Search found 9 matches
- Tue May 08, 2012 4:14 pm
- Forum: Other Cores
- Topic: Creating a new faction
- Replies: 6
- Views: 8256
As a bit of an ongoing project for when I need a break from things, I thought it could/would be fun to design a faction. There is still much to learn about things, such as just what is the difference between a torque of 1.05 vs 1.1, so I don't want to put hard numbers down and instead I just want to ...
- Sun May 06, 2012 5:04 am
- Forum: Gameplay
- Topic: Emergency training topic: Quickfires and you
- Replies: 25
- Views: 7751
- Sun Apr 08, 2012 6:27 pm
- Forum: New Pilots Forum
- Topic: Can someone explain faction pairoffs?
- Replies: 10
- Views: 2993
Thanks for the replies guys!
I think most likely that I'll need to just play more Allegiance (oh darn!) in order to get a really good handle on how map sizes/total cash settings affect games.
QUOTE Rix, when that quote was written, was strong because they could rip basic figs (which had 3 gats) to ...
I think most likely that I'll need to just play more Allegiance (oh darn!) in order to get a really good handle on how map sizes/total cash settings affect games.
QUOTE Rix, when that quote was written, was strong because they could rip basic figs (which had 3 gats) to ...
- Fri Apr 06, 2012 9:08 pm
- Forum: New Pilots Forum
- Topic: Can someone explain faction pairoffs?
- Replies: 10
- Views: 2993
Something I still have a bit of a hard time understanding is understanding certain factions vs others.
Take for example IC vs Giga. Giga bases are fairly weak and galvable, IC bases are ungalvable. I would expect IC to go Sup and galv the lighter bases. Toss in a few other considerations (ripping ...
Take for example IC vs Giga. Giga bases are fairly weak and galvable, IC bases are ungalvable. I would expect IC to go Sup and galv the lighter bases. Toss in a few other considerations (ripping ...
- Thu Apr 05, 2012 4:46 pm
- Forum: ACS Public Material
- Topic: ACS Public Material
- Replies: 22
- Views: 48254
- Sun Apr 01, 2012 5:06 am
- Forum: New Pilots Forum
- Topic: Katya's guide to scouting
- Replies: 18
- Views: 2855
Question for you Vogue,
Why not go miner/con hunting with a scout and fighter? Things'd be killed faster, and a fighter could unequip shields/missiles, although I don't know offhand how stealthy that'd make the fighter... Maybe 80% sig? I'm kinda wondering now if you could sneak a fighter in there ...
Why not go miner/con hunting with a scout and fighter? Things'd be killed faster, and a fighter could unequip shields/missiles, although I don't know offhand how stealthy that'd make the fighter... Maybe 80% sig? I'm kinda wondering now if you could sneak a fighter in there ...
- Fri Mar 30, 2012 2:10 pm
- Forum: New Pilots Forum
- Topic: Katya's guide to scouting
- Replies: 18
- Views: 2855
- Fri Mar 30, 2012 5:01 am
- Forum: New Pilots Forum
- Topic: Katya's guide to scouting
- Replies: 18
- Views: 2855
- Sun Mar 18, 2012 11:12 pm
- Forum: General
- Topic: Welcome New Players!
- Replies: 180
- Views: 33619