Search found 142 matches

by raingriffin
Wed Mar 07, 2012 4:01 pm
Forum: Art and Ingame Content
Topic: Questions about how to create models
Replies: 49
Views: 2087

About formats, probably the most common inter-app format (being similar to raw files) is the .obj format, which is quite crude. Collada's dae are usually supported, but there are a few different versions living side by side (2.4,2.5). 3ds is a common point of most professional packages, like maya, 3...
by raingriffin
Sat Mar 03, 2012 3:03 pm
Forum: Art and Ingame Content
Topic: Questions about how to create models
Replies: 49
Views: 2087

Ah, milkshape, yep it's crap. What's more it'll probably be hard to get the right scaling out of the exported model.
by raingriffin
Thu Feb 24, 2011 11:03 am
Forum: Community Core
Topic: TF and Dreg int scale
Replies: 106
Views: 4170

actually trying to go through autocvh may be a good thing: if we find out the results are ok for alleg, or maybe just slightly out of the blue, we can always redo it keeping that in mind. Another thing i'd like to address in this case is something that's been on my mind for a while now that i've res...
by raingriffin
Tue Feb 22, 2011 4:12 pm
Forum: Community Core
Topic: TF and Dreg int scale
Replies: 106
Views: 4170

QUOTE (Weedman @ Feb 22 2011, 12:57 AM) Raingriffin, It is good work on your part and anyone else who contributed to the tf and dreg. I like the models and textures. What I would like to see is the model run through the ms cvh generator and tweaking of some gun, cockpit mounts. My question to you i...
by raingriffin
Fri Feb 18, 2011 11:46 am
Forum: Code Bugs & Suggestions
Topic: Intel IGP
Replies: 12
Views: 994

i forgot to add. Intel chipsets suffer a lot the loading times when it comes to textures. Right after solving this puzzle the game still kept freezing for a sec every so often. I suggest every intel chipset user plays with the option "texture pack". That (on Adept's advice) seems to solve ...
by raingriffin
Tue Feb 15, 2011 11:00 pm
Forum: Code Bugs & Suggestions
Topic: Intel IGP
Replies: 12
Views: 994

The only thing i can tell you about my chipset is that its drivers are a modified version of the more general Intel mobile express series 4 chipset. Now samsung tailored them to this lappy's architecture but they suck heavily. Basically you couldn't even modify opengl and d3d performance. IT turns o...
by raingriffin
Mon Feb 14, 2011 6:00 pm
Forum: Community Core
Topic: TF and Dreg int scale
Replies: 106
Views: 4170

spideycw wrote:QUOTE (spideycw @ Feb 14 2011, 06:38 PM) Well said. Feel free to blame me for releasing said models, instead of Rain for making them.
Not what i meant, actually i'd have to thank Spidey for even giving them a chance to make it in game.
But the fact remains i wish they didn't raise this ruckus.
by raingriffin
Mon Feb 14, 2011 11:21 am
Forum: Art and Ingame Content
Topic: ZF - Guide to making New Style reticles
Replies: 3
Views: 295

i'll be reading :) it'd be a piece of info i'd like to learn about :)
by raingriffin
Mon Feb 14, 2011 11:08 am
Forum: Art and Ingame Content
Topic: Transparency on/off
Replies: 9
Views: 440

TwoWeeks for a new cube faction! +1
by raingriffin
Mon Feb 14, 2011 10:41 am
Forum: Community Core
Topic: TF and Dreg int scale
Replies: 106
Views: 4170

@will >Not sure why you would get insulted, we are talking about balance issues. It's understandable people would be annoyed since CC has a history of poor >releases concerning models, the TF scout for instance. Even after that got fixed the new scout was still far superior and I didn't particularly...