Go to Forum Home

Welcome Guest ( Log In | Register )

6 Pages V  < 1 2 3 4 5 > »   
Reply to this topicStart new topic
> RealCore_02, under construction
Saudade
post Feb 28 2018, 05:22 PM
Post #41





Group: Community Member
Posts: 1,103
Joined: 9-February 12

Squad: Element



carrier cost a god damn miner load, and to be fair I'm just going to do miner O with 1 dedicated bomber to just go through the aleph and sit there while my ints with lead reticules go and wreck everything up



or ill launch a bomber at my garr so my ints can aimbot at all enemy ships that come and attack my miners

This post has been edited by Saudade: Feb 28 2018, 05:23 PM
Go to the top of the page
 
+Quote Post
Saudade
post Feb 28 2018, 05:23 PM
Post #42





Group: Community Member
Posts: 1,103
Joined: 9-February 12

Squad: Element



wait I've a better idea

im going to launch a bomber to defend against YOUR bomber because it makes everyone 100% more efficient lol
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 05:24 PM
Post #43


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




QUOTE ( Saudade @ Feb 28 2018, 02:22 PM) *
carrier cost a god damn miner load, and to be fair I'm just going to do miner O with 1 dedicated bomber to just go through the aleph and sit there while my ints with lead reticules go and wreck everything up

or ill launch a bomber at my garr so my ints can aimbot at all enemy ships that come and attack my miners

It would be funny to see, but lead indicator is only relayed to targets picked up by the scanners of whatever is relaying, so it wouldn't work well on miner O.

if the bbr/htt can't see something with its own sensors, there is no lead indicator on that target


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
Saudade
post Feb 28 2018, 05:25 PM
Post #44





Group: Community Member
Posts: 1,103
Joined: 9-February 12

Squad: Element



Gonna invest in bombers every game now and just idly sit by alephs as my team wrecks everything in the sector
worst case ill lose 500$ its not even worth a cashbox
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 05:26 PM
Post #45


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




QUOTE ( Saudade @ Feb 28 2018, 02:25 PM) *
Gonna invest in bombers every game now and just idly sit by alephs as my team wrecks everything in the sector
worst case ill lose 500$ its not even worth a cashbox

Yeah I just described why that won't work


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
Saudade
post Feb 28 2018, 05:27 PM
Post #46





Group: Community Member
Posts: 1,103
Joined: 9-February 12

Squad: Element



then ill just fly a little closer so the defence will actually have to leave the miner, also it kinda would still work for defensive purposes just as well
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 05:29 PM
Post #47


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




QUOTE ( Saudade @ Feb 28 2018, 02:27 PM) *
then ill just fly a little closer so the defence will actually have to leave the miner, also it kinda would still work for defensive purposes just as well

yeah you could launch with it for defense but it's probably not worth having 1 less pilot in an actual ship that can pod things when you're about to lose your base


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
Saudade
post Feb 28 2018, 05:32 PM
Post #48





Group: Community Member
Posts: 1,103
Joined: 9-February 12

Squad: Element



I was talking about miner defense but your scenario seems plausible as well, smash the enemy bomber with an ab rocket or hunters while my voobs overboost and still smash enemy nans at 400m range all the while your voobs follow the little dot as well so we're now playing the game of who can follow the little dot better! laugh.gif

Anyways you seem to be determined on this change so.. either the voobs will play on your core and then I probably wont really bother or.. we wont play on your core!

This post has been edited by Saudade: Feb 28 2018, 05:33 PM
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 05:38 PM
Post #49


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




QUOTE ( Saudade @ Feb 28 2018, 02:32 PM) *
I was talking about miner defense but your scenario seems plausible as well, smash the enemy bomber with an ab rocket or hunters while my voobs overboost and still smash enemy nans at 400m range all the while your voobs follow the little dot as well so we're now playing the game of who can follow the little dot better! laugh.gif

wouldn't be very useful for base D because the bbr won't be able to see nans so you won't have lead indicator for killing nans, and lead indicator for killing the bbr is mostly pointless.

also won't really be good for miner D because it's a waste of a pilot/ship/500$ and it's too slow to be on miner D anywhere but at the base in which case once again lead indicator is mostly useless when the enemy miner O is all clustered around your green door and easily killed anyway (and anyone farther out than that won't be eyed by the bbr, etc)

the more we talk this out the less I have any issues with it.

It's important for everyone to note that lead indicator isn't sector-wide or anything like that. it would seem that way since carriers relay it and have great sensors, turrets will have it on anything they can see within firing range anyway, and sfs just have it outright, but

YOU ONLY GET LEAD INDICATORS ON TARGETS THAT ARE VISIBLE TO THE SPECIFIC CRAFT THAT IS RELAYING LEAD INDICATOR
if the bomber/htt would not be eyeing something on its own, there is no lead indicator on that enemy target
bbr/htt sensors aren't great.

