Search found 75 matches

by phungus420
Mon Nov 11, 2013 4:02 am
Forum: Off-topic
Topic: Star Citizen
Replies: 59
Views: 4305

QUOTE (Adept @ Nov 10 2013, 08:38 AM) Seriously?

Star Citizen will be fully instanced anyway, with combat encounters scaled to "the party". It will be a MMORPG space shooter.

Which bit of this makes you think it will be a competitive PvP game which devolves into EVE with better graphics? In good ...
by phungus420
Thu Nov 07, 2013 3:07 am
Forum: Off-topic
Topic: Star Citizen
Replies: 59
Views: 4305

QUOTE (Bacon @ Nov 6 2013, 06:50 PM) Yeah I think you're being a little dramatic ;) Sounds like they're gonna have NPCs to fill rolls that can also be filled by actual players so that you can fly your capship w/o a bunch of friends online. Makes sense. It doesn't sound like - in any way, shape, or ...
by phungus420
Thu Nov 07, 2013 2:09 am
Forum: Off-topic
Topic: Star Citizen
Replies: 59
Views: 4305

So apparently the developers (CR) has decided to throw out everything the game was promoted to be, and make the game EVE 2.0 with nothing but capships and players simply point and clicking their capships and AIs/NPCs doing all the fighting. Here's a link to the relevant discussion:

https://forums ...
by phungus420
Tue Oct 29, 2013 6:42 am
Forum: Off-topic
Topic: Star Citizen
Replies: 59
Views: 4305

Withe the RIO seat and how that's being implemented I really feel like a good commander sitting in the RIO of a Constellation or back seat of a Super Hornet with even a handfull of Allegiance vets would just crush face. No one out there who will play this game has dealt with being commanded or ...
by phungus420
Tue Oct 22, 2013 9:13 am
Forum: Off-topic
Topic: Star Citizen
Replies: 59
Views: 4305

Who's playing? The experience from this game should help immensely in this one, especially with group tactics. Dogfighting module is coming out and was hoping there was a group to join from here. Anyone have any info?
by phungus420
Sun May 27, 2012 9:53 am
Forum: Gameplay
Topic: IMPORTANT: REDDIT
Replies: 178
Views: 35666

SEO is huge, and fixing that will help.

The main problem with Alleg has always been the commander system and starting games. Unless you're a well liked comm, you'll just get stacked against if you try, which makes it so there aren't many people willing to comm, meaning it takes way too long for ...
by phungus420
Wed May 09, 2012 5:40 am
Forum: Community Core
Topic: Shipyard poll
Replies: 6
Views: 8384

QUOTE (Adept @ May 8 2012, 04:42 AM) It doesn't even have the right options :glare:
Why didn't you ever give your opinion of what a right option, or way you thought SY should be fixed? Why keep your opinion secret? Man, this poll is unoficiall, I got no power and I'm not trying to step on yours or ...
by phungus420
Sat May 05, 2012 11:03 pm
Forum: Community Core
Topic: Shipyard poll
Replies: 6
Views: 8384

The "How would you fix shipyard" thread has ran it's course. Personally I really liked the MkVI style suggestion someone came up with, and that seemed to be the most popular in that thread, but figured we could use a poll to see. I'm not a member of the CC team, so it's not like this is an official ...
by phungus420
Thu Apr 26, 2012 6:51 pm
Forum: Community Core
Topic: How would you fix Ship Yard?
Replies: 73
Views: 7416

For TF you also would just make different flagship types. Expo type can mount the TF AB cannon (others only skyrip), Sup gets rip1 so you can rip to it, and Tac can mount Heavy Cloak.

Adv Expo: Flag MkI, Heavy Class -> Flag MkIIe, Drydock -> Flag MkIII
Adv Sup: Attack Carrier, Heavy Class -> MkIIs ...
by phungus420
Thu Apr 26, 2012 6:32 pm
Forum: Community Core
Topic: How would you fix Ship Yard?
Replies: 73
Views: 7416

QUOTE (DusanC @ Apr 26 2012, 02:42 AM) Well IMHO SY rush is OP so that building SY should depend on advTechbase

And that way you make SY as mk4 tech not equal with other techpaths.

Edit:typo

If you require an advanced tech base the corresponding ships just aren't strong enough to justify the ...