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> RC_04
Sheriff Metz
post Apr 12 2019, 04:13 PM
Post #1


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From: Stanwood, WA




These are the official patch notes for RC04


Realcore 04




General Changes

CODE
All tech requiring adv base research now also requires that adv base for that tech to to be available in loadout screen once docked for reverse-engineering
You can still poach adv tech from enemies and equip it on your own ship without having the associated base/research completed


CODE
Adv scout and Hvy scout research now require having a Garrison (but you still retain the researched ships if you lose the base)


CODE
Skycap 1 projectile range reduced to 1500(2000) and max damage per shot (Direct+AoE) reduced to 104(120)


CODE
Gunship research cost halved


CODE
Hvy bomber research cost halved


CODE
Hvy bomber research now requires Gunship


CODE
Hvy bombers and Gunships can now mount Skycap turrets





Belters

CODE
Stealth Fighter/Adv SF side and reverse thruster modifier decreased to .5(.75)





Draconium

CODE
Costs decreased to .9(1)


CODE
PW range increased to 1.25(1)


CODE
EW range increased 1.25(1)





GT

CODE
PT Bomber reverse thrust multiplier increased to .75(.5)


CODE
MRR Lightning 1/2 damage increased to 60/70(50/60)


CODE
MRR Lightning 1/2 scale increased to 5(3)


CODE
Gauss Gun area damage per shot increased to 90(62.5)





Gigacorp

CODE
Giga Luxury Patroller model added





Phoenix

CODE
Phoenix research costs reduced to .9(1.0)


CODE
Vulcan 1,2 ammo use decreased to 1(2)


CODE
Vulcan 1,2 energy use per shot reduced to 4(5,4.75)





Rixian

CODE
Basic/Starting fighters now have 3 guns but can no longer rip to smallrips


CODE
Enh figs smallrip energy cost increased to 1000(900)


CODE
Combat Drone 1/2 arming time reduced to 2.5/2.25(3)


CODE
Combat Drone 1/2/3 projectile range increased to 1728(1440)


CODE
Hvy Combat Drone 1/2 range increased to 1600(800)


CODE
Hvy station drone 1/2 accuracy improved


This post has been edited by Sheriff Metz: Apr 17 2019, 07:48 AM


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Weedman
post Apr 13 2019, 10:57 AM
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YEHAW


QUOTE
Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int

Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
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Sheriff Metz
post Apr 16 2019, 10:26 PM
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From: Stanwood, WA




Special thanks to Lord Weedicus for helping me through a lot of this to-do list

and his suggestions and for contributing the new Lxy Patroller ship model


if I botched anything I will hotfix it

I had to edit every single adv tech part in the game individually for that 1 general change

have a bunch of other stuff on the to-do list but this is enough for now

This post has been edited by Sheriff Metz: Apr 17 2019, 07:50 AM


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Weedman
post Apr 16 2019, 10:30 PM
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IT IS ALL LEGENDARY

3 gun rix figs are back in business

This post has been edited by Weedman: Apr 16 2019, 10:31 PM


QUOTE
Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int

Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
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Vortrog
post Apr 16 2019, 11:25 PM
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The Self Righteous Dr.Evazan


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From: Sunshine Coast, QLD, Australia

Squad: ELEMENT



Min 30 mins research time for Bios Heavy Bombers due to the GS prerequisite change is a bit rough.


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Sheriff Metz
post Apr 16 2019, 11:27 PM
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note - Bios research time was reduced to 9 minutes down from 10 in RC01

This post has been edited by Sheriff Metz: Apr 17 2019, 08:49 AM


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Vortrog
post Apr 17 2019, 01:02 AM
Post #7


The Self Righteous Dr.Evazan


Group: Community Member
Posts: 1,308
Joined: 3-May 05
From: Sunshine Coast, QLD, Australia

Squad: ELEMENT



Nm. Its 18 mins if you start gs off the bat. My bad


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