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Sheriff Metz
post Feb 28 2018, 02:08 PM
Post #21


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i haven't and I'm not and you're just whining about nothing.


but realistically this game is infinitely too difficult and complex for effective new player retention in 2018 and if I wanted to global lead indicator to bait noobs into playing it would be well worth it

gamers these days expect to be able to instantly jump into a game and shoot things with playstyle/keymap that has been standardized for 15+ years. any curve at all is too much to ask from most anyone under like 21 year old because they're the 4 year olds with cell phones generation

this game has virtually no newb retention whatsoever, there's just a mess of old vets that remain and more and more of them get too busy to play/lose interest as time passes

there are only games played for like 24 hours or less out of an entire week. none of your or my principals matter when nobody plays the game anyway.

This post has been edited by Sheriff Metz: Feb 28 2018, 02:16 PM


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Vortrog
post Feb 28 2018, 02:17 PM
Post #22


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QUOTE (Sheriff Metz @ Mar 1 2018, 04:50 AM) *
If you stack enough nans on an uneyed bomb run you automatically win the game. Great skill. Wow. If as the bomber pilot you don't fly directly straight into the enemy defenders/dumbfires, you're playing your role at maximum skill level; If as a nan you nan another nan at any point, you are playing your role at maximum skill level; if as a turret you can manage zoom and target prioritization while following the green dot around, you are playing your role at maximum skill level.

It's always been this way more or less and yet you still play the game. I can't imagine why *shrug*.


...meanwhile, the other commander notices there is minimal activity in eyed areas and orders go on a htt run on your techbase/ gar in a much better trade because...you know...he and his team are playing their role at maximum skill level.


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Sheriff Metz
post Feb 28 2018, 02:21 PM
Post #23


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whoring is the pinnacle of skill based play, that's why the best whores are the best at every role. basically everything else in this game is skill-less. if you can't whore then you are trash.

This post has been edited by Sheriff Metz: Feb 28 2018, 02:21 PM


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Saudade
post Feb 28 2018, 02:23 PM
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We don't get much newbies and your changes will just bore all the vets out of the game completely
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Sheriff Metz
post Feb 28 2018, 02:24 PM
Post #25


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QUOTE ( Saudade @ Feb 28 2018, 11:23 AM) *
We don't get much newbies and your changes will just bore all the vets out of the game completely

Pretty much everything you say is completely wrong. Stick to whoring. Leave the thinking to me.


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Saudade
post Feb 28 2018, 02:25 PM
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Based on your decision making last game I don't think leaving thinking to you is a wise idea

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Sheriff Metz
post Feb 28 2018, 02:27 PM
Post #27


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You need to do what I tell you to do or I'll boot your noob ass.

This post has been edited by Sheriff Metz: Feb 28 2018, 02:27 PM


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Saudade
post Feb 28 2018, 02:27 PM
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phoenix1
post Feb 28 2018, 04:14 PM
Post #29



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QUOTE ( Saudade @ Feb 28 2018, 11:23 AM) *
We don't get much newbies and your changes will just bore all the vets out of the game completely

QFT

QUOTE (Sheriff Metz @ Feb 28 2018, 11:24 AM) *
Pretty much everything you say is completely wrong. Stick to whoring. Leave the thinking to me.

You might not consider me a vet, but I find games involving carriers exceedingly boring because of the lead indicators. Suddenly the skill gap that I've carefully spent time developing between myself and {insert random person} is gone.

Quite frankly, I love carrier play because I love the idea of a mobile base that lets you rip in a small number of fighters and also lets them reload out in the field. I think carrier play is one of the more interesting aspects of Allegiance because of how much it adds. I think carriers relaying lead indicators is a huuuuuuuuuuuuuuuuuge downside to carrier play. I think lead indicators were removed from TF because it made TF unfun to fly against. I think that as a newbie I was mostly confused as to why sometimes I had that little green dot and why I didn't. I also think that I am not the only person who thinks this, that these are exactly the reasons TF's enh/adv tech lost lead indicators in the first place back in CC04 or whatever. I also think that you have no idea why those lead indicators were removed in the first place nor did you ever bother to spend time trying to learn why those lead indicators were removed in the first place.

The only advantage I see to this lead indicator change is now voobs in ints won't just get roflstomped by their betters when trying to defend a bomb run. By the way the fact that you also posted this:

QUOTE (Sheriff Metz @ Feb 27 2018, 01:39 PM) *
Escorting a bomber/htt with a fighter/interceptor will be more purposeful now for most people. Having everyone obligated to nan duty is lame. If you're "great at nanning" (whatever that means), do that;


means that whatever K10 might say, you're not a utility pilot. The difference between Adaven and XJammer nanning a bomb run and Voob1 and Voob2 nanning is night and day. Voobs 1 and 2 are just speed bumps taking a total of a quarter rack of mini2. Adaven and XJammer will xnan each other, put prox in strategic places, and move in such a way as to actually do their job, which is to buy the bbr enough time to launch enough missiles (or for the HTT to dock at the base).



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QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) *
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cashto
post Feb 28 2018, 04:28 PM
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Can I just get a straight answer as to whether you're trying to make bombing easier or harder? Nerfing prox and one-sided res and the rant about scouts able to permaeye seems to indicate you want it easier, but you seem to have no problem with three-four figs being able to df1 spike a mostly uneyed bomb run with plenty of nans on a less than 1.5k run. Then you go add lead indicator. So now I'm really confused.

QUOTE ( Saudade @ Feb 28 2018, 11:23 AM) *
We don't get much newbies and your changes will just bore all the vets out of the game completely


This. How many newbies do you think lead indicators will ACTUALLY retain, how many of those newbies do we actually WANT to retain, and how many vets do you think you're pissing off in the process . Do the math.

