Search found 95 matches

by Arson_Fire
Sat Sep 09, 2017 6:47 am
Forum: Code Bugs & Suggestions
Topic: Clicks not working in opening screen - double-click in game bug
Replies: 18
Views: 3616

More than 25 days. After 50 days the time resets back to 0, and things start working again. Also, be aware that modern versions of windows (windows 8 onwards I think) have a feature called hybrid shutdown, where shutting down your computer actually just puts it into sleep mode. This doesn't reset th...
by Arson_Fire
Mon Feb 06, 2017 2:18 am
Forum: Code Bugs & Suggestions
Topic: Clicks not working in opening screen - double-click in game bug
Replies: 18
Views: 3616

I booted up Alleg today for the first time in probably a couple of years, and this issue was bugging the hell out of me. Enough that I downloaded the source code and took a peek. Bear in mind my experience with C++ and unmanaged languages is somewhere between minimal and non-existent. Although I do ...
by Arson_Fire
Sat Jul 10, 2010 6:12 am
Forum: Quantus
Topic: Wyverns
Replies: 1
Views: 1313

Perhaps elaborate a little for those of us who haven't read it?
by Arson_Fire
Sat Jun 19, 2010 3:04 am
Forum: General
Topic: If you were to design a faction
Replies: 59
Views: 8650

I'd make a capship faction. Screw SY, just give all the techbases large doors. From the garrison they would start off able to launch scouts, along with a light attack carrier. About the health of a bomber or gunship, a single AC turret, and a carrier door. No small rip. Cost around 1k each. Instead ...
by Arson_Fire
Thu Jul 16, 2009 7:15 am
Forum: Gameplay
Topic: Your favourite kill... ever?
Replies: 119
Views: 17362

http://www.youtube.com/watch?v=wXv175-ekSQ
at around 0:20

Ok that was an assist, not a kill, but it was still cool.
by Arson_Fire
Fri Jun 05, 2009 12:30 pm
Forum: Community Core
Topic: TF Lead Indicators
Replies: 155
Views: 3912

Possible alternative to giving adv+ scouts the targeting relay would be giving it to miners and constructors. Maybe bombers/gunships too. Might even encourage people to defend them more (heh, who am I kidding). I just like the idea of the major ship in a particular area providing a sort of AWACS sup...
by Arson_Fire
Sun May 31, 2009 9:46 am
Forum: Quantus
Topic: Far into the future:
Replies: 9
Views: 2026

Agreed, it's not a great idea. Both for moral reasons and practical implementation. If it unlocks custom skins or other artwork then it will not take long at all for people to make the content accessible for free through mods. This sort of thing works with console games but just fails on PCs where t...
by Arson_Fire
Sun May 24, 2009 2:03 am
Forum: WarpCore
Topic: Warpcore X2
Replies: 32
Views: 6439

heh heh, phoenix
I want a gunship with front guns and turrets like laser blossoms, it also deploys laser blossoms. Practically useless, but it sure will be pretty.

Almost forgot, name it the Disco Inferno.
by Arson_Fire
Sun May 24, 2009 12:50 am
Forum: Quantus
Topic: Space-Ground
Replies: 17
Views: 3530

Why even include space ships?

The focus of the game is atmospheric combat, taking it into space just stretches it too thin. It would end up like Universal Combat.
by Arson_Fire
Fri May 08, 2009 6:43 am
Forum: Community Core
Topic: Unique HTTs
Replies: 28
Views: 917

Wouldn't it be more fitting to give NG HTT to belts?