Search found 129 matches
QUOTE (Cookie Monster @ Jan 12 2009, 09:56 PM) Orbital installations would add a unique dimension to the game, but they would have to be completely effect-based, it depends whether we will be able to actually see them when you look up into the sky, but you certainly wont be able to launch from them...
- Sun Jun 21, 2009 2:29 pm
- Forum: Models, Textures, and Images
- Topic: Animated FedFalls & Iron League mine!
- Replies: 25
- Views: 2334
- Tue Jun 16, 2009 9:42 pm
- Forum: Quantus
- Topic: Overall game design from YOUR perspective
- Replies: 68
- Views: 25312
I've been thinking a bit about the problems of static, defensive gameplay, and the best way to prevent it, at least as I see it, is twofold. First of all people should have early and good acces to artillery that has more range then defensive emplacements. Artilery needs to be made so that it is deva...
- Tue Jun 16, 2009 9:23 pm
- Forum: Quantus
- Topic: Space-Ground
- Replies: 17
- Views: 8269
First of all, you can't have fast aircraft, at least not if we're going to keep the current concept of sectors. A sector in quantus is only going to be several kilemeters across at most. Any fast aircraft would need the entire dome just to make a normal turn and flying in a line for a short time wou...
- Mon Apr 13, 2009 9:52 pm
- Forum: Community Core
- Topic: Rix station pod warning
- Replies: 34
- Views: 1291
- Mon Apr 13, 2009 9:48 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 27979
QUOTE (Finn Bryant @ Apr 6 2009, 04:23 AM) WOO!! panda3d 1.6.0 is out! all my assignment work is in! im on easter break! ive got more assignments actually, but they're not in until after easter sometime, so ive still got a good amount of time left over. so what does 1.6.0 do for us? It gives us thr...
- Sat Mar 07, 2009 12:11 am
- Forum: Community Core
- Topic: Interceptor signature
- Replies: 51
- Views: 2824
QUOTE (HSharp @ Mar 4 2009, 12:44 AM) Why? Ints having 100% sig means Bios ints will still have lower sig due to faction modifiers, it will affect Bios the same as any other faction. :unsure: And why is that a problem? Bios figthers are also more stealthy then betler fighters, and I don't see anyon...
- Sat Mar 07, 2009 12:04 am
- Forum: Community Core
- Topic: An Interceptor Poll
- Replies: 81
- Views: 3089
- Mon Mar 02, 2009 3:59 pm
- Forum: Code Bugs & Suggestions
- Topic: Hi Density Asteroid Fields
- Replies: 16
- Views: 642
QUOTE (Sushi @ Mar 2 2009, 03:55 AM) Really, what I want to know is why having lots of rocks in a sector brings the game engine to its knees in the first place. I don't see any reason it should: it certainly shouldn't be any worse than entering a sector with 50 fighting players in it. Does anyone k...
- Sun Feb 22, 2009 10:06 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 27979