Search found 194 matches

by Avalanche
Thu Jun 18, 2009 10:50 pm
Forum: Code Bugs & Suggestions
Topic: KB of pilots who dropped from games
Replies: 5
Views: 381

For the same reason you end up in a randomly placed pod if you drop when out of base. If you drop when in base you will end up in the hangar screen.
by Avalanche
Fri Jun 12, 2009 3:23 pm
Forum: Code Bugs & Suggestions
Topic: Missile explosions
Replies: 13
Views: 844

I did replace the missile code with real explosions (along with fixed AoE and proximity explosions), but after hearing plenty of comments along the lines of Icky I never submitted the patch. Might submit it again if there is interest.
by Avalanche
Wed May 20, 2009 3:03 pm
Forum: General
Topic: No Tac Week
Replies: 59
Views: 11905

QUOTE (sambasti @ May 20 2009, 04:21 PM) If we did no exp week, then we might actually see a change... Agree fully. The only reason people don't go exp today is if there are not exp rock around. I have seen PuG teams so locked into the "WE MUST BE EXP OR WE WILL LOSE" that they try to pus...
by Avalanche
Mon May 04, 2009 9:24 am
Forum: FAZ Development (Beta)
Topic: Alpha testing new graphics engine
Replies: 215
Views: 13062

QUOTE (TheCorsair @ May 3 2009, 08:50 AM) Like with Shiz and a few others, whenever I am in F3, intermittently, the game crashed to desktop with the message "Allegiance has stopped working" - close program. It happens when I order constructers, myself, or zoom in or out.. but it is interm...
by Avalanche
Mon May 04, 2009 8:11 am
Forum: Gameplay
Topic: ACE vs BSPQR
Replies: 25
Views: 6385

Wonderful game, I really look forward to meeting you guys again.
by Avalanche
Wed Apr 29, 2009 6:48 pm
Forum: FAZ Development (Beta)
Topic: Alpha testing new graphics engine
Replies: 215
Views: 13062

Runs on windows XP 64 with the latest drivers from nvidia. 8800 gts.

With cortUI installed the client crashes if the mouse pointer is moved over the station status display in the hangar, F3 and Loadout screen. It is in the top left corner. It might explain some of the crashes people have reported.
by Avalanche
Sat Apr 11, 2009 9:25 am
Forum: Gameplay
Topic: SF vs ACE
Replies: 23
Views: 5913

SpkWill wrote:QUOTE (SpkWill @ Apr 11 2009, 11:06 AM) Yeah all those "talented" players would clearly have turned the game around by err getting podded by me? :lol:
Even you will end up floating home if enough pods suicides against your int!
by Avalanche
Thu Jan 29, 2009 11:43 pm
Forum: Documentation
Topic: Allegiance under Mac/Linux
Replies: 53
Views: 23721

Allegiance runs under Fusion on the mac, but there are some graphic bugs and the performance is so low (around 5 fps on my macbook pro) that it's unplayable. Activating the better graphics card and doing some dark magic on wmware might improve it, but I think it's a long way to from there to fully p...
by Avalanche
Mon Nov 10, 2008 10:36 am
Forum: Gameplay
Topic: SRM vs ACE
Replies: 29
Views: 6612

Good work SRM. You outclassed us fair and square.

We were far too slow to eye your shipyard, even if we knew you had one somewhere we suspected your home or close sectors. When we finally found it it was far too late.
by Avalanche
Mon Oct 06, 2008 3:27 pm
Forum: FAZ Development (Beta)
Topic: Allegiance and Multi Core Processors
Replies: 7
Views: 527

Nope. The 50% load means only one of your cores is working at a time (alternating which core it is). So it might look like both cores are working, but it's just because the process switches between them... Which by the way will make you lose performance from the cache. Multithreading is likely to be...