Search found 9 matches

by Katya
Tue May 08, 2012 4:14 pm
Forum: Other Cores
Topic: Creating a new faction
Replies: 6
Views: 8256

As a bit of an ongoing project for when I need a break from things, I thought it could/would be fun to design a faction. There is still much to learn about things, such as just what is the difference between a torque of 1.05 vs 1.1, so I don't want to put hard numbers down and instead I just want to ...
by Katya
Sun May 06, 2012 5:04 am
Forum: Gameplay
Topic: Emergency training topic: Quickfires and you
Replies: 25
Views: 7751

QUOTE (Sundance_ @ May 2 2012, 02:01 PM) I can't think if an instance where you'd fire off the rack as fast as possible. SO DON'T!!


Cap ships with a rack of 30+ QF for the lul factor, vs a scout, that's about it.

Also I want to point out that if you are firing off all of the QF in one massive ...
by Katya
Sun Apr 08, 2012 6:27 pm
Forum: New Pilots Forum
Topic: Can someone explain faction pairoffs?
Replies: 10
Views: 2993

Thanks for the replies guys!

I think most likely that I'll need to just play more Allegiance (oh darn!) in order to get a really good handle on how map sizes/total cash settings affect games.

QUOTE Rix, when that quote was written, was strong because they could rip basic figs (which had 3 gats) to ...
by Katya
Fri Apr 06, 2012 9:08 pm
Forum: New Pilots Forum
Topic: Can someone explain faction pairoffs?
Replies: 10
Views: 2993

Something I still have a bit of a hard time understanding is understanding certain factions vs others.

Take for example IC vs Giga. Giga bases are fairly weak and galvable, IC bases are ungalvable. I would expect IC to go Sup and galv the lighter bases. Toss in a few other considerations (ripping ...
by Katya
Thu Apr 05, 2012 4:46 pm
Forum: ACS Public Material
Topic: ACS Public Material
Replies: 22
Views: 48254

Just chiming in to say that I'd be most interested in seeing more of the ACS material being made public.
by Katya
Sun Apr 01, 2012 5:06 am
Forum: New Pilots Forum
Topic: Katya's guide to scouting
Replies: 18
Views: 2855

Question for you Vogue,

Why not go miner/con hunting with a scout and fighter? Things'd be killed faster, and a fighter could unequip shields/missiles, although I don't know offhand how stealthy that'd make the fighter... Maybe 80% sig? I'm kinda wondering now if you could sneak a fighter in there ...
by Katya
Fri Mar 30, 2012 2:10 pm
Forum: New Pilots Forum
Topic: Katya's guide to scouting
Replies: 18
Views: 2855

Let my mistake be a warning folks, and look through the wiki!


QUOTE I do have a bone to pick though. Tech is not as valuable as you think. Assuming you could pick up 20k of tech (not very likely actually) -- how much of that can you actually use? Not all of it is going to match your techpath ...
by Katya
Fri Mar 30, 2012 5:01 am
Forum: New Pilots Forum
Topic: Katya's guide to scouting
Replies: 18
Views: 2855

Greetings!

Just poking around the forums quickly I did not see a guide on scouting. I returned to the game and got to play some not too long ago, and noticed that, while most of the newbies seemed bright and eager to learn, they didn't really know how to scout.

SO!

The ultimate unsurpassed non ...
by Katya
Sun Mar 18, 2012 11:12 pm
Forum: General
Topic: Welcome New Players!
Replies: 180
Views: 33619

/wave

Returning Voob here, so not quite newbie!

It's been about, oh, I want to say 8 or so years since I last played, and how I've missed my Adv Rix scouts!

Sadly I'm not getting too much free time to start playing again, as games can get quite lengthy, but I'm working towards it!

I might take a ...