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LANS
post Aug 6 2018, 12:07 PM
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QUOTE (phoenix1 @ Aug 6 2018, 04:49 AM) *
The problem with rix is not their basic fig offense. The problem with rix is that by minute 7 they can put 2 gat2 enh figs in any sector on the map you choose without sacrificing any of the normal allegiance play.

Swapping them from basic figs to lt ints is like trying to make your house immune to a hurricane by pissing on it.



Solution: Increase enh fig rip energy cost so that they can't rip to basic SR scouts. Add a "less energy" enh fig upgrade (same stats as enh fig, but less teleport energy cost). Make this a required upgrade to buy adv figs (Rix only). I'm not sure what the cost should be for this, but it lets Rix get enh fig tech up in reasonable time but delays the supermobility.


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Sheriff Metz
post Aug 6 2018, 04:08 PM
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I can adjust energy-cost-required-to-rip for each tier of fig, as well as adjusting total-energy-capacity-available-to-operate-as-a-smallrip-receiver for each tier of ripscout

Basic ripscouts have 1200 energy and scouts/figs all require 1200 energy from them in order to rip to them. All I changed was the energy cost to rip basic figs to 1201, making it necessary to get adv scouts - this goes hand in hand with me moving adv scouts to garrison - or ship energy GA in order to rip basic figs to ripscouts. I could do the same to enh figs. or all tiers of figs.

Rix will still be able to do the exact same thing it'll just cost them more to be able to do it - slowing down their ability to rush t2 ships and tech and rip them in to Narnia.

Could revisit the cost-per-ripscout as well.

This post has been edited by Sheriff Metz: Aug 6 2018, 04:10 PM


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phoenix1
post Aug 10 2018, 11:15 PM
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QUOTE (LANS @ Aug 6 2018, 10:07 AM) *
Solution: Increase enh fig rip energy cost so that they can't rip to basic SR scouts. Add a "less energy" enh fig upgrade (same stats as enh fig, but less teleport energy cost). Make this a required upgrade to buy adv figs (Rix only). I'm not sure what the cost should be for this, but it lets Rix get enh fig tech up in reasonable time but delays the supermobility.

Rix doesn't get enh figs up in "reasonable time," they get them up in "absurdly fast."

The correct, ideal build is to open teleport sup miner, dock 2 loads, get gat2 enh figs, then expand/more miners off the back of that. With a home sup rock you can get the enh figs up in 4 minutes, otherwise it'll take you ~6-7 minutes.

The *problem,* of course, is that means there are rix gat2 enh figs on your miners at minute 7 when most other factions are barely able to finish expanding and buying their techbase at that point. So now I have to choose between expanding to be able to reach your miners or clamping down and defending my own. There are ways to beat this. Expanding with Dregh and diligently hunting SR scouts can buy you enough time and map to have your own enh figs up as well as getting a home spec or two. On a map like Star it is possible to simply trade miners until both of you are paydaying, but you have an advantage with a pair of spec mines. You can also push hard into Rix Sup and bomb, this of course requires actually finding their techbase.

I also have a giga build that can serve to put pressure on rix in a variety of ways. OTOH everyone literally just gives up and stacks rix whenever they see rix vs giga because "omg they're just going to dis2 our bases" as if giga doesn't WANT rix to spend its time dis2ing random bases. It's kind of like how people go "giga is bad vs belters because belters just bombs them." Giga could only be so damn lucky as to have belters bomb them tongue.gif



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QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
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Saudade
post Aug 11 2018, 12:17 PM
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Metz can you buff bios

give their ints prox
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Sheriff Metz
post Aug 19 2018, 04:25 PM
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QUOTE ( Saudade @ Aug 11 2018, 10:17 AM) *
Metz can you buff bios

give their ints prox

wat


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phoenix1
post Aug 20 2018, 05:14 PM
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QUOTE ( Saudade @ Aug 11 2018, 10:17 AM) *
Metz can you buff bios

give their ints prox

Minepacks are probably fine. But let all figs carry prox.



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QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
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Ryujin
post Aug 20 2018, 09:42 PM
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only one way to balance the game.
Ints have 3 Lancers


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phoenix1
post Aug 22 2018, 11:36 AM
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and SFs carry hunterkillers?



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Ryujin
post Aug 22 2018, 03:37 PM
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And scouts can deploy the HOD


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Papsmear
post Aug 23 2018, 03:25 PM
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So far I love the ideas that I've read.
Someone should post this in the General forums and take all the ship & weapons combinations and then P1 should make CrazyCore™




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Ryujin
post Aug 23 2018, 09:41 PM
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Probe 3 should act as a proximity activated mine. like a real no time limit


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Compellor
post Oct 26 2018, 06:47 PM
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Maybe buff EMP damage against small bases? It would be interesting to see basic troop transports not be completely useless.


Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
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Sheriff Metz
post Oct 26 2018, 09:47 PM
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they're getting emp missles


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phoenix1
post Oct 27 2018, 12:56 PM
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Another counter to the rix sup rush has been found but no one will put in the effort to do it and it relies on a very broken faction.



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QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
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Terran
post Oct 27 2018, 09:35 PM
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yeah it's not really a rix sup rush counter, it's an everything counter because it's broken. tongue.gif


QUOTE (JimmyNighthawk @ May 5 2012, 03:38 AM) *
,.zZ²³

Pika pika.
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Sheriff Metz
post Oct 27 2018, 10:38 PM
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Note to self / consider nerfing gatts against utl


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phoenix1
post Oct 28 2018, 05:43 PM
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once more Mr. Metz cribs my notes and throws them into his core to the gratitude of the entire community!



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QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
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TheAlaskan
post Oct 28 2018, 10:19 PM
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madaccountant actually came up with this first.
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phoenix1
post Oct 28 2018, 10:36 PM
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QUOTE (TheAlaskan @ Oct 28 2018, 08:19 PM) *
madaccountant actually came up with this first.

`yp



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Vortrog
post Oct 29 2018, 01:52 AM
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Imagine iif dis was the preferred choice for utility offence and likewise emp (for expansion)
While mini and gat were specifically useful against ships. It would require smarter play.

Nm. Keep expansion for dummies who can aim tongue.gif


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