Expansion
-
MadAccountant
- Posts: 2610
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Ontario, Canada
-
MadAccountant
- Posts: 2610
- Joined: Mon Jul 07, 2003 7:00 am
- Location: Ontario, Canada
Guess he shouldn't be that far away from base should he. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
For those that were d'ing a base though and failed something should be done to help those out. Perhaps going through the aleph without fuel pods you. Then you can float back.
I'm just throwing it out there while fighting a cold. I haven't tried to think this through fully. There are better people around to do that anyway.
For those that were d'ing a base though and failed something should be done to help those out. Perhaps going through the aleph without fuel pods you. Then you can float back.
I'm just throwing it out there while fighting a cold. I haven't tried to think this through fully. There are better people around to do that anyway.
I'd rather be in a fueless int than a pod... 20-30% faster.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
naw. heres the problem, Sup pretty much slaughters cap ships. If cap ships were common, you would have little reason not to go sup.schwartz wrote:QUOTE (schwartz @ May 9 2007, 06:22 PM) i think that each tech path should have a specific light-medium cap ship that can be researched
and besides, the gunship is essentially a light-medium cap ship
Last edited by Camaro on Thu May 10, 2007 11:15 am, edited 1 time in total.


-
CronoDroid
- Posts: 4606
- Joined: Sun Nov 06, 2005 8:00 am
- Contact:
or reduce ints fuel.
or give them boosters that accelerate them to 500m/s but only last long enough to take them 2k on one fuel tank
pros: ints range is reduced, they can intercept things faster like get to the aleph twice as fast as they could before, 500m/s ships are fun as hell
cons: ints cant boost 3 sectors to kill a miner, which is of course what they were designed for
/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
(actually from testing, it needs to be 600m/s since they peak at 500m/s so the average speed was lower, at 4 sec with 600m/s peak it is similar to boosting at 500m/s for 4 sec from standing then stopping)
or give them boosters that accelerate them to 500m/s but only last long enough to take them 2k on one fuel tank
pros: ints range is reduced, they can intercept things faster like get to the aleph twice as fast as they could before, 500m/s ships are fun as hell
cons: ints cant boost 3 sectors to kill a miner, which is of course what they were designed for
/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
(actually from testing, it needs to be 600m/s since they peak at 500m/s so the average speed was lower, at 4 sec with 600m/s peak it is similar to boosting at 500m/s for 4 sec from standing then stopping)


"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."
