EXtreme Core

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Developed by Virulence/NightRychune. Aims to improve on CC and takes significant liberties with existing mechanics to arrive at better gameplay. Forked from CC11.

Discussion forum


Changelogs

XC 06

[codebox] General Changes:

   Faction Attributes:
       Miner He3 capacity and He3 yield have been standardized across the board at 1. Future economic adjustments to specific factions will focus on He3 speed and the cost modifier.
   
   Garrison:
       Small Shields (all levels):
           Recharge rates have been increased to give these greater out-of-combat performance.
           Signature penalty has been restored to .5 [.25]
       
       Medium Shields (all levels):
           Recharge rates have been increased to give these greater out-of-combat performance.
       
       Std Carrier Drone:
           Hull reduced to 2400 [3000]
           Energy recharge reduced to 60 [80]
           Top speed increased to 65 m/s [50]
           All carrier drone build times reduced to 60s [120]
       
       Enh Carrier Drone:
           Hull reduced to 3300 [4000]
           Max energy increased to 2600 [2400]
           Top speed increased to 80 m/s [70]
   
   Supremacy:
       Hvy Booster (all levels):
           Improved slightly.
       
       Minepack 1:
           Mass reduced to 1 [3]    
       
       Minepack 2:
           Mass reduced to 1 [3]
           Radius increased to 100 [75]
       
       Fighter/Bombers:
           Disabled.
   
   Expansion:
       He3 Yield GAs:
           Disabled
   
   Tactical:
       Signature Cloak (all levels):
           The length of time required before maximum signature reduction is achieved has been slightly increased.
       Sniper 2:
           Now requires an advanced tac to be accessible.
       
       Hunter 3:
           Now requires an advanced tac to be accessible.
       
   
   Shipyard:
       General Changes:
           Nanite modifier (DM10) vs. Heavy/extra heavy hull increased to .6 [.25]
       
       Assault Ships:
           Attack Carriers must now first be researched before these are available.
       
       Gunships:
           Can now rip to smallrip receivers.
       
       Corvettes:
           These have been adjusted and are now proper successors to gunships, capable of being deployed from any base.
       
       PD Vulcans/PDE Lasers:
           Projectile speeds and dispersion have been adjusted for overall increased performance.
       

Faction Changes:

   Bios:
       General Attributes:
           Cost increased to .75 [.5]
                               
   
   Belters:
       General Attributes:
           He3 Yield reduced to 1 [1.25]
           Cost reduced to 1 [1.25]    
   
   Dregkhlar:
       General Attributes:
           He3 Yield reduced to 1 [1.25]
           Cost reduced to 1 [1.2]
           Base costs have been adjusted to compensate.
           Starting money will remain unchanged to provide Dreg with a stronger opening game.
       
       Expansion:
           Interceptors (All levels):
               Scale slightly reduced.
   
   Gigacorp:
       General Attributes:
           Ship Hull increased to .9 [.85]
       Garrison:
           Carriers:
               Gigacorp’s carriers now work like every other faction.
   
   Rixian Unity:
       General Attributes:
           He3 Speed increased to 1 [.85]
   
   Technoflux:
       General Attributes:
           He3 Speed reduced to 1.2 [1.5]
       Garrison:
           Miners:
               All levels of TF miners no longer inherently recharge energy. They must be docked in order to replenish their energy reserves.
           
           Scouts:
               These now use miniguns instead of gats.
               Ammo per clip reduced to 400 [600]        
               Scale slightly increased.
           
           Adv Scouts:
               These now use miniguns instead of gats.
               Ammo per clip reduced to 400 [600]
               Scale slightly increased.
       
       Supremacy:
           Hvy Plas Gen1/2:
               Mass reduced to 1 [3]
   Omicron Hive:
       General Attributes:
           Research time reduced to 2 minutes [5 minutes]
       
       Shipyard:
           EW Skyripper:
               Range increased to 2000m (2220, modified by faction’s .9 EW range to 2k) [1440m]
           
           EW Hvy Seismic:
               Omicron Hive now receives this for free with Shipyard.
           
           Devastators:
               Maneuverability has been significantly increased.

