Search found 39 matches

by Gleipnir
Mon Jun 01, 2009 1:02 pm
Forum: General
Topic: Achievements in Allegiance
Replies: 45
Views: 7179

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ May 28 2009, 07:19 AM) 9) "YOU SHALL NOT PASS!" - Ram a ship back through an aleph within 5 seconds of it entering a sector
fixed :D
by Gleipnir
Sun May 10, 2009 12:03 pm
Forum: Gameplay
Topic: ZONE GAME 30, THE MAP!
Replies: 50
Views: 9332

Meh, yellow was bound to lose this. One 40ppl team does not equal two 20ppl teams.
The other two teams combined had twice the miners, and twice the number of active constructors as an advantage. Unsuprisingly they quickly expanded and took the majority of the map ( which had ridicilous high He3 ...
by Gleipnir
Sun Apr 26, 2009 1:34 am
Forum: Code Bugs & Suggestions
Topic: Remove launch animation
Replies: 18
Views: 551

QUOTE (fishbone @ Apr 25 2009, 05:27 PM) There have been many threads about this. I argued your point - but there were those in the community that actually tried to argue that this was an intended feature of the game. Of course I KNOW this is BS, but I was arguing against established and respected ...
by Gleipnir
Sun Apr 26, 2009 1:18 am
Forum: Code Bugs & Suggestions
Topic: Remove launch animation
Replies: 18
Views: 551

Why should Base Campers / Proxers have the advantage of actually beeing able to ->SEE<-- what's happening while a pilot who is launching cannot?
Also, most ship functions ( targeting etc. ) seem not work while launching.
It's an unfair advantage and annoying as hell. :bang:
I'd like to see it ...
by Gleipnir
Thu Feb 05, 2009 11:07 pm
Forum: Code Bugs & Suggestions
Topic: Mini map panel
Replies: 5
Views: 264

Sometimes the mini map panel is too small to show every craft icon in the sector, even when extended.
Any chance of making it slightly bigger? Or having 2 lines, one for friendly craft, another for hostile.
by Gleipnir
Mon Feb 02, 2009 10:33 pm
Forum: Code Bugs & Suggestions
Topic: Sector overload rework
Replies: 11
Views: 392

When Allegiance was first released many people were still using slow dial up connections. Do we actually still need it? Surely data bandwith can't be the issue in this day and age. I for one don't notice any lag when sector overload triggers. I DO need a new set of eardrums though. That siren sound ...
by Gleipnir
Mon Feb 02, 2009 9:54 pm
Forum: Code Bugs & Suggestions
Topic: Debris
Replies: 5
Views: 266

Juckto, im talking about the kind of debris that are also created when podding an enemy, not the eye candy kind of debris.
by Gleipnir
Sun Feb 01, 2009 11:06 pm
Forum: Code Bugs & Suggestions
Topic: Payday and Missing Credit
Replies: 26
Views: 990

The missing credits are taxes owed to his royal magnificence, the illustrious Overlord Pook.
by Gleipnir
Sun Feb 01, 2009 10:58 pm
Forum: Code Bugs & Suggestions
Topic: Debris
Replies: 5
Views: 266

Suggestion:
Bombing a base should create some of it's "loadout" as debris.
Ammo, Fuel, and base related tech. Maybe some cash boxes as well, let's say:

Commanders cash / (amount of tech bases + Garr ) rounded to 500. The cash would be drained from comm obviously.
Killing a miner could drop cash ...
by Gleipnir
Wed Nov 26, 2008 8:54 pm
Forum: Helpline
Topic: HUD Gfx glitch
Replies: 6
Views: 1156

Alt-Tabbing does not fix my screen. Going to re-sort the gears and bits of mah drivurz. Now where is that soldering iron? :huh: