Search found 14 matches
- Fri Apr 16, 2010 11:14 am
- Forum: Code Bugs & Suggestions
- Topic: Tactical Sectors
- Replies: 7
- Views: 439
Don't know if anyone thought of this but would it be interesting to have some kind of tactical depth to sectors? It's like elevations or tree coverings in normal planar RTS. The difference would be that each sectors would have their own tactical advantages/disadvantages .Not all sectors will have ...
- Sat Jul 11, 2009 4:24 am
- Forum: Misc. Development
- Topic: UHA compression
- Replies: 2
- Views: 511
Has anyone heard of UHA? Devs say it's pretty good. High compression system and I tried it and there seems to be no data corruption when compressed and decompressed (of large data). Don't get me wrong but this is not any direct link to improvements to the game. I'm only suggesting it might be useful ...
- Fri Jul 10, 2009 10:55 pm
- Forum: Misc. Development
- Topic: Active/Passive Sensors
- Replies: 16
- Views: 1527
- Sun May 18, 2008 10:40 am
- Forum: General
- Topic: AD campaign
- Replies: 62
- Views: 8436
- Thu Apr 03, 2008 8:26 am
- Forum: General
- Topic: AD campaign
- Replies: 62
- Views: 8436
- Thu Apr 03, 2008 8:12 am
- Forum: General
- Topic: AD campaign
- Replies: 62
- Views: 8436
- Thu Apr 03, 2008 7:55 am
- Forum: General
- Topic: AD campaign
- Replies: 62
- Views: 8436
- Fri Mar 14, 2008 11:08 am
- Forum: General
- Topic: Pure Death Match
- Replies: 28
- Views: 3285
- Sat Mar 08, 2008 11:05 am
- Forum: General
- Topic: Pure Death Match
- Replies: 28
- Views: 3285
- Fri Mar 07, 2008 9:55 am
- Forum: General
- Topic: Pure Death Match
- Replies: 28
- Views: 3285