[/codebox]

XC 05

[codebox]

General Changes:

   Damage Modifiers:
       DM14 (Hunters, Lightning):
           Modifier vs. Lt/med shield increased to .8 [.5]
   Garrison:
       Seeker 1:
           Damage increased to 70 [60]
           Lock radius increased to .33333
           Mass reduced to .75 per missile [1]
       Seeker 2:
           Damage increased to 70 [60]
           Lock radius increased to .33333
           Mass reduced to .5 per missile [1]
           Protected from reverse engineering.
       ER Nanite 1:
           Hull repaired per second reduced to 80 [90]
       ER Nanite 3:
           Added.
           Available for purchase from the garrison for $7,500 credits after Nanite 2 has been researched and any advanced tech base (supremacy, expansion, tactical, shipyard) has been acquired.
           Repairs 180 hull per second, consumes 110 energy per second with a maximum range of 500 meters.
           (Nan 2 repairs 120 hull/second, consumes 120 energy/s, 400m range)
           This is intended to minimize late-game stalemate situations that often invalidate the use of direct force.
       Heavy Scouts:
           These are no longer available.
   Supremacy:
       Seeker 3:
           Damage increased to 85 [75]
           Lock radius increased to .35
           Mass reduced to .5 per missile [1]
           Moved back to Starbase.
           Protected from reverse engineering.
   Expansion:
       Booster 3:
           Thrust increased to 975 [950]
           Fuel consumption reduced to .00084 [.00086]
       Prox 2:
           Moved to Garrison.
           Protected from reverse-engineering.
       Prox 3:
           Moved to Garrison.
           Protected from reverse-engineering.
   Tactical:
       Stealth Fighters:
           Base signature has been increased to .7 [.5]
           Lead indicator has been removed
       Adv Stealth Fighters:
           Base signature has been increased to .7 [.5]
           Lead indicator has been removed
       LRM Killers:
           Signature penalty increased to +.55 (+.25)
       Signature Cloak 2:
           Signature reduction increased to .65 [.7]
       Signature Cloak 3:
           Signature reduction increased to .725 [.775]
       EW Sniper 1:
           Signature penalty while firing increased to .75 [.5]
       EW Sniper 2:
           Signature penalty while firing increased to .75 [.5]
   Shipyard:
       PD Skycap turrets:
           These have been replaced with vulcan cannon turrets. Vulcan turrets deal slightly more damage than Supremacy’s autocannon turrets, but consume ammo at a higher rate.
       Gunships:
           Hull reduced to 700 [800]
           Lead indicator for pilot weapons has been removed
       Corvettes:
           Rip time reduced to 12 seconds [20]
       Frigates (and equivalents):
           Cost increased to 2000 [1200]
       Cruisers (and equivalents):
           Cost increased to 2400 [1500]
       


Faction Changes:

   Dregkhlar:
       Garrison:
           Helium Mines:
               Disabled.
   Gigacorp:
       Gigacorp no longer begins the game with enhanced constructors.
       Gigacorp now begins the game with patrollers.
       General Changes:
           Faction Attributes:
               Payday modifier reduced to 0 [+.25]
               Starting money modifier reduced to 0 [+.25]
               He3 Capacity reduced to 1 [1.25]
               He3 Speed increased to 1.2 [1]
               Station Hull modifier reduced to 1 [1.1]
               Station Shield Modifier reduced to 1 [1.1]
                       
       Garrison:
           Spec mines (Ca, Ur, Si):
               Disabled.
           Patrollers:
               Scale increased to 14.55 [13.22]
           Newly available:
               Gigacorp can now purchase an upgrade in Garrison for 7,500 credits that upgrades all existing and future light bases into minor bases which do not generate income.
       Expansion:
           Lxy Interceptors:
               Lead indicator removed.
       Supremacy:
           Lxy Fighters:
               Lead indicator removed.
       Tactical:
           Lxy Stealth Fighters:
               Medium shields removed.
               Rip time reduced to 12 seconds [15]
       
