Search found 48 matches

by Naboki
Wed Jun 22, 2011 9:23 am
Forum: Dark Nebulae
Topic: why the $#@!
Replies: 54
Views: 24560

QUOTE (Ryujin @ Jun 21 2011, 07:34 PM) Are we playing on this core that hasn't been worked on in 2 years? because there is a correlation between core changes and declining player bases, and some people want the good old dn time backs ;) http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect not...
by Naboki
Wed May 25, 2011 3:26 pm
Forum: Off-topic
Topic: DnB
Replies: 97
Views: 3518

that were my favs in my dnb time adam f &dj fresh http://www.youtube.com/watch?v=qZRohA2Rf2A ah this is better http://www.youtube.com/watch?v=NlkhuWqISIo...feature=related now landed there ;) http://www.youtube.com/watch?v=Npi-qwiuaVQ...feature=related http://www.youtube.com/watch?v=9GqAHA-MtEQ....
by Naboki
Mon Jan 31, 2011 7:03 am
Forum: Community Core
Topic: Bios paydays changes
Replies: 81
Views: 6064

QUOTE (Mastametz @ Jan 31 2011, 03:10 AM) We are approaching a point where XT and friends are going to withdraw from CC discussion completely (Sysx and friends have mostly withdrawn already), and RT and friends are going to change whatever they want, whenever they want. Because all voices of reason...
by Naboki
Sun Jan 16, 2011 2:03 pm
Forum: Gameplay
Topic: DocMach connection quality
Replies: 47
Views: 9714

gpz around 40-50 ms
docmach 25-30ms
by Naboki
Tue Jan 11, 2011 4:51 pm
Forum: Community Core
Topic: Making games more unpredictable
Replies: 70
Views: 5170

i am not here to teach you the basic of a gaussian distribution it will never fit for any learning process, cause they arent linear (and the skill of players i normaly improveing - so a early played game shouldnt weight less then a recently played game) mu-sigma*k will never reach the x-axis (and th...
by Naboki
Sun Jan 09, 2011 9:51 am
Forum: Community Core
Topic: Making games more unpredictable
Replies: 70
Views: 5170

badp wrote:QUOTE (badp @ Jan 9 2011, 10:34 AM) Fail, µ is not bounded. ;)
Fail, wrong thread. ;)
i (and you should too) dont care about µ, when the definition of a gaussian distribution is already hoaxed
by Naboki
Sun Jan 09, 2011 8:11 am
Forum: Community Core
Topic: Making games more unpredictable
Replies: 70
Views: 5170

QUOTE (FreeBeer @ Dec 26 2010, 05:58 PM) Unless I've totally got their intention and implementation wrong. I don't claim to be an expert here. I have not seen the code, nor do I understand the underlying math behind it. I do know that much consideration was given to late joiners and early quitters ...
by Naboki
Sat Jan 08, 2011 8:30 pm
Forum: Helpline
Topic: Boost gets stuck
Replies: 5
Views: 1499

ingame you can fix it with 2 times esc-g-j

i have it otherwise, i cant boost in some situations.
by Naboki
Sat Jan 08, 2011 5:42 pm
Forum: Helpline
Topic: ok, gfx problems cause lag
Replies: 18
Views: 2942

whats the different between alt+f ping - and the one under esc-p?
that are always different for me.

and deca told me that he had a fps in lobby from around 36 what is really low ;(, and the alt+f ping tells him that he is around 200.
by Naboki
Sat Jan 08, 2011 5:40 am
Forum: Helpline
Topic: ok, gfx problems cause lag
Replies: 18
Views: 2942

after some investigating:

Mobile Intel® 965 Express Chipset Family (and the included x3100 gfx), can cause problems with windows 7

a) try vista drivers
b) some modded drivers and tools for a few chipset families http://intel9xx.moonfruit.com/