Search found 142 matches
- Wed Mar 07, 2012 4:01 pm
- Forum: Art and Ingame Content
- Topic: Questions about how to create models
- Replies: 49
- Views: 2087
About formats, probably the most common inter-app format (being similar to raw files) is the .obj format, which is quite crude. Collada's dae are usually supported, but there are a few different versions living side by side (2.4,2.5). 3ds is a common point of most professional packages, like maya, 3...
- Sat Mar 03, 2012 3:03 pm
- Forum: Art and Ingame Content
- Topic: Questions about how to create models
- Replies: 49
- Views: 2087
- Thu Feb 24, 2011 11:03 am
- Forum: Community Core
- Topic: TF and Dreg int scale
- Replies: 106
- Views: 4170
actually trying to go through autocvh may be a good thing: if we find out the results are ok for alleg, or maybe just slightly out of the blue, we can always redo it keeping that in mind. Another thing i'd like to address in this case is something that's been on my mind for a while now that i've res...
- Tue Feb 22, 2011 4:12 pm
- Forum: Community Core
- Topic: TF and Dreg int scale
- Replies: 106
- Views: 4170
QUOTE (Weedman @ Feb 22 2011, 12:57 AM) Raingriffin, It is good work on your part and anyone else who contributed to the tf and dreg. I like the models and textures. What I would like to see is the model run through the ms cvh generator and tweaking of some gun, cockpit mounts. My question to you i...
- Fri Feb 18, 2011 11:46 am
- Forum: Code Bugs & Suggestions
- Topic: Intel IGP
- Replies: 12
- Views: 994
- Tue Feb 15, 2011 11:00 pm
- Forum: Code Bugs & Suggestions
- Topic: Intel IGP
- Replies: 12
- Views: 994
The only thing i can tell you about my chipset is that its drivers are a modified version of the more general Intel mobile express series 4 chipset. Now samsung tailored them to this lappy's architecture but they suck heavily. Basically you couldn't even modify opengl and d3d performance. IT turns o...
- Mon Feb 14, 2011 6:00 pm
- Forum: Community Core
- Topic: TF and Dreg int scale
- Replies: 106
- Views: 4170
Not what i meant, actually i'd have to thank Spidey for even giving them a chance to make it in game.spideycw wrote:QUOTE (spideycw @ Feb 14 2011, 06:38 PM) Well said. Feel free to blame me for releasing said models, instead of Rain for making them.
But the fact remains i wish they didn't raise this ruckus.
- Mon Feb 14, 2011 11:21 am
- Forum: Art and Ingame Content
- Topic: ZF - Guide to making New Style reticles
- Replies: 3
- Views: 295
- Mon Feb 14, 2011 11:08 am
- Forum: Art and Ingame Content
- Topic: Transparency on/off
- Replies: 9
- Views: 440
- Mon Feb 14, 2011 10:41 am
- Forum: Community Core
- Topic: TF and Dreg int scale
- Replies: 106
- Views: 4170
@will >Not sure why you would get insulted, we are talking about balance issues. It's understandable people would be annoyed since CC has a history of poor >releases concerning models, the TF scout for instance. Even after that got fixed the new scout was still far superior and I didn't particularly...