It's really beginning to worry me that you don't respect anyone's opinion but your own, that you won't listen to ANY feedback no matter how many vets tell you the same thing.

This post has been edited by cashto: Feb 28 2018, 04:36 PM


QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) *
as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented

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Sheriff Metz
post Feb 28 2018, 04:41 PM
Post #31


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QUOTE (cashto @ Feb 28 2018, 01:28 PM) *
but you seem to have no problem with three-four figs being able to df1 spike a mostly uneyed bomb run with plenty of nans on a less than 1.5k run.

This is longstanding and has nothing to do with me, and yeah when I know the nans are 1) still coming through the aleph 2) flying past the bbr and having to spin around to adjust 3) AREN'T PRE-NANNING TO PREVENT SPIKING, while 4) the bomber is at almost a complete stop until it turns and flies STRAIGHT INTO A DUMBFIRE BARRAGE

I absolutely expect the bomber to die to a few defenders, because it will, if the defenders do what they're supposed to. It seems like I'm going to have to reteach everyone how to play after the sysx b string brainwashed everyone.

things aren't black and white like "harder or easier". I want getting through alephs in general to be easier because turtling games are boring and stupid.

I can't count how many times I've had to try to explain to you that the world doesn't function in a simple black and white way. It's incredible that I'm still having to try to tutor you.

QUOTE (cashto @ Feb 28 2018, 01:28 PM) *
It's really beginning to worry me that you don't respect anyone's opinion but your own, that you won't listen to ANY feedback no matter how many vets tell you the same thing.

You must be talking to p1.

This post has been edited by Sheriff Metz: Feb 28 2018, 05:07 PM


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Sheriff Metz
post Feb 28 2018, 04:49 PM
Post #32


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QUOTE (phoenix1 @ Feb 28 2018, 01:14 PM) *
QFT


You might not consider me a vet, but I find games involving carriers exceedingly boring because of the lead indicators. Suddenly the skill gap that I've carefully spent time developing between myself and {insert random person} is gone.

Quite frankly, I love carrier play because I love the idea of a mobile base that lets you rip in a small number of fighters and also lets them reload out in the field. I think carrier play is one of the more interesting aspects of Allegiance because of how much it adds. I think carriers relaying lead indicators is a huuuuuuuuuuuuuuuuuge downside to carrier play. I think lead indicators were removed from TF because it made TF unfun to fly against. I think that as a newbie I was mostly confused as to why sometimes I had that little green dot and why I didn't. I also think that I am not the only person who thinks this, that these are exactly the reasons TF's enh/adv tech lost lead indicators in the first place back in CC04 or whatever. I also think that you have no idea why those lead indicators were removed in the first place nor did you ever bother to spend time trying to learn why those lead indicators were removed in the first place.

The only advantage I see to this lead indicator change is now voobs in ints won't just get roflstomped by their betters when trying to defend a bomb run. By the way the fact that you also posted this:



means that whatever K10 might say, you're not a utility pilot. The difference between Adaven and XJammer nanning a bomb run and Voob1 and Voob2 nanning is night and day. Voobs 1 and 2 are just speed bumps taking a total of a quarter rack of mini2. Adaven and XJammer will xnan each other, put prox in strategic places, and move in such a way as to actually do their job, which is to buy the bbr enough time to launch enough missiles (or for the HTT to dock at the base).

You are personally responsible for developing a core in a direction that is both the most unaffected by technical skill (after all you did say you don't believe skill should be the ultimate determining factor in this game) and the most not fun to play as you ruined the flight experience of a FLYING GAME because you decided making things not fun is a good way to balance them. You should literally never post your opinion on anything balance or skill related again.

I'm not a utility pilot? That's funny because even K10 would say I'm the lord of utility pilots. I can literally do every single task better than you can and almost every single person here that plays except a few in my squad. (And k10) But utility roles serve no purpose when whores are keeping the enemy team in pods. That's why whores should stick to whoring whenever possible - even though they are the best utility pilots as well.


furthermore forcing lead indicator on in all ships is being coded in as an option in the game settings so ya'll can have fun with that

This post has been edited by Sheriff Metz: Feb 28 2018, 05:13 PM


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Saudade
post Feb 28 2018, 05:12 PM
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can you just remove the damn lead indicators before I smack you repeatedly with the 5-0 ezpz, I mean its either that or the good players will boycott your core and then whose going to command 5 games in a row in my and p1's absense, you?

This post has been edited by Saudade: Feb 28 2018, 05:13 PM
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Sheriff Metz
post Feb 28 2018, 05:13 PM
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edited to reflect k10's greatness


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Saudade
post Feb 28 2018, 05:14 PM
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I see the sheriff finally submits
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Saudade
post Feb 28 2018, 05:15 PM
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now you just need to edit out the reticule changes from your core and we're gucci
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Sheriff Metz
post Feb 28 2018, 05:17 PM
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It's funny how concerned you are about something that will affect the 1 or 2 escorted bbr/htts runs (if any) that are likely to occur in the duration of a given match.


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Saudade
post Feb 28 2018, 05:18 PM
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it's funny how much you want to be like me so you introduce dumb changes to the game


edit :
on a more serious note mate just remove the thing I dont believe that you care in any way about newbies or seriously think that lead reticules is going to be what helps with newbie retention, what its gonna actually do is bore us all to death

This post has been edited by Saudade: Feb 28 2018, 05:20 PM
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Sheriff Metz
post Feb 28 2018, 05:19 PM
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What


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Sheriff Metz
post Feb 28 2018, 05:21 PM
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nobody seems to ever be concerned about how noobtastic pushing carriers around is. but that's more to the point of why I don't really give a @#(! about everyone's whining. It's politics. Everyone whines and then they're over it shortly after because it didn't affect anything as much as they thought it would.


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