   Ga’Taraan Federation:
       Shipyard:
           Assault Carriers:
               Disabled.
           Guardians:
               Hitpoints reduced to 650 [700]
   Iron Coalition:
       Faction Attributes:
           He3 Speed increased to 1 [.85]
       Supremacy:
           Enhanced Fighter:
               Scale reduced to 13.24 [14.94]
           Advanced Fighter:
               Scale reduced to 13.24 [14.94]
   Omicron Hive:
       Garrison:
           Scouts/Adv Scouts:
               Scale reduced to 18 [19]
   Technoflux:
       Garrison:
           Adv Scouts:
               With the advent of Nanite 3, the second nanite mount on these has been removed.
       Tactical:
           SRP Killers:
               Signature penalty increased to .55 [.25]

[/codebox]

XC 04b

[codebox]

General Changes:
       Tactical:
           EW Sniper 1:
               Damage reduced to 40/s [44]
           EW Sniper 2:
               Damage reduced to 48/s [56]
           Sig Cloak 2:
               Energy drain increased to 115/s [110]
           Sig Cloak 3:
               Energy drain increased to 110/s [100]
           LRM Hunters:
               Damage class changed to DM14 [DM04]
           Stealth Bombers:
               Corrected an issue causing these to have infinite cloak duration.
       Supremacy:
           Fighter-bombers:
               Turret mount removed.
           
       Shipyard:
           PD/E Skycaps:
               Range increased to 1500 [1200]
               Now deal an additional 30% damage as AoE damage in a 10m radius
               Dispersion reduced to .0025 [.01]
           Corvettes:
               Signature reduced to 1.5 [2.5]
               Base speed increased to 120 [110]
           Destroyers:
               Reverted to using large shields
           Cruisers:
               Signature reduced to 2 [4]
           Large Shield 1:
               Hitpoints increased to 1200 [1000]
           Large Shield 2:
               Hitpoints increased to 1700 [1500]
           Large Shield 3:
               Hitpoints increased to 2200 [2000]
           MRM Seismic missiles:
               Damage reverted to 500 [250]
   Faction changes:
       Gigacorp:
           Lxy Patrollers:
               Fuel increased to 16 [9]
               Max speed increased to 140 [125]
               Mass reduced to 28 [36]
               Thrust reduced to 600 [1170]
               Rip cost reduced to 0 [600]
               Prox/probe capacity increased to 4 [2]
               Can now use quick-launch missiles
               
       Dregkhlar:
           New interceptor, stealth fighter, fighter, bomber, and gunship models have been added.
           Missile damage increased to 1.1 [1.05]
           Missile track increased to 1.25 [1.15]
       Ga’Taraan Federation:
           General changes:
               GT can now use quickfires.
           Shipyard:
               Guardians:
                   Moved to Shipyard as GT’s gunship equivalent
                   Cost reduced to 0 [2000]
                   Hull reduced to 700 [1600]
                   Signature increased to 1.5 [.5]
                   Fuel increased to 14 [8]
                   Max speed increased to 75 [20]
                   Max thrust increased to 800 [200]
                   Rip cost reduced to 1200 [1500]
                   Mass increased to 55 [40]
                   Side/rear thrust modifiers reduced to 0.3 [.5]
                   Can now rip to SR receivers
                   Lead indicator removed
                   Rip time reduced to 20 [25]
                   
       Omicron Hive:
           Shipyard:
               EW Hvy Seismic:
                   Energy consumption per shot reduced to 52

[100]

       Rixian Unity:
           Shipyard:
               PW Lancer (all levels):
                   Dispersion reduced to 0 [.001]
                   Now deal 20% of their damage as AoE damage in a 10m radius
       Technoflux:
           General Changes:
               Many flaws in small ship models (fighter, stealth fighter, scout, and interceptor) have been corrected. New miner and carrier models have been added.
               Carrier drones:
                   Build time reduced to 60s [120s]
               PE Guns:
                   These should all now sound way more awesome.
               Faction Attributes:
                   He3 speed increased to 1.5 [1.3]
                   He3 Capacity increased to .6 [.55]

[/codebox]

XC 04

[codebox] General Changes:

