Search found 67 matches

by RoboTel
Wed Mar 30, 2011 7:00 pm
Forum: XC
Topic: XC04
Replies: 58
Views: 5737

Are you worried at all about Tac becoming too powerful this version?

Between scout nerfs, removal of pulse-probes, shield improvements, reduction of Sup GAs, and price reductions from the last version - there seems to be a huge shift towards Tac.

Maybe the garrison/starbase changes will help bring ...
by RoboTel
Sun Mar 27, 2011 8:21 pm
Forum: XC
Topic: XC04
Replies: 63
Views: 5528

QUOTE (girlyboy @ Mar 27 2011, 11:04 AM) Nooo! :sad: Give them a forward-mounted hvy nan, but reduced manoeuvrability. :D It would fit in with the theme of making SY require different ships working together to succeed! With capital ships becoming more fragile this might be useful, but would also be ...
by RoboTel
Sun Mar 13, 2011 8:06 am
Forum: Gameplay
Topic: Yungmoose vs Mrc7463
Replies: 11
Views: 2102

QUOTE (Alien51 @ Mar 13 2011, 03:34 AM) That was a fairly epic game! I find it interesting that blue has so many more kills yet lost.

They also had alot more base kills.

Giga is an economic powerhouse in XC, especially in long games like that one. We just kept building bases and pushing them ...
by RoboTel
Fri Mar 11, 2011 10:53 am
Forum: XC
Topic: Cap Ships
Replies: 1
Views: 389

SY is traditionally a rather under-used branch because of the balancing problems. I am very interested in hearing if you are going to do anything with it.
Now, I have many own ideas which I will implement in my own core (which nobody will play, I get that) so I might as well list some off here to ...
by RoboTel
Thu Mar 10, 2011 12:51 pm
Forum: Other Cores
Topic: Difference Core
Replies: 13
Views: 9026

After some basic testing I have determined I will need any large-scale changes I do to be incrementally added. There are some who might say it is obvious that many of the larger changes would be difficult to balance, but in keeping in with the number of factions it gets pretty awkward.

In order to ...
by RoboTel
Mon Mar 07, 2011 9:58 pm
Forum: Community Core
Topic: Res1
Replies: 28
Views: 2294

It certainly leads to more diverse gameplay, though I am not sure it would be more balanced.

Yes, SY doesn't need starbase, but I can agree that it isn't desirable to have a literally useless tech sitting there. I am not saying it should go on a bomber, but perhaps it should be locked until ...
by RoboTel
Fri Mar 04, 2011 9:57 pm
Forum: Other Cores
Topic: Difference Core
Replies: 13
Views: 9026

Rix Techs: Garrison
Seismic Aleph Res
Zone Clearer (Any rock deleting constructor).


Rix Techs: Exp
SR AB EMP Cannon (Int mounted)
XR AB EMP Cannon (Bomber/HTT Mounted)

Rix Techs: Sup
Heavy TP Probe (Created by constructor, full rip)
Light Bomber (SR capable, ripping consumes all energy).

Rix ...
by RoboTel
Fri Mar 04, 2011 12:10 am
Forum: Community Core
Topic: CC team, please have mercy!
Replies: 82
Views: 7136

Fine, but lets not call it cheese in the poll.
by RoboTel
Fri Mar 04, 2011 12:09 am
Forum: Other Cores
Topic: Trifaction Core (3FC)
Replies: 41
Views: 24710

I feel that it works once as a change, but there is no difference between X>Y and Y<X. Certainly it would be way too arbitrary if you had more than half the factions with weird handling.
by RoboTel
Thu Mar 03, 2011 10:29 pm
Forum: Other Cores
Topic: Difference Core
Replies: 13
Views: 9026

Well, I might as well list some of the changes I am intending to implement. About half of these are completed and tested on as practical a level as I can do alone.


Giga:
Increase shield strength to 1.2
Decrease Hull to .85
Increase Speed by 1.05
Miner Capacity to 2

Giga Miner:
Increase in ...