Nightflame wrote:QUOTE (Nightflame @ Jan 25 2019, 01:00 PM) The bigger issue in the failed sup run was Thall calling an abort to half the figbees. My rant just after was mostly aimed at him
I didn't see the sup run. Terran led me to believe it was well defended, then you were like "it's 1500 from the aleph." I wish I had tape so I could look and see what happened lmao.
QUOTE That run also had a lot of figbees using lt boost because I handed them out earlier and forgot to remind people to upgrade to cruise. Actually I'm not sure if most of the team ever upgraded.
Similar issue later when I got hvy boost[/quote]
Weird thing: I think lt boost 1 is about the same as cruise boost on this core I buffed lt boost a lot in terms of its usability and never really got around to updating cruise booster to match. I dunno how much hvy boost would have made a difference, it's harder to use than boost3 and I think only Thall on your team really knew how to use hvy boost.
QUOTE The midlow tele kill was never about bombing concerns, I just wanted it clear to mine. My second and third teles were needed for homerip and the midhigh push that killed three miners. Maybe not the greatest decision, but I didn't feel like boosting miner o 2 sectors away in lt ints, so we didn't have a ton to do.[/quote]
Still suspicious: the TP came in right as my full miner with the last of the helium was leaving.
QUOTE I did, in fact, have a tele headed midlow closer to the aleph when my op got capped. Took something else with it instead of getting the team together and pushing. That was probably a mistake.[/quote]
I think you took low with it? If you took low with it then I think that was correct. I don't know that I ever saw it build, but I do know that I was expecting you to take it. A lot of the time I just assume my opponent is going to put things in places and just wait until I see the thing going there before I decide it's built.
Reminds me of a game with Shadowfoxx where he said in voice "well we haven't spotted their TP but we have them boxed in!" when I had a TP mid in blender... literally the game after something similar happened to him against Terran on Star where I warned him that even though it looked like Terran had no map I was confident that Terran had a tp in the middle. Shadowfoxx said "I don't see it" and I didn't have time to go find it so he just acted like the TP was never there. Spoiler alert: we got crushed as a result. Someday people will see me say "they have X in Y sector" and realize that I'm not actually guessing.
According to Wasp, I'm hacking.
QUOTE I wasn't so wealthy as you seem to think I was. To some extent because I was constantly out of base instead of microing miner scrapes. Mistake, I guess.[/quote]
You controlled a lot of sectors but one thing that tripped me up in estimating how much money you had was 1) the money settings and 2) the fact that I mined half of high while you controlled the sector. Here are the sectors I think you mined that game: midhigh next to your home, midhigh next to my exp, high at the sup, and midlow at the op. I don't think you ever ended up taking the 2 rocks high, but I considered them "your" rocks and figured you would eventually be able to mine them. That's 4.5 sectors out of your home, which is plenty for IC to get adv tech, some toys, and an end game. IC gets adv tech off 2 sectors: each rock on 1.0 is between 4-5k for them, so 8 rocks is between $32k-$40k. $40k is their exact adv tech cost. So if you get 1 more sector then you're looking at a minimum of $48k, plus the 2 at home takes us to $56k, which lets us spend $16k, which is (for IC) gat2/gat3 df2/qf2/qf3 boost2. Paydays over 40 minutes or so give you another $20k which is enough for 4 TPs and a second techbase if you grab a couple of cashboxes. This still leaves you with 6 helium rocks controlled that aren't in your home.
(Again, as another reminder, for the non-nightflames looking at this thread and being like "gee, P1 must be hacking because she knows how much money her opponent has" nah I just do the math.)
QUOTE The mid sup was a full sector of he3. With that, I could've pulled back and turtled to a second adv tech easily enough. Instead blue got money for another techbase and improvements.[/quote]
With the mid money I think I bought an expansion con and bombers. I *may* have bought nan2, but I don't know that nan2 mattered. That money wasn't really important in terms of us winning overall. The sup wasn't even that important either, it just happened to be convenient for taking that op, which
also wasn't particularly important XD If I can't get that op (say, I lose the sup on the figbee run) I just turtle until I'm able to push a tech con low and take your garr that way. I think the matchup is still heavily favored towards me in that particular case, but we do have to play a LOT more cautiously and can't just fly around the map doing whatever we want.
QUOTE Spending 40k on maxing out figs/GAs instead of getting an exp might have been a mistake? I can't remember where all the exp rocks were. Midlow at least was way too close to the op you capped. Better sup tech was also a lot faster than building an exp and upgrading it, and we did need to defend our garr. Also also, half the sup tech supported my foolish use of figbees.[/quote]
I think you were supposed to get the exp immediately behind that op and match me tech level for tech level and then bully me out of the game.
QUOTE People were half a minute to a minute late to so many damn things. The mid-air prox on the exp push? I was calling for figs in the sector when back when the con first left your garr. Two sectors of con walk time and still no one got there on time. Can't complain hard about their perf on defense though.[/quote]
That mid-air prox was... something else lol. I wouldn't be too mad at your players for that one, I think Terran just made an absolutely brilliant play. I also think your team was about to fly into three mini3 hvy ints flown by myself, cashto, and Wasp while we had a couple of scouts on nan duty, so I dunno how effective the figs would have been even if you remove terran from the game at that point.
QUOTE The blue midlow-to-low miner with htt money? Yep. Also called an attack on that. I did make the mistake of telling the group with me low to spend 15s killing the midlow tele first, but the rest of my team managed to be completely useless. From the chatter afterwards, they all plowed terran's prox instead of getting anywhere near the miner. Not sure what else they did, as I still managed to get a fig low to it, but basically no one else did.[/quote]
I called for D on it and no one showed up so we're even
QUOTE Also failed to convince the team to commit to killing the midhigh exp instead of putting half on a hopeless garr defense, but that was a bad situation the moment the htt entered without getting eyed.[/quote]
To my mind, the game was over when I capped the op next to my sup. I was able to capture things with my team and you didn't have any good threats on bases I cared about. At that point it was just a waiting game for me to get a backup sup. Yes, mining the sup helped me get there, but with a $750/min payday, I was only 14 minutes off from paydaying the thing (less any cashboxes). That's holding off 3-4 figbee runs, and if you try to mine to something with a little more teeth (TP2, etc.) I can just use a couple of guys in lxies to nab your miners.
(I don't know if Pantagruel saw the TP building way off in the boonies in my home lol... I know the con was lining up when he came in. I hoped that one was secret.)
QUOTE If I had to call my biggest mistake, it might be pushing the first tele high instead of keeping it at the closer sup rock. The extra walk time and needing another homerip cost me tempo I could've used to block low. Less of an issue when I planned to bastard, but the carr prevented that.[/quote]
I think the tp high was a fine move actually. One thing you should consider, especially as IC, is getting a second outpost set up as the homerip even when you're sup if you split. It's a little more expensive, but having the homerip a little earlier is nice. I also really like having outposts places because mining at them is a lot safer than mining anywhere else, even if you're sup.
QUOTE On the star game, I actually had 8k and a miner cooking at time of resign, plus some money in adv sup. Really should have played it out instead of getting pissed off. But after two miners committing suicide, another two walking back to the wrong base and wrecking my mining chain, and kirov sending my full miner away from my coming nan, I wasn't feeling like it. And that's not counting the mess at our sup.

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I think on the Star game we were about to have galvs up and you were going to be in a lot of trouble when we started pushing palis places. I had two full sectors with large bases in them that had full helium which is enough for 2 palis, an R, zeus, lasers, and a carrier for leads/good measure.