       Damage Modifiers:
           DM02 (PW Gat):
               Modifier vs. Utility increased to .45 [.37]
           DM03 (EW Disruptor, Killer, Mini-Dis):
               Modifier vs. Heavy hull decreased to 1.6 [2.75]
               Modifier vs. Superheavy hull decreased to 1.6 [2.5]
           DM04 (Sniper, Dumbfire, Seeker, Quickfire, Hunter):
               Modifier vs. Heavy hull decreased to 1 [1.33]
           DM05 (Minigun):
               Modifier vs. Superheavy hull increased to .5 [.25]
           DM06 (Aleph Resonator):
               Modifier vs. Large shields reduced to .56 [.9734]
           DM07 (Galvonic Blaster):
               Modifier vs. Heavy hull reduced to 1.8 [4]
               Modifier vs. Super heavy hull reduced to 1.8 [4]
           DM10 (Nanite):
               Modifier vs. Heavy hull reduced to .25 [.75]
               Modifier vs. Superheavy hull reduced to .25 [.5]
           DM11 (skycaps/autocannons):
               Modifier vs. Lt/med shields reduced to .5 [.75]
               Modifier vs. Light hull reduced to .75 [1]
           DM15 (Skyripper):
               Modifier vs. Heavy hull reduced to .75 [2.5]
               Modifier vs. Superheavy hull reduced to .75 [2]
               Modifier vs. Large shield reduced to .75 [1.5]
               Modifier vs. Light base hull reduced to 1.5 [2]
               Modifier vs. Minor base hull reduced to .75 [1.5]
               Modifier vs. Major base hull reduced to .5 [1]
               Modifier vs. Light base shield reduced to 1.5 [2]
               Modifier vs. Minor base shield reduced to 1 [2]
               Modifier vs. Major base shield reduced to .75 [1]
       General Changes:
           Caltrop/Tower constructor build time reduced to 45 seconds (have fun jimmy)
       Garrison:
           Garrison Tech:
               Many tech upgrades purchased in garrison (Nan 2, Med2/3, EWS 2/3, Small shield 2/3) can no longer be stolen by opposing teams.
           Starbase upgrade:
               Cost reduced by 50% for all factions.
           Advanced Scouts:
               Now require a tech base (tac, sup, exp, sy) before they can be researched.
               Signature increased to .75 [.5]
               Research cost reduced to 5000 [7500]
           Heavy Scouts:
               Signature increased to .75 [.5]
               Turret removed
               Omicron Hvy scouts and Giga lxy scouts retain their turret
               Research cost reduced to 7500 [10000]
           Gunships:
               Now in Shipyard.
           Small Shield 1/2/3:
               Hitpoints increased by 40 at each level.
               
           
           
       Supremacy:
           All levels of Crs Booster:
               Acceleration rate increased to .5 [.4/.43/.46]
               Sound and name changed to something more appropriate.
           EWS Probe 2/3:
               Moved to Garrison.
           MRM Quickfires:
               Switched to DM04 [DM14]
           Small Shield 3:
               Moved back to Garrison.
           Sensor 1/2 GAs:
               Moved to Garrison.
           Ship Agility 1/2 GAs:
               Moved to Shipyard.
           PW Autocannon, all levels:
               Dispersion reduced to .005 [.01]
       Expansion:
           Pulse Probes:
               Removed.
       Tactical:
           EW Sniper 1:
               Damage increased to 44/second [28/s]
           EW Sniper 2:
               Damage increased to 56/second [30/s]
           LRM Killer 1:
               Damage increased to 150 [120]
           LRM Killer 2:
               Damage increased to 180 [150]
       Shipyard:
           Shipyard has been overhauled to stand alone as an independent tech path with multiple tiers of purchasable ship types.
           Gunships (enh) and Corvettes (adv) function as the standard for combat craft, optimized for operation with turrets in tight packs.
           Frigates (enh) and Cruisers (adv) function as the standard for base-killing craft.
           Attack Carriers (enh) and Assault Ships (adv) function as the standard for tactical support craft. Attack Carriers, however, are not a prerequisite for assault ships.
           All ships available at the first tier are available for a research cost of 5,000 credits. Second tier are 7,500 credits. Belters retains appropriate cost reductions.
           
