyze a game is simply that now you can look at some stats as opposed to trying to remember every detail of a two hour game.
BTW: I PMed Ozzy instead of posting to the events forum because I didn't want to accidentally break a rule about events. I wasn't trying to be fishy. I'll find individual squad leads to talk to, since that appears to be the route of least resistance.
-Craig
Last edited by craigp on Tue May 29, 2007 2:24 pm, edited 1 time in total.
items picked up would be a good thing to track (floating tech items picked up and tech path the team went, cash boxes and how many miners / spec mines the team had at the time and to a lesser extent power-ups and the ships that pick them up - a scout getting one may not be a big deal, but a nearly dead capship is a whole different matter)
Now THAT is something I hadn't considered. I'll have to look into that.KofiMan wrote:QUOTE (KofiMan @ May 29 2007, 07:19 AM) Don't forget to check if those pickups actually make it home.
Right now the main things I'm tracking are build/tech orders and how much time is spent in any given ship type. I'm also tracking damage, pickups, and scan discoveries. I want to track orders, but I'm having a hard time tracking down the module that controls them. Similarly, I need to find where the code handles pod recovery, aleph travel, and ship loadouts.
I'm sure it's here, I just haven't had time to track it down. The need to start up our own lobby really slowed us down: turns out our router's UPnP port forwarding is buggy, which was what made the lobby seem very finicky... /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Something I'll want to add is some kind of situational awareness on a sector-by-sector basis. Essentially, the minimap info except global rather than per team. Updated as necessary and tagged with a time: I think it would be fun to "watch" the game replay on the "minimap".
But that's going to wait a bit. I want to get the basics working first. Then I can compile them into the minimap thing.
-Craig




