Cool paper. So what filetype does Panda use for its terrain data storage? 8-bit graymap bitmap heightscales?
EDIT: I answered myself...
This would be a really easy/fast way of creating an engine... Cutting a map maker out of the equation and having a terrain generator instead, along with maybe an ...
Search found 27 matches
- Sat Jun 06, 2009 3:02 am
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 56019
- Fri Jun 05, 2009 4:59 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 56019
I foresee the biggest hurdle will be getting the server and client model data to match. It really doesn't matter much after that what you do in terms of how you code the gameplay server side, as long as you have classes that mimic that on the client and that are neworked we'll be good, but to have ...
- Tue Jun 02, 2009 3:53 pm
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 56019
Learning a new engine is always annoying, you have to *read* a lot of its code before you get it, and follow down definitions and read those, etc...
I remember that learning the HL2 engine took me a good 3-4 months, and then again parts of it were still totally unknown to me.
How does Panda handle ...
I remember that learning the HL2 engine took me a good 3-4 months, and then again parts of it were still totally unknown to me.
How does Panda handle ...
- Sun May 31, 2009 1:42 am
- Forum: Quantus
- Topic: Far into the future:
- Replies: 9
- Views: 11823
- Sat May 30, 2009 8:15 pm
- Forum: Quantus
- Topic: Far into the future:
- Replies: 9
- Views: 11823
- Fri May 29, 2009 5:35 am
- Forum: Quantus
- Topic: Modeling software
- Replies: 2
- Views: 9784
- Fri May 29, 2009 5:23 am
- Forum: Quantus
- Topic: Modeling software
- Replies: 2
- Views: 9784
- Wed May 27, 2009 1:48 am
- Forum: Quantus
- Topic: Started Coding
- Replies: 108
- Views: 56019