This post has been edited by Sheriff Metz: Feb 28 2018, 05:42 PM


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
phoenix1
post Feb 28 2018, 05:48 PM
Post #50



Group Icon

Group: Moderator
Posts: 5,202
Joined: 13-July 08
From: Over the Rainbow

Squad: System X



QUOTE (Sheriff Metz @ Feb 28 2018, 02:38 PM) *
wouldn't be very useful for base D because the bbr won't be able to see nans so you won't have lead indicator for killing nans, and lead indicator for killing the bbr is mostly pointless.

BBrs have 1600 scan range.
Hvy bbrs have a scan range of 2000.

Scouts with shields up have 1.25 sig, assuming no missiles.

1600x1.25 = 2000.

I'm sure a pilot of K10's caliber can manage to get his bbr to within 2k of the enemy bomb run.

Carriers, btw, have a scan range of 2400. Same as ops, tps, refs, cons, miners, and basic scouts.

HTTs are 1200, just for the sake of completeness.

This post has been edited by phoenix1: Feb 28 2018, 05:48 PM



Don't find fault, find a remedy; anybody can complain.
QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
But I don't read the forums I only post.
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 05:51 PM
Post #51


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




QUOTE (phoenix1 @ Feb 28 2018, 02:48 PM) *
I'm sure a pilot of K10's caliber can manage to get his bbr to within 2k of the enemy bomb run.

But he's not going to. Because it's a waste of a pilot and a waste of time. If the bbr is close enough to the see the enemy nans then your base is probably going to die anyway. For it to be "good" you'd need to be camping the aleph with the bbr, but you wouldn't do that either because it's a waste, you're better off with another prox scout or fighter/int. Not to mention that bbr will just get immediately killed by the fig/ints escorting or the turrets, anyway, if it's closing enough to be eyeing nans.

Anyone else want to try to come up with a ridiculous scenario? Some of them are moderately amusing at least

This post has been edited by Sheriff Metz: Feb 28 2018, 05:54 PM


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
phoenix1
post Feb 28 2018, 05:52 PM
Post #52



Group Icon

Group: Moderator
Posts: 5,202
Joined: 13-July 08
From: Over the Rainbow

Squad: System X



So he has TenForward get a hunter1 bbr and do it.



Don't find fault, find a remedy; anybody can complain.
QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
But I don't read the forums I only post.
Go to the top of the page
 
+Quote Post
Saudade
post Feb 28 2018, 05:57 PM
Post #53





Group: Community Member
Posts: 1,103
Joined: 9-February 12

Squad: Element



to be fair after seeing metz fly I just might appoint him to do it
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 05:58 PM
Post #54


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




Poor tenforward gets podded enough as it is, don't send him in a solo bbr at an enemy bomb run to be podded in 3 seconds. feelsbadman.


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
Sheriff Metz
post Feb 28 2018, 06:00 PM
Post #55


Leader of Men


Group: Community Member
Posts: 4,318
Joined: 6-September 04
From: Stanwood, WA




QUOTE ( Saudade @ Feb 28 2018, 02:57 PM) *
to be fair after seeing metz fly I just might appoint him to do it

well if the attacking bomb run is anything like the element one I'm just going to AB spike it in the face and save the day so, it's probably a good plan


There's a new sheriff in town.
Go to the top of the page
 
+Quote Post
phoenix1
post Feb 28 2018, 06:03 PM
Post #56



Group Icon

Group: Moderator
Posts: 5,202
Joined: 13-July 08
From: Over the Rainbow

Squad: System X



QUOTE (Sheriff Metz @ Feb 28 2018, 02:58 PM) *
Poor tenforward gets podded enough as it is, don't send him in a solo bbr at an enemy bomb run to be podded in 3 seconds. feelsbadman.

So nanless bomb runs have no chance of success. I thought your goal was to have the entire team in figs rather than nans because nanning is boring (for you)?

QUOTE (Sheriff Metz @ Feb 28 2018, 03:00 PM) *
well if the attacking bomb run is anything like the element one I'm just going to AB spike it in the face and save the day so, it's probably a good plan


Are you aware, Mr. Trump, that we actually have you on video as losing your expansion to that element bomb run?

This post has been edited by phoenix1: Feb 28 2018, 06:04 PM



Don't find fault, find a remedy; anybody can complain.
QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
But I don't read the forums I only post.
Go to the top of the page
 
+Quote Post
cashto
post Feb 28 2018, 06:06 PM
Post #57


Wildcards Research and Mining


Group: Community Member
Posts: 2,537
Joined: 10-September 07
From: Seattle




QUOTE (phoenix1 @ Feb 28 2018, 02:48 PM) *
BBrs have 1600 scan range.
Hvy bbrs have a scan range of 2000.


Way to go, P1, you just nerfed bomber scan.

I'm going to go on the record as saying that, as amusing it is to launch a bomber on defense just for the lead indicators, it's probably still worth it to launch an int instead.


QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) *
as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented

Go to the top of the page
 
+Quote Post
phoenix1
post Feb 28 2018, 06:07 PM
Post #58



Group Icon

Group: Moderator
Posts: 5,202
Joined: 13-July 08
From: Over the Rainbow

Squad: System X



I'm going to go on record as saying "I have no idea but all these hypothetical RealCore bomb runs sound like a $#@!ing miserable experience if the base is more than 2k from the aleph."



