Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ May 28 2009, 07:19 AM) 9) "YOU SHALL NOT PASS!" - Ram a ship back through an aleph within 5 seconds of it entering a sector
Meh, yellow was bound to lose this. One 40ppl team does not equal two 20ppl teams. The other two teams combined had twice the miners, and twice the number of active constructors as an advantage. Unsuprisingly they quickly expanded and took the majority of the map ( which had ridicilous high He3 ...
QUOTE (fishbone @ Apr 25 2009, 05:27 PM) There have been many threads about this. I argued your point - but there were those in the community that actually tried to argue that this was an intended feature of the game. Of course I KNOW this is BS, but I was arguing against established and respected ...
Why should Base Campers / Proxers have the advantage of actually beeing able to ->SEE<-- what's happening while a pilot who is launching cannot? Also, most ship functions ( targeting etc. ) seem not work while launching. It's an unfair advantage and annoying as hell. :bang: I'd like to see it ...
Sometimes the mini map panel is too small to show every craft icon in the sector, even when extended.
Any chance of making it slightly bigger? Or having 2 lines, one for friendly craft, another for hostile.
When Allegiance was first released many people were still using slow dial up connections. Do we actually still need it? Surely data bandwith can't be the issue in this day and age. I for one don't notice any lag when sector overload triggers. I DO need a new set of eardrums though. That siren sound ...
Suggestion: Bombing a base should create some of it's "loadout" as debris. Ammo, Fuel, and base related tech. Maybe some cash boxes as well, let's say:
Commanders cash / (amount of tech bases + Garr ) rounded to 500. The cash would be drained from comm obviously. Killing a miner could drop cash ...