Just so everyone knows, Torque can animate wheeled vehicles without the need for anyone creating any animations. If you want wheeled vehicles, animations are not a problem.
Ramaglor wrote:QUOTE (Ramaglor @ Dec 4 2007, 06:47 PM) Well, there is the work "datamine" is doing....
Right now, YourPersona is doing a similar project, so I'm content to watch. My company's doing pretty good, so I don't have the free time I did a few months ago.
QUOTE (Radruin @ Nov 30 2007, 11:56 AM) Does Torque have any tutorials on how to network a FPS? I recall reading somewhere that they had a tutorial on how to do it for an MMORPG, but that's not what we want; I think FPS games require faster response time than typical MMORPGs do Torque comes with a ...
QUOTE (Radruin @ Nov 28 2007, 03:16 PM) I think Data's point is that it's too CPU- or GPU-intensive to be worth it. Really, a sensor equivalent (sort of like a short-duration ballistic-trajectory probe, shot from a gun) might be easier. Perhaps overpowered though. Here are some alternative methods ...
QUOTE (the_dare @ Nov 27 2007, 11:35 PM) the flare gun is an original idea and not hard to implement! as you can ask the map what its sky file is called in torque and do the rest from there!! Point light sources are computationally expensive. You think probes slow down a sector? You ain't seen noth...
QUOTE (Hockfire @ Nov 21 2007, 05:53 AM) Gigacorp Standard ''Heavy'' Machine Gun Vertices: 946 Triangles: 1110 Just so everyone has a frame of reference, each character in WOW maxes out at 2000 polys, which is probably what you want to aim for here as well. You can have 3000-5000 polys - Torque eas...
QUOTE (Andon @ Nov 14 2007, 07:57 PM) Torque can easily do the 'sectors' and 'alephs' - you just have the map set to be a hole and only have land on the sectors, with a scipt to kill anyone that goes out. Alephs would be your teleporter. The thing that I'm worried about is the way that the tech tre...
QUOTE (Cadillac @ Nov 12 2007, 01:39 PM) I had a chat with wyld, and he helped me figure out how to make some of these things, so I might be making some stuff. If you're using Torque, keep in mind that vehicle models should come in several different parts. Separating every vehicle into chassis, sho...