           Tech costs:
               Armament technology research costs reduced to 4000 [5000]
           
           Attack Carriers:
               Turret mounts removed.
               These now use Utility class hull. [Heavy]
           
           Gunships:
               Cost reduced to 0
           Corvettes:
               Cost reduced to 0
                Base speed increased to 110 [90]
               Hull reduced to 1200 [2000]
               Hull type changed from heavy to medium
               Now use medium shields
               Scale reduced by roughly 20%
           Cruisers:
               Hull reduced to 3600 [8000]
               Cost reduced to 1500 [7000]
               Base speed increased to 85 to match frigates [75]
           Destroyers:
               Base speed increased to 90 [75]
               Hull reduced to 1500 [3000]
               Now use medium shields
               Hull switched to Medium [Heavy]
               Scale reduced
               Cost reduced to $1000 [4000]
               Signature reduced to 2 [3]
               Turret removed
               Main pilot weapon removed (Rix/GT excluded)
           Frigates:
               Cost reduced to 1200 [6000]
               Hull reduced to 3200 [5000]
               
           PW/PE Skycap:
               Area of Effect damage removed.
               Rate of fire doubled
               Range reduced to 1200 [2000]
               Overall damage of skycaps should be unchanged. However, ammo will be consumed faster.
           XRM Hunter-Killer:
               Range reduced
               The radius at which these missiles are able to obtain maximum lock on target has been greatly reduced.
           MRM Seismics:
               Missiles per rack reduced to 3 [6]
               Damage reduced to 250 [500]
           XRM Torpedo 1:
               Damage reduced to 250 [800]
               Increased to 6 missiles per rack [4]
           XRM Torpedo 2:
               Damage reduced to 350 [800]
               Increased to 6 missiles per rack [4]
           LRM Killer Swarm:
               Disabled.
           PE Longtoms:
               Removed.
           Large Shield 1:
               Hitpoints reduced to 1000 [3000]
           Large Shield 2:
               Hitpoints reduced to 1500 [3750]
           Large Shield 3:
               Hitpoints reduced to 2000 [4687]
           GA: Ship Speed 1/2:
               Cost reduced by 50%
               
           
   Belters:
       Garrison:
           Omni-Fighter base research cost increased to $7,500 [$5,000]
   Dreg:
       Supremacy:
           Enh/Adv fighter base speeds restored to 100/120 [95/110]
       Expansion:
           All interceptor scales reduced to 10.8 [12]
   Gigacorp:
       Garrison:
           Patrollers:
               Mass reduced to 30 [36]
               Fuel increased to 12 [10]
       Shipyard:
           Lt Cruiser:
               Hitpoints reduced to 3200 [5000]
               Signature reduced to 2 [4]
               Cost reduced to 1200 [6000]
   Ga’Taraan Federation:
       Supremacy:
           EW Pulse Laser:
               Converted to DM02 [DM05]
       Tactical:
           EW Gauss Gun:
               Shot interval reduced to 1 [2]
               This effectively doubles the rate of fire.
               Energy consumption per shot remains unchanged.
   Omicron Hive:
       General Attributes:
           Cost increased to 1 [.9]
           Yield increased to 1.1
           Essentially the same perk as was done in the previous version. However, this should correct a display issue caused by the cost reduction.
       Shipyard:
           PW A-B Omega 1:
               Damage per shot reduced to 200 [400]
           PW A-B Omega 2:
               Damage per shot reduced to 300 [400]
           EW Seismics:
               Energy consumption per shot increased to 100 [32]
           Devastators:
               Speed increased to 90 [75]
               Hull reduced to 2500 [6000]
               Cost reduced to 1800 [6000]
           Battlecruiser:
               Speed increased to 85 [75]
               Hull reduced to 3600 [8000]
               Cost reduced to 1500 [8000]
           
   Rixian Unity:
       Tactical:
           Hvy Combat Drone 1:
               Shots/second increased to 2 [1.66~]
               Range increased to 1200 [800]
           Hvy Combat Drone 2:
               Shots/second increased to 2.5 [2.0833~]
               Range increased to 1200 [800]
       Shipyard:
           PW Lancer:
               All damage dealt is now dealt as direct damage, rather than area of effect

damage.

