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Weedman
Make them cheaper, and better masta
Sheriff Metz
anything for you papa
phoenix1
There was a nerf to Vanguards that I recall but can't seem to find.

Also the following changes to rix please:

3 gats on their figs, enh figs take 75% of a basic scout's energy, maybe 55% of an adv scout's energy.
Sheriff Metz
I'd also really kill for a code change that wouldn't try to rip ship A to a ship B whose max energy is less than the energy required to rip ship A to ship B because it's annoying and clunky as hell.
If that doesn't seem likely i'll have to rework some core things to navigate that better.
Weedman
I have taken it upon myself to do these things

So- with your blessing.

Here is what changed:

rix
basic rix fig- 3 guns- no ability to rip to small rips- that means sr scouts and carriers. I am sure this is how the old rix fighter was deployed back in the day.
enhanced fighter- increase rip cost to 1000 energy (was 900) scouts sr have 1200 energy, adv scout has 1500 energy

giga
giga lxy pattie model added

phoenix

cost to 0.9 was 1.0

pe Vulcan 1 and 2 ammo use decrease per shot to 1 ( was 2)
pe Vulcan 1 and 2 energy use per shot to 4 (was 5, 4.75)

hyperjump booster- signature change to 0%, was -1.75 or something meaning a signature reduction, as it is now, there will be no signature reduction or increase while boosting

vanguard 3 guns- mountables- gat, dis, sniper, utl, pw miniac (default load), Vulcan, pulse laser if you steal it, pw minidis if you steal it, gauss cannon if you steal it- remember vanguards have no missiles, or minepacks. cost 500, was free

remember phoenix hull is 0.85 which is the same as giga, crap hulls
Terran
3 x miniac, hot dayum. why change the booster though? that was the whole point of the "hyperjump" - it's like you're flying through hyperspace so you can't be seen ninja.gif
Weedman
yeah that's probably too hot

so how about this- remove mini acs.

cuz I don't like mini-ac that much.

I think vanguard would be more useful if it mounts a tech that you paid for, sup, exp, or tac. I can see vanguard with 3 Vulcan with no ammo restriction as it is now, as useable.
Weedman
tweaked draconium also

cost to 0.8 was 1

and since their pw dmg and msl dmg is bad

pw range 1.25 was 1
ew range 1.25 was 1
phoenix1
Oh lord have mercy. Draconium at GT tech costs? Triple-front loaded mini-AC on phoenix?

Dome's going to come in here any second now going "this is the greatest core ever" while still saying that me touching gat dam vs util specifically was "TOO MUCH CHANGE TOO FAST."
Dome
QUOTE (phoenix1 @ Apr 2 2019, 09:40 PM) *
Oh lord have mercy. Draconium at GT tech costs? Triple-front loaded mini-AC on phoenix?

Dome's going to come in here any second now going "this is the greatest core ever" while still saying that me touching gat dam vs util specifically was "TOO MUCH CHANGE TOO FAST."

you don't know me!

I do think that we should only have one or two changes at a time.

However Vans are extremely hard to get to and rarely used so I don't see problem with 3 guns; getting people playing drac more is not a bad thing;
ships will still be able to turn and stop; autopilot won't be broken; etc
phoenix1
So what you're saying is, I don't know you, but was able to 100% predict that because it's not me making the changes you'd laud them as brilliant paths forward.
Dome
QUOTE (phoenix1 @ Apr 3 2019, 10:01 AM) *
So what you're saying is, I don't know you, but was able to 100% predict that because it's not me making the changes you'd laud them as brilliant paths forward.

ok I don't know what youre talking about.
Sheriff Metz
QUOTE (Dome @ Apr 3 2019, 12:37 AM) *
I do think that we should only have one or two changes at a time.

This is not how any game is or ever has been updated given gameplay or content patches so quit saying it and fix your brain

only hotfixes are one-or-two changes when something in a major patch got forgotten, broken, or needs to be tweaked quickly and cannot be made to wait for months for the next patch release


plus getting a core pushed to a server around here takes 1-2 months average so doing things bit by bit would literally take years
Terran
i like seeing mega change updates. it's fun and makes people want to log in to check what the heck is going on.

i also am 1000% supportive of making more crazy unique tech rather than less. traditionally alleg balancing has been in the direction of less crazy stuff. nerf gauss, nerf PT, nerf hvy scouts. yuck.
Terran
btw i really like the drac change of extra range. should make it fun for ppl who can aim.
Weedman
yes.

you see- what pw range does- is make the projectile faster, so with the pw dmg nerf comes pw and ew dmg nerfs.

but, now the projectile is faster which means landing shots should come easier. so give it the ok masta and watch this
Terran
actually, yeah, the aim boost will come to everyone equally regardless how good their aim was to begin with.

what i meant to say is this will be a huge boost to those who are good at dodging - drac has good accel, so the side thrusts are good anyway, and now they can do it from further away. this might become my favorite sup faction (in close competition with TF and GT)
phoenix1
How can you not love giga sup though. You get to have teleports in literally every sector and also you can PROX! Full boost and prox! Only Bios can match that kind of shennanigans.
Terran
that's true, and for those who complain about zeus being too strong, just get seeker3. it has more range and is not that weaker in damage. and costs pretty much the same, with the added bonus that you can now buy hvy bbrs. people complain too much.
phoenix1
I mean yeah but then they might have to take some time out to try and learn how to fly ships that aren't ints.
Sheriff Metz
seeker 3 is amazing
Weedman
lets go
Sheriff Metz
delete thread please I have it committed to memory and most is in new corefile now
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