So it is the beginning of the match and you have been ordered to defend a slowly moving rectangle rather then doing fun stuff like scouting and flying escape pods! Awesome! I can totally expect you to be on 100% alertness for the entire match
But wait! If I tell someone else to guard the harvesters ...
Search found 12 matches
- Mon Apr 24, 2017 9:30 am
- Forum: Gameplay
- Topic: Commander Meta - Resource Gather Defense in Shifts
- Replies: 0
- Views: 825
- Mon Apr 24, 2017 8:39 am
- Forum: Gameplay
- Topic: Commander Meta - The Click-Heavy RTS
- Replies: 13
- Views: 5096
Once uponn a time a company that called themselves Blizzard made a game. They labeled it Starcraft. It was a game about making dozens of click per second to get your soldiers to do what you wanted them, and if you stopped clicking on them for any reason they would get turned into bloodstains on the ...
- Mon Apr 24, 2017 8:13 am
- Forum: Gameplay
- Topic: Commander Meta - Rallying Points
- Replies: 0
- Views: 816
Once upon a time battles were fought with sword and sorcery instead of spaceship. Armies would carry banners around so that when soldiers get lost and confused during the midst of battle they can look at the nearest banner and say "Okay, I should be over there." Even the dumbest of peasants could ...
- Sat Apr 25, 2015 7:29 am
- Forum: General
- Topic: Allegiance 15th Anniversary Match - Caught on Camera!
- Replies: 2
- Views: 1023
Little did you noobs suspect I was recording all of this.
Pre-Match Lobby Chat: Dailymotion | Youtube
Cluelessly flying around: Dailymotion | Youtube
I always have docking priority: Dailymotion | Youtube
Space Explosions: Dailymotion | Youtube

Pre-Match Lobby Chat: Dailymotion | Youtube
Cluelessly flying around: Dailymotion | Youtube
I always have docking priority: Dailymotion | Youtube
Space Explosions: Dailymotion | Youtube
- Sat Apr 11, 2015 4:46 am
- Forum: General
- Topic: Allegiance was released today, 15 years ago!
- Replies: 104
- Views: 40700
- Sat Jul 23, 2011 9:47 pm
- Forum: General
- Topic: Joystick axis as lateral thrusters
- Replies: 17
- Views: 5694
- Sat Jul 23, 2011 7:06 pm
- Forum: General
- Topic: Joystick axis as lateral thrusters
- Replies: 17
- Views: 5694
- Sat Jul 23, 2011 3:12 am
- Forum: General
- Topic: Joystick axis as lateral thrusters
- Replies: 17
- Views: 5694
I have 28 joystick buttons to work with (and two directional hats). That is far more functions then single-joystick users have. I can fire weapons, boost, side thrust, backwards thrust, set throttle output to '0' and push a key to forward thrust, drop prox/probes, vector lock, zoom in/out, view left ...
- Fri Jul 22, 2011 10:11 pm
- Forum: General
- Topic: Joystick axis as lateral thrusters
- Replies: 17
- Views: 5694
Joysticks. Plural. I am using two of them. Two different ones, even.
The T.Flight Hotas X is a 5 axis joystick. Assuming that is the one you have, YOU could make use of this feature if it was implemented. Just assign the fifth axis to side thrust left/right.
I am willing to bet some other joystick ...
The T.Flight Hotas X is a 5 axis joystick. Assuming that is the one you have, YOU could make use of this feature if it was implemented. Just assign the fifth axis to side thrust left/right.
I am willing to bet some other joystick ...
- Fri Jul 22, 2011 9:55 pm
- Forum: General
- Topic: Joystick axis as lateral thrusters
- Replies: 17
- Views: 5694
That's for assigning the hat as either directional viewing (what's behind me?) or as buttons. Furthermore, it seems I can only assign one hat to each.
I CAN assign 'Hat as buttons' to the four different side thrust buttons, but that precludes me from assigning them to something else, like zoom in ...
I CAN assign 'Hat as buttons' to the four different side thrust buttons, but that precludes me from assigning them to something else, like zoom in ...