Search found 15 matches

by Kiloku
Mon Mar 23, 2009 1:17 am
Forum: Models, Textures, and Images
Topic: Where are the models?
Replies: 7
Views: 854

Cool, I'm starting C++ at school this year, maybe by october I can be a productive coder.

BTW: The link to the Source Code in the Downloads page doesn't work. Where else can I get it?
by Kiloku
Sun Mar 22, 2009 4:33 pm
Forum: Gameplay
Topic: What's the deal?
Replies: 112
Views: 22509

I never even know when a DumbFire is after me. I can't read the HUD correctly yet. Anyway, what should I do? Thrust left/right/up/down/wherever?
by Kiloku
Sun Mar 22, 2009 4:05 pm
Forum: Models, Textures, and Images
Topic: Where are the models?
Replies: 7
Views: 854

Well, I actually am not a good modeller, at all. But I was under the feeling that there was no project at all, and wanted to know if there was someone working on it. I plan to download Truespace, maybe it's easier to make good models there than on 3DSMax.
About the Engine not supporting some kinds ...
by Kiloku
Sun Mar 22, 2009 3:23 am
Forum: Models, Textures, and Images
Topic: Where are the models?
Replies: 7
Views: 854

Well, I've been looking through this forum here, and all I see are High-Res Texture versions on old models. Hi-Res is great, but it can only be helpful to an extent. If we have an old model made in 199X, it won't matter if we apply textures as big as 8192x8192. I really want to see new models for ...
by Kiloku
Sun Mar 22, 2009 2:53 am
Forum: FAZ Development (Beta)
Topic: Allegaince on school lan?
Replies: 16
Views: 646

Dude, your writing sucks really bad, you should go take classes, instead of playing Allegiance on school. Your spelling is bad, your punctuation is bad, you always forgot to capitalize the "I"s, and you mistake words like "their" for "there", or "your" for "you're".
Sometimes I feel impressed about ...
by Kiloku
Sat Mar 21, 2009 9:41 pm
Forum: Art and Ingame Content
Topic: Some Problems
Replies: 12
Views: 1152

I must have done something wrong. The game won't even launch anymore... But I still can launch it if I remove the files I converted with MDLThing

Okay, fixed it. The problem with the Ammo Gauge related images crashing the game continues, but I look into it later.
by Kiloku
Sat Mar 21, 2009 6:39 pm
Forum: Art and Ingame Content
Topic: Some Problems
Replies: 12
Views: 1152

I don't understando how that works, and I didn't manage to find the tool.
I'm gonna search for more files to edit and make them freespace-ish
by Kiloku
Sat Mar 21, 2009 11:28 am
Forum: Art and Ingame Content
Topic: Some Problems
Replies: 12
Views: 1152

Does the game support .png files? Or will I have to convert those to .bmp and then to .mdl?
by Kiloku
Sat Mar 21, 2009 12:48 am
Forum: Art and Ingame Content
Topic: Some Problems
Replies: 12
Views: 1152

Aw, maaaan. They're gonna tottally not look like FS2, but I'm gonna have to settle for it...
by Kiloku
Sat Mar 21, 2009 12:03 am
Forum: Art and Ingame Content
Topic: Some Problems
Replies: 12
Views: 1152

The names are all standard (ammogaugebmp.mdl ammogaugebmp.mdl etc.) , and I'm adding the files to "Artwork/Textures".