               Range reduced to 2500m [5000m]
   Technoflux:
       Faction Attributes:
           Starting money modifier increased to 0 [-.2]
       Shipyard:
           Flagship Mk. 1:
               Cost reduced to 1200 [6000]
               Hull reduced to 3200 [6000]
           Flagship Mk. 2 (AtkDev):
               Removed.
           Flagship Mk. 3 (Cruiser):
               Bumped up to Flagship Mk. 2
               Cost reduced to 1500 [8000]
               Hull reduced to 3600 [8000]
           Flagship Mk. 4 (Battleship):
               Bumped up to Flagship Mk. 3
               Cost reduced to 5000 [10000]
               Hull reduced to 4000 [10000]
           Gunships:
               Technoflux gunships can rip to SR receivers.

[/codebox]

XC 03

[codebox] General Changes:

   Treasure sets:
       All items aside from powerups have been removed from the treasures list. All technology items must now be purchased regardless of server treasure settings. This should push teams to spend more money during the enhanced tech levels of a game and subsequently push advanced tech back by a reasonable amount. This should also make balancing subsequent releases easier as, without the random factor to acquiring tech and money, it is far easier to measure and adjust costs for each tech path.
   Damage classes:
       DM02 (Fighter gats) damage modifier vs. Utility hull reduced to .37 from .5.
       This reflects the greater ease with which fighters can engage targets due to their overall increased speed in this version, combined with the forward presence offered by carriers. Missile damage remains unchanged. While this negatively impact’s a scout’s ability to kill a miner, situations that allow scouts to do so are rarely, if ever, a factor in coordinated team play.
   Garrison:
       Lt Booster 1/2:
           Renamed to Cruise Booster 1/2.
           Cruise Booster 1 is still available in Garrison for Gigacorp and TF.
           Cruise Booster 2 is now in Supremacy.
       Nanite 2:
           Moved to standard Garrison from Starbase.
       Small Shield 1:
           Signature reduced to .3 [.5]
       Small Shield 2:
           Signature reduced to .25 [.5]
       Small Shield 3:
           Signature reduced to .25 [.5]
       Seeker 2:
           Cost reduced to $2500
       Quickfire 2:
           Moved to basic Supremacy.
       Quickfire 3:
           Moved to advanced Supremacy.
   Supremacy:
       Boosters have been revamped. Cruise Booster is now the standard booster exclusive to fighters, while standard boosters have been moved to Expansion. This will give Supremacy a unique booster development path and also improve their overall speed enough so that fighters through all stages of the game have significantly less trouble dealing with pesky scouts and are better able to engage targets at range. This change amounts to a 50-80mps gain on accessible top-end booster speed depending on the level of fighter and a faction’s inherent speed attribute. They will, however, still remain slower and far less maneuverable than the superior close-combat craft, Interceptors.
       All levels of fighters:
           Returned to DN 00.04.60 scale levels.
           Mass reduced to 24 [36]
           Thrust reduced to 550 [900]
       Advanced Fighters:
           Ripcord time increased to 8.5 seconds [7]
       EWS Probe 2:
           Cost reduced to $2500
       Seeker 3:
           Cost reduced to $2500
       Galvonic Blaster:
           Mass increased to 6 [1]
           Fighters engaging in galving a base should be no more maneuverable than they were before.
       XRM/XRP AB 1:
           Damage increased to 120 [78]
           (Returned to DN 00.04.60 value)
       XRM/XRP AB 2:
           Damage increased to 150 [97.5]
           (Returned to DN 00.04.60 value)
   Expansion:
       Booster 3:
           Thrust reduced to 950 [1125]
       Interceptors:
           Fuel reduced to 14 [15]
       Hvy Interceptors:
           Fuel reduced to 14 [15]
       Troop Transports:
           Speed reduced to 60 [75]
           Signature increased to 200 [100]
           Troop Transports can now mount EMP missiles at one missile per rack.

Belters:

   General:
       Sanctuaries:
           Scan range reduced to 0.
           Signature reduced to .25. [.75]
       Scouts:
           Mass reduced to 48
           Fuel reduced to 6 [8]
       Adv scouts:
           Mass reduced to 48
           Fuel reduced to 8 [10]
       Hvy scouts:
           Mass reduced to 48 [60]
           Fuel reduced to 10 [15]
       Bombers:
           Boosters removed.
       Hvy Bombers:
           Boosters removed.
       Omni Fighters:
           Mass reduced to 34 [44]
           Thrust reduced to 550 [1024]
           Omni Fighters should handle somewhere between a fighter and an interceptor, and should be well worth the price of research and $500 per ship. In addition, Cruise Booster 3 should be better than Booster 1 and 2, but worse than Booster 3.

