Search found 95 matches
- Sat Sep 09, 2017 6:47 am
- Forum: Code Bugs & Suggestions
- Topic: Clicks not working in opening screen - double-click in game bug
- Replies: 18
- Views: 3616
More than 25 days. After 50 days the time resets back to 0, and things start working again. Also, be aware that modern versions of windows (windows 8 onwards I think) have a feature called hybrid shutdown, where shutting down your computer actually just puts it into sleep mode. This doesn't reset th...
- Mon Feb 06, 2017 2:18 am
- Forum: Code Bugs & Suggestions
- Topic: Clicks not working in opening screen - double-click in game bug
- Replies: 18
- Views: 3616
I booted up Alleg today for the first time in probably a couple of years, and this issue was bugging the hell out of me. Enough that I downloaded the source code and took a peek. Bear in mind my experience with C++ and unmanaged languages is somewhere between minimal and non-existent. Although I do ...
- Sat Jun 19, 2010 3:04 am
- Forum: General
- Topic: If you were to design a faction
- Replies: 59
- Views: 8650
I'd make a capship faction. Screw SY, just give all the techbases large doors. From the garrison they would start off able to launch scouts, along with a light attack carrier. About the health of a bomber or gunship, a single AC turret, and a carrier door. No small rip. Cost around 1k each. Instead ...
- Thu Jul 16, 2009 7:15 am
- Forum: Gameplay
- Topic: Your favourite kill... ever?
- Replies: 119
- Views: 17362
http://www.youtube.com/watch?v=wXv175-ekSQ
at around 0:20
Ok that was an assist, not a kill, but it was still cool.
at around 0:20
Ok that was an assist, not a kill, but it was still cool.
- Fri Jun 05, 2009 12:30 pm
- Forum: Community Core
- Topic: TF Lead Indicators
- Replies: 155
- Views: 3912
Possible alternative to giving adv+ scouts the targeting relay would be giving it to miners and constructors. Maybe bombers/gunships too. Might even encourage people to defend them more (heh, who am I kidding). I just like the idea of the major ship in a particular area providing a sort of AWACS sup...
- Sun May 31, 2009 9:46 am
- Forum: Quantus
- Topic: Far into the future:
- Replies: 9
- Views: 2026
Agreed, it's not a great idea. Both for moral reasons and practical implementation. If it unlocks custom skins or other artwork then it will not take long at all for people to make the content accessible for free through mods. This sort of thing works with console games but just fails on PCs where t...
- Sun May 24, 2009 2:03 am
- Forum: WarpCore
- Topic: Warpcore X2
- Replies: 32
- Views: 6439
- Sun May 24, 2009 12:50 am
- Forum: Quantus
- Topic: Space-Ground
- Replies: 17
- Views: 3530
- Fri May 08, 2009 6:43 am
- Forum: Community Core
- Topic: Unique HTTs
- Replies: 28
- Views: 917