Special operations core

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Special operations Asteroid (SOC) was a core, where new stuff was tested.

SOC added a new tech tree to Allegiance, which allowed the team to research Torpedo Bombers and Speeders.

Within that core it was also tested to remove Nanite Repair System from a game, which finaly end with the Dark Nebulae faction, called Phoenix.

From DN 00.00.93 alpha readme (2004/02/10)

[quote]Short Range Nanites & Bomber Shields (Was_Fired):

The new Bomber Shields are researched and available in the Garrison/Starbase. I later found out these are similar to Was_Fired's SOC core shields, but these recharge.

The whole concept of Nanites as they exist in the game right now does not fit well with the new factions I am introducing. I would like these new "nanite-less" factions to compete against existing nanite based factions, but this leads to some obvious balance issues so I created special Bomber Shields. These start with 400% more hit points than standard Medium Shields, faster recharge rates and will increase the Bomber's Mass by 300%. NOTE: Once researched, Nanites will also be changed into Short Range versions (25m) but will have double the strength to simulate a nan nerfed faction. Please try them out using multi-bomber attacks or escorting the bombers with Fighters/Interceptors/Gun Ships. Attacking Bombers equipped with these shields makes using EW Disruptors and EMP weapons a must! (See Statistics Below)

These will only be available to non-nanite factions in the final core.[/quote]


The Allegiance Cores
About: Cores · Specialty cores · Development · Core editor
On AU: A Core · BSG · CC · DN · EoR · GoD II · PC · RPS · Tcore · XC PC
Not on AU: Alleg+ · EA · GoD · MS 1.xx · Race · SOC · SW · WC · ZC



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