Creating a squad

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Why Create A Squad?

-nt


Advice on Creating A Squad

-nt


Rules On Squad Creation

  1. The squad must have at least 15 members who are not also a member of another squad.
  2. The squad must have at least 15 members who have lost their 'newbie' status.
  3. The squad must have played at least 3 games against a recognized squad, in which at least 10 players on each side participated.

Players that wish to start a new squad should heed the following advice:

  1. If you are new, stop thinking about forming a new squad for a while. Focus on learning to play and getting to know people. Gathering people is more important than thinking up a name, making websites, and designing squad banners, logo's, etc... Wasting your energy on those things, while you have yet to find people to form your squad with, merely demonstrates impatience.
  2. Don't recruit until you already have some players. If this seems like a chicken and egg-problem to you, you are going about starting up your squad the wrong way. You see, it's not 'your' squad. It belongs to the people you play with. You start it up together, as a team. Think about it: which sounds better: 'hi, i want to start a new squad, who wants to join me?' or: 'hi, Bob, Peter, Mary and I have decided to start a new squad together. Who wants to join us?'.
  3. You and your friends might decide to become visible in-game to the community, to help your recruiting. If you do not meet the criteria for an official @TAG, you can create an alternative callsign on the ASGS pages to go with your chosen squad name. There are plenty of separators on your keyboard, e.g: "callsign_TAG", "callsign-TAG", etc. After all, this is how clan tags work in most other online games.
  4. Start thinking about official recognition only after it looks like you will meet the criteria for said recognition. Until then, just play together and concentrate on having fun as a group.

A squad that wishes to be officially recognized as such, must meet the 3 criteria above.


Links

-nt