Bios:

   General Changes:
       Faction attributes:
           Payday reduction reverted.
       Enh and Adv fighters:
           Mass set at 22 to retain some of their agility advantage.

Dreghklar:

   General Changes:
       Enhanced fighters:
           Speed set at 95 [100] (modified to 114 after faction GA)
           Dreg fighters were found to be far too fast relative to other faction’s fighters due to their lack of an acceleration disadvantage. Still faster, smaller margin.
       Adv fighters:
           Speed set at 110 [120] (modified to 132 after faction GA)
           Dreg fighters were found to be far too fast relative to other faction’s fighters due to their lack of an acceleration disadvantage. Still faster, smaller margin.
       All levels of interceptors:
           Scale increased to 12 [10.8]
           With greater access to superior booster technology, Dreg interceptors may prove too difficult to kill without a scale increase.
   

Iron Coalition:

   General Changes:
       Rescue Probe:
           Scan range reduced to 0.

Omicron Hive:

   General Changes:
       Faction Attributes:
           Missile Track increased to 1 [.95]
           Missile Damage increased to 1 [.95]
           PW Damage increased to 1.05 [1]
           Cost reduced to .9 [1]
           Tech base upgrade costs increased to keep them at roughly $25,000.

Rixian Unity:

   General changes:
       Scouts:
           Ripcost increased to 1200 [1000]    
           Energy recharge reduced to 30 [40]
       Adv Scout:
           Ripcost increased to 900 [800]
       Heavy Scouts:
           Ripcost increased to 900 [600]
       All levels of fighters:
           Mass is set at 27 to provide similar performance to other fighters as these do not use missiles.
   

Technoflux:

   General changes:
       Beacons:
           Scan range reduced to 0.
           Signature increased to .1 [.05]
       All levels of fighters:
           Mass is set at 27 to provide similar performance to other fighters as these do not use missiles.

[/codebox]


XC 01/02

[codebox] General Tech Changes:

