Search found 27 matches

by Imperio59
Sat Jun 06, 2009 3:02 am
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 27663

Cool paper. So what filetype does Panda use for its terrain data storage? 8-bit graymap bitmap heightscales? EDIT: I answered myself... This would be a really easy/fast way of creating an engine... Cutting a map maker out of the equation and having a terrain generator instead, along with maybe an XM...
by Imperio59
Fri Jun 05, 2009 4:59 pm
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 27663

I foresee the biggest hurdle will be getting the server and client model data to match. It really doesn't matter much after that what you do in terms of how you code the gameplay server side, as long as you have classes that mimic that on the client and that are neworked we'll be good, but to have s...
by Imperio59
Fri Jun 05, 2009 4:55 pm
Forum: Quantus
Topic: Coding
Replies: 14
Views: 7319

Yea, Wave looks revolutionary. The fact that it's going to be a) Open Source and b) a Protocol makes me drool. I imagine video games will start integrating Waves into their chat systems. Can you imagine if you could wave from inside an MMO? *drools*
by Imperio59
Tue Jun 02, 2009 3:53 pm
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 27663

Learning a new engine is always annoying, you have to *read* a lot of its code before you get it, and follow down definitions and read those, etc... I remember that learning the HL2 engine took me a good 3-4 months, and then again parts of it were still totally unknown to me. How does Panda handle r...
by Imperio59
Tue Jun 02, 2009 3:50 pm
Forum: Quantus
Topic: Coding
Replies: 14
Views: 7319

Been busy myself with work and systematically watching every Google I/O video on YouTube... GWT... *drools*
by Imperio59
Sun May 31, 2009 1:42 am
Forum: Quantus
Topic: Far into the future:
Replies: 9
Views: 5339

It would be to support the website. I don't really see what the problem would be. People in FPS games have donation systems for their servers all the time, like in Counter-strike, etc...
by Imperio59
Sat May 30, 2009 8:15 pm
Forum: Quantus
Topic: Far into the future:
Replies: 9
Views: 5339

Sure, wouldn't be too hard to incorporate a small module into servers that connects to a database and allows them access to a different skin, or other kinds of weapons/armor...
by Imperio59
Fri May 29, 2009 5:35 am
Forum: Quantus
Topic: Modeling software
Replies: 2
Views: 3980

Hmm... Collada looks good too... Hmm...
by Imperio59
Fri May 29, 2009 5:23 am
Forum: Quantus
Topic: Modeling software
Replies: 2
Views: 3980

I'm doing a bit of poking around trying to figure out what most people around here use for modelling... I'm personally not a modeller, but I like Milkshape and the fact it exports to 5000 different file formats. The reason for this poll is I'm trying to get an idea of what file types would/should be...
by Imperio59
Wed May 27, 2009 1:48 am
Forum: Quantus
Topic: Started Coding
Replies: 108
Views: 27663

I know, but when you've had to learn a new language at least 5 times like I have, it gets old having to lookup in the docs every fine minutes what that new language's weird syntax is for making a while loop or an if statement. ;)