Search found 348 matches
- Sat Sep 04, 2010 8:29 pm
- Forum: FAZ Development (Beta)
- Topic: #FreeAllegiance
- Replies: 65
- Views: 3633
QUOTE (notjarvis @ Aug 31 2010, 11:12 AM) I agree totally, and said much the same thing further up. I was just saying that (IMO) it shouldn't be the be all and end all of dev. communication. Ah, true. QUOTE (notjarvis @ Aug 31 2010, 11:12 AM) We have several open dev. forums if something needs to b...
- Mon Aug 30, 2010 1:23 pm
- Forum: FAZ Development (Beta)
- Topic: #FreeAllegiance
- Replies: 65
- Views: 3633
IRC is almost mandatory for long distance development, when someone is testing a bug for a dev (something I've done 2 or 3 times), they *cannot* do this via the forums, some bugs take 4-5 hours and maybe 100-200 replies to each other to resolve, doing this on a forum is an insane idea (a week? 2?). ...
- Thu Aug 26, 2010 10:01 am
- Forum: Quantus
- Topic: Is this still going ?
- Replies: 24
- Views: 5276
- Wed Aug 25, 2010 11:20 pm
- Forum: FAZ Development (Beta)
- Topic: #FreeAllegiance
- Replies: 65
- Views: 3633
- Wed Aug 25, 2010 10:32 pm
- Forum: Quantus
- Topic: Is this still going ?
- Replies: 24
- Views: 5276
- Sat Aug 21, 2010 10:46 pm
- Forum: Quantus
- Topic: Is this still going ?
- Replies: 24
- Views: 5276
- Sat Aug 21, 2010 8:41 pm
- Forum: Quantus
- Topic: Is this still going ?
- Replies: 24
- Views: 5276
- Wed Jun 23, 2010 9:47 pm
- Forum: Art and Ingame Content
- Topic: Sneak peek of my GT reworks
- Replies: 110
- Views: 5301
to take barricudas point further, its well known that allegiance has space drag, if you have space drag, what are you gonna need? space wings. QED. (for those that want to point out that wings are for countering gravity: they are also used for breaking, large surface area) :P Also, I seem to remembe...
- Tue Jun 22, 2010 1:59 am
- Forum: Code Bugs & Suggestions
- Topic: Quadratic / Linear Bug?
- Replies: 35
- Views: 1251
actually, theres no reason the game can't just remember how far the mouse has moved, rather than where the cursor is, otherwise fps games would get stuck if you turned right too often without turning left to recenter the cursor :D , in other words mice have no max distance. physically, the differenc...
- Sun Jun 20, 2010 7:06 pm
- Forum: Code Bugs & Suggestions
- Topic: Quadratic / Linear Bug?
- Replies: 35
- Views: 1251
basically, you can have exactly that, part of a quadratic curve looks identical to the whole thing, except smaller, the only thing is that if you want the max turn rate to be a known quantity (e.g. half), you will have to experiment to find where half is (or look up the algorithm, i cant help there ...