Don't find fault, find a remedy; anybody can complain.
QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
But I don't read the forums I only post.
Go to the top of the page
 
+Quote Post
LANS
post Feb 28 2018, 07:34 PM
Post #59





Group: Community Member
Posts: 1,017
Joined: 24-February 10
From: Toronto, Canada




QUOTE (phoenix1 @ Feb 28 2018, 11:35 AM) *
If this @#(! was done many years ago you would have nothing BUT newbies in the game.

I don't know what it is with people in this community who have this idea that somehow Allegiance would be so much more fun if only it weren't for that pesky skill requirement.

Seriously, being able to pod Raum's lt int in a basic gat1 scout is the product of practice and hard work, not some magical trick I just happened to discover last week. Now you're saying, "well if we take that away the game would be more fun." Sure, for Raum maybe. But what incentive do I have to play more than a dozen matches, get bored of chasing the dot, and then move on to any other game?


Not what I said. Adv. tech vs gat1 scout. This is a separate balance issue between strength of strategic advantage vs strength of individual whore skill. Game is still balanced well towards the vets here. Anyways, having thought about it for a bit, I'm going to change my mind here and say "$#@! the lead indicator" in this iteration.


QUOTE
There are a great many reasons we don't have a huge influx of newbies who stick around. "The game is hard" is not one of them, nor has it ever been. Plenty of other highly successful games have learning curves as steep as Allegiance.

Y'all also talk about stupid @#(! like graphics. Dwarf Fortress has 500+ new downloads per day and a playerbase that's a conservative estimate of 15,000... hell they have 1500 patreon subscribers. Play DF, then tell me that Allegiance has a terrible or confusing UI, or that Allegiance is hard to be useful in, or any other of the dozens of excuses people have had for saying "allegiance can't make it because XYZ."



Allegiance fails to keep newbies because the game is godawful boring until you have a clue of how it works, or have another player leading you through, or is such a large game that there is action all over the place. You don't know where the action is going to be, it takes a fair bit of time to get there, and you're gonna get blown up damn fast when you do.


QUOTE (Sheriff Metz @ Feb 28 2018, 04:49 PM) *
You are personally responsible for developing a core in a direction that is both the most unaffected by technical skill (after all you did say you don't believe skill should be the ultimate determining factor in this game) and the most not fun to play as you ruined the flight experience of a FLYING GAME because you decided making things not fun is a good way to balance them. You should literally never post your opinion on anything balance or skill related again.

Not all of us hated floatycore. Just never gave it time to get used to it. It would've required thinking ahead a fair bit more about when to slow down and turn. You know, skill based. Adapting to new conditions.

QUOTE
furthermore forcing lead indicator on in all ships is being coded in as an option in the game settings so ya'll can have fun with that


Intended as a switch specifically for introducing newbies in either mass quantity or side games. Also because the "squad game" switch in the settings doesn't do anything and hasn't in years, so I may as well swap it with something that will occasionally be used.


Go to the top of the page
 
+Quote Post
phoenix1
post Feb 28 2018, 07:46 PM
Post #60



Group Icon

Group: Moderator
Posts: 5,202
Joined: 13-July 08
From: Over the Rainbow

Squad: System X



QUOTE (LANS @ Feb 28 2018, 04:34 PM) *
Not what I said. Adv. tech vs gat1 scout. This is a separate balance issue between strength of strategic advantage vs strength of individual whore skill. Game is still balanced well towards the vets here. Anyways, having thought about it for a bit, I'm going to change my mind here and say "$#@! the lead indicator" in this iteration.

This is a "problem" that is best solved by having a larger community and a matchmaking system that relies on strata. It's also not a problem that will, or ever, be solved by simply reducing the amount of skill the game requires.


QUOTE
Allegiance fails to keep newbies because the game is godawful boring until you have a clue of how it works, or have another player leading you through, or is such a large game that there is action all over the place. You don't know where the action is going to be, it takes a fair bit of time to get there, and you're gonna get blown up damn fast when you do.

None of which is solved by making it easier for newbies to pod vets. This can all be fixed by having better tutorials and, again, a stratified matchmaking system, two things our community has neither the money nor the manpower to accomplish.

QUOTE
Intended as a switch specifically for introducing newbies in either mass quantity or side games. Also because the "squad game" switch in the settings doesn't do anything and hasn't in years, so I may as well swap it with something that will occasionally be used.

Have you played Warthunder? The transition from arcade to realistic is *not* made easier by leaning on the lead indicator crutch for so long. I would suspect that the vast majority of players would go play on the newbie server, but frankly that, to me, defeats the point of Allegiance.



Don't find fault, find a remedy; anybody can complain.
QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
But I don't read the forums I only post.
Go to the top of the page
 
+Quote Post

6 Pages V  < 1 2 3 4 5 > » 
Fast ReplyReply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 4th December 2020 - 02:36 PM
Bridged By IpbWiki: Integration Of Invision Power Board and MediaWiki © GlobalSoft