QUOTE (Adept @ Nov 10 2013, 08:38 AM) Seriously?
Star Citizen will be fully instanced anyway, with combat encounters scaled to "the party". It will be a MMORPG space shooter.
Which bit of this makes you think it will be a competitive PvP game which devolves into EVE with better graphics? In good ...
Search found 75 matches
- Thu Nov 07, 2013 3:07 am
- Forum: Off-topic
- Topic: Star Citizen
- Replies: 59
- Views: 4305
QUOTE (Bacon @ Nov 6 2013, 06:50 PM) Yeah I think you're being a little dramatic ;) Sounds like they're gonna have NPCs to fill rolls that can also be filled by actual players so that you can fly your capship w/o a bunch of friends online. Makes sense. It doesn't sound like - in any way, shape, or ...
- Thu Nov 07, 2013 2:09 am
- Forum: Off-topic
- Topic: Star Citizen
- Replies: 59
- Views: 4305
So apparently the developers (CR) has decided to throw out everything the game was promoted to be, and make the game EVE 2.0 with nothing but capships and players simply point and clicking their capships and AIs/NPCs doing all the fighting. Here's a link to the relevant discussion:
https://forums ...
https://forums ...
- Tue Oct 29, 2013 6:42 am
- Forum: Off-topic
- Topic: Star Citizen
- Replies: 59
- Views: 4305
- Tue Oct 22, 2013 9:13 am
- Forum: Off-topic
- Topic: Star Citizen
- Replies: 59
- Views: 4305
- Sun May 27, 2012 9:53 am
- Forum: Gameplay
- Topic: IMPORTANT: REDDIT
- Replies: 178
- Views: 35666
- Wed May 09, 2012 5:40 am
- Forum: Community Core
- Topic: Shipyard poll
- Replies: 6
- Views: 8384
QUOTE (Adept @ May 8 2012, 04:42 AM) It doesn't even have the right options :glare:
Why didn't you ever give your opinion of what a right option, or way you thought SY should be fixed? Why keep your opinion secret? Man, this poll is unoficiall, I got no power and I'm not trying to step on yours or ...
Why didn't you ever give your opinion of what a right option, or way you thought SY should be fixed? Why keep your opinion secret? Man, this poll is unoficiall, I got no power and I'm not trying to step on yours or ...
- Sat May 05, 2012 11:03 pm
- Forum: Community Core
- Topic: Shipyard poll
- Replies: 6
- Views: 8384
The "How would you fix shipyard" thread has ran it's course. Personally I really liked the MkVI style suggestion someone came up with, and that seemed to be the most popular in that thread, but figured we could use a poll to see. I'm not a member of the CC team, so it's not like this is an official ...
- Thu Apr 26, 2012 6:51 pm
- Forum: Community Core
- Topic: How would you fix Ship Yard?
- Replies: 73
- Views: 7416
For TF you also would just make different flagship types. Expo type can mount the TF AB cannon (others only skyrip), Sup gets rip1 so you can rip to it, and Tac can mount Heavy Cloak.
Adv Expo: Flag MkI, Heavy Class -> Flag MkIIe, Drydock -> Flag MkIII
Adv Sup: Attack Carrier, Heavy Class -> MkIIs ...
Adv Expo: Flag MkI, Heavy Class -> Flag MkIIe, Drydock -> Flag MkIII
Adv Sup: Attack Carrier, Heavy Class -> MkIIs ...
- Thu Apr 26, 2012 6:32 pm
- Forum: Community Core
- Topic: How would you fix Ship Yard?
- Replies: 73
- Views: 7416