       Garrison:
           Hvy Cloak 1:
               Mass reduced to 6 [8]
           Hvy Cloak 2:
               Mass reduced to 4 [6]
           Med Shield 2:
               Hitpoints increased to 400 [350]
               Recharge rate increased to 10 [7]
               Signature reduced to .7 [.75]
           Med Shield 3:
               Hitpoints increased to 450 [400]    
               Recharge rate increased to 13 [10]
               Signature reduced to .6 [.75]
           Enhanced carriers:
               Research cost reduced to 5000 [7500]
               Dependency on shipyard flag removed
               Hitpoints reduced to 4000 [5000]
               Energy recharge increased to 90 [80]
               Riptime increased to 55 seconds [45]
       Expansion:
           Station Hull and Station Shield GAs have been combined
           Interceptors:
               Countermeasures increased to 5 [3]
               (For reference, Lt interceptor countermeasure value is 4)
           Heavy Interceptors:
               Countermeasures increased to 6 [4]
       Supremacy:
           PW Mini-AC 1:
               Dispersion reduced to .004 [.008]
           PW Mini-AC 2:
               Dispersion reduced to .004 [.008]
           PW Mini-AC 3:
               Dispersion reduced to .004 [.008]
       Tactical:
           All equipment research costs have been decreased to 3750 [5000]
           EW Range 1 and 2 now grant a 1.025 bonus to ship energy GA
           Ship Shield 1 and 2 now grant a 1.025 bonus to ship energy GA
       Shipyard:
           Hunter-Killer 1
               Damage reduced to 240 [400]
               Missiles per rack reduced to 6 [10]
           Hunter-Killer 2
               Damage reduced to 280 [500]
               Missiles per rack reduced to 8 [10]
           Hunter-Killer 3
               Damage reduced to 380 [550]
               Missiles per rack reduced to 10 [12]
               Countermeasure resistance reduced to 4.5 [5]
           PW & PE Skycap 1
               Projectile speed reduced to 1200 [2000]
               Lifespan increased to 1.6666 [1]
           PW & PE Skycap 2
               Projectile speed reduced to 1500 [2000]
               Lifespan increased to 1.3333 [1]
           PW & PE Skycap 3
               Projectile speed reduced to 1800 [2000]
               Lifespan increased to 1.1111 [1]
   Belters
       Faction Attributes:
           No changes.
       Expansion:
           Interceptor:
               Mass reduced to 24 [34]
               Fuel reduced to 16 [18]
           Heavy Interceptor:
               Nanite disabled [Enabled]
               Mass reduced to 24 [34]
               Fuel reduced to 16 [18]
               MRM class missiles enabled [Disabled]
               Missile payload increased to 12 [10]
       Starbase:
           Omni Fighter:
               Hvy Cloak Enabled [Disabled]
               Mass reduced to 44 [64]
   Bios
       Faction Attributes:
           Research time reduced to 4 [5]
           Ship Signature increased to 1.1 [1.15]
       Expansion:        
           Lt Interceptor:
               Mass increased to 18 [14]
           Interceptor:
               Mass increased to 18 [14]
               Fuel reduced to 16 [19]
           Hvy Interceptor:
               Mass increased to 18 [14]
   Dregkhlar:
       Faction Attributes:
           Cost reduced to 1.2 [1.25]
           Missile Track reduced to 1.15 [1.25]
           Missile Damage reduced to 1.05 [1.1]
           He3 Yield reduced to 1.25 [1.35]
       SpecMine(He):
           Cost reduced to 6,250 per constructor [7,000]
           Payday reduced to 700 per minute [750]
   Ga'Taraan Federation:
       Faction Attributes:
           He Yield increased to 1 [.95]
       Palisade station:
           Model changed to match the research station
   Gigacorp:
       Faction Attributes:
           Station hull increased to 1.1 [1]
           Station Shield increased to 1.1 [1]
       Garrison:
           Std Carrier Drone:
               Research cost reduced to 3750 [7500]
               Removed dependency on SY flag
       Expansion:
           Lxy Interceptor
               Rip time reduced to 12 [20]
               Rip cost reduced to 600 [900]
       Bases:
           Outposts now generate $125 per minute [$0]
           Teleports now generate $75 per minute [$0]
           Refineries now generate $75 per minute [$0]
   Iron Coalition:
       Faction Attributes:
           Unchanged
       Base Changes:
           Tech constructor build time reduced to 180 [240]
   Omicron Hive
       Faction Attributes:
           Ship Accel increased to 1 [.98]
           Ship Hull increased to 1 [.98]
           He3 Speed reduced to .9 [1.1]
   Rixian Unity:
       General Changes:
           He3 Speed reduced to .85 [1]
       Garrison:
           All classes of SR scouts:
               Removed.
           Scouts:
               Now SR scouts.
               Signature increased to .9 [.75]
               Energy recharge reduced to 40 [60]
           Adv scouts:
               Now SR scouts.
               Signature increased to .75 [.5]
               Energy recharge reduced to 50 [60]
           Hvy Scouts:
               Now have two gat/disruptor/nanite weapons for the pilot.
               Signature increased to .75 [.5]
           Fighters:
               Removed. Rix now starts with light interceptors instead of basic fighters.
       Tactical:
           Stealth Fighters:
               Can no longer rip to basic scouts. Can still rip to Adv and Hvy scouts.
           Adv stealth fighters:
               Can no longer rip to basic scouts. Can still rip to Adv and Hvy scouts.


   Technoflux:
       Faction Attributes:
           Ship Accel reduced to 1.1 [1.15]
           He3 Speed reduced to 1.3 [2]
           Ship energy increased to 1.15 [1]
       Garrison:
           Scout:
               Mass increased to 36 [32]
           Adv Scout:
               Mass increased to 36 [32]
           Hvy Scout:
               Mass increased to 36 [32]
       Expansion:
           Lt Interceptor:
               Mass increased to 20 [16]
           Interceptor:
               Mass increased to 20 [16]
           Hvy Interceptor:
               Mass increased to 20 [16]

[/codebox]

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