Posted: Tue Feb 20, 2018 7:19 am
Built from PCore 15 since it's the current active core. Here's hoping I didn't botch anything on my first core release (but hey p1 has botched every release so the bar is set pretty low amirite)
Floating Treasures have been limited to Emp Mine 1, EW Dis 2, EWS Probe 2, LRM Aleph Res 1, Retro Booster, SRM Seismic,
Powerups (double spawn chance 120 from 60), and Cash (increased to 700 (500) but with half the spawn chance (15 from 30))
Belters He3Yield modifier reduced 1.1 (1.25)
Belters fighters mass reduced 40 (52), Hvy Int/int mass reduced 30(35), ADV sf/sf mass reduced 80(90)
Bios research time modifier reduced from 5 to 4.5 (resulting in 9 minute research)
Research cost modifier increased from .5 to .6
all tiers of Fighters (non belters and tf) mass change reverted back to 30 (36) (only reverting the mass change from PCore 15, fuel and sidethrust changes remain the same)
Adv, enh, std fig ripcord time reduced 7 (8.5), 8 (9), 9 (10)
Dumbfire 1, 2, 3, and Quickload variants modified - Launch Velocity 10 (25), acceleration 200 (100)
Seeker 1,2 and quickload variants lock time improved to match Seeker 3 - 1 (2.66), 1 (1.5)- [seeker 3 still has a longer range and more damage than 1 and 2 and a wider lock radius (as does seeker 2 over seeker 1 have better dmg and lock radius ]
Quickfire 1, 2, and 3 damage reduced to 30 (40), 35 (40) 40 (45)
Minepack 1 and 2 damage reduced to 500 (700), 700 (900)
Aleph res 1 2 and 3 are now 1-sided.
SRM AB 1, 2, 3 reload time increased 4.5 (4), 4.5 (4), 4 (3.5)
Nanite 1 2 and 3 projectile speed increased 600 (400) (increases their maximum range since they move faster throughout their (1) second lifespan)
Nan 1 repair rate improved to -25 (-22.5)
Light stealth fighters, Stealth Fighters and Adv Stealth Fighters energy increased 2200 (1800), 2800 (2400), 3000 (2400)
Sniper 1 and 2 projectile lifespan increased .9 (.7), 1 (.8) (increases maximum range) and damage increased 4 (3.5), 5 (4.5)
LRM Hunter 1, 2, and 3 damage reduced to 100 (120), 110 (120), 120(144)
Utl Cannon 1 2 and 3 damage reduced to 4 (4.8), 4.5 (5.2), 5 (6.5)
Interceptor, and Heavy interceptor fuel increased 16 (14), 18 (15)
TF Light Interceptor, Std Interceptor, and Hvy Interceptor energy increased to 1500 (1200)
PE/PW 1/2/3 Minigun ammo usage increased 1.15 (1)
Prox mine 1 2 and 3 damage reduced to 300 (400), 400 (500), 500 (600)
Miners, Enh Miners, and Adv miners have had their HP increased to 1200 (1056), 1600 (1320), 2000 (1500)
small Std, Enh, and Adv constructors have had their HP increased 1700 (1440), 2000 (1800), 2500 (2250)
Large constructors now relay lead indicator
PW/PE Skycap AoE Radius reduced to 5 (10)
Lifepod HP increased 50 (25)
Lifepod endurance reduced 100 (300)
Starting money reduced 14000 (16000)
Total money reduced 50000 (72000)
I will yet do a lot of reworking of bios and SY but thought this was enough for the moment
//
Hotfix - (sending to blacksun now will probably take a day or two to go live)
Pod endurance increased from 100 to 200 (was originally 300)
Cashboxes are now actually 700 now
Prosperity win condition money reverted to 72000
Total He3 reduced to 1300 (1500)
SRM Dumbfire 1, 2, 3, and QL variant lifespan reduced to 3 (4), 3.5 (4.5), 3.5 (4.5)
Floating Treasures have been limited to Emp Mine 1, EW Dis 2, EWS Probe 2, LRM Aleph Res 1, Retro Booster, SRM Seismic,
Powerups (double spawn chance 120 from 60), and Cash (increased to 700 (500) but with half the spawn chance (15 from 30))
Belters He3Yield modifier reduced 1.1 (1.25)
Belters fighters mass reduced 40 (52), Hvy Int/int mass reduced 30(35), ADV sf/sf mass reduced 80(90)
Bios research time modifier reduced from 5 to 4.5 (resulting in 9 minute research)
Research cost modifier increased from .5 to .6
all tiers of Fighters (non belters and tf) mass change reverted back to 30 (36) (only reverting the mass change from PCore 15, fuel and sidethrust changes remain the same)
Adv, enh, std fig ripcord time reduced 7 (8.5), 8 (9), 9 (10)
Dumbfire 1, 2, 3, and Quickload variants modified - Launch Velocity 10 (25), acceleration 200 (100)
Seeker 1,2 and quickload variants lock time improved to match Seeker 3 - 1 (2.66), 1 (1.5)- [seeker 3 still has a longer range and more damage than 1 and 2 and a wider lock radius (as does seeker 2 over seeker 1 have better dmg and lock radius ]
Quickfire 1, 2, and 3 damage reduced to 30 (40), 35 (40) 40 (45)
Minepack 1 and 2 damage reduced to 500 (700), 700 (900)
Aleph res 1 2 and 3 are now 1-sided.
SRM AB 1, 2, 3 reload time increased 4.5 (4), 4.5 (4), 4 (3.5)
Nanite 1 2 and 3 projectile speed increased 600 (400) (increases their maximum range since they move faster throughout their (1) second lifespan)
Nan 1 repair rate improved to -25 (-22.5)
Light stealth fighters, Stealth Fighters and Adv Stealth Fighters energy increased 2200 (1800), 2800 (2400), 3000 (2400)
Sniper 1 and 2 projectile lifespan increased .9 (.7), 1 (.8) (increases maximum range) and damage increased 4 (3.5), 5 (4.5)
LRM Hunter 1, 2, and 3 damage reduced to 100 (120), 110 (120), 120(144)
Utl Cannon 1 2 and 3 damage reduced to 4 (4.8), 4.5 (5.2), 5 (6.5)
Interceptor, and Heavy interceptor fuel increased 16 (14), 18 (15)
TF Light Interceptor, Std Interceptor, and Hvy Interceptor energy increased to 1500 (1200)
PE/PW 1/2/3 Minigun ammo usage increased 1.15 (1)
Prox mine 1 2 and 3 damage reduced to 300 (400), 400 (500), 500 (600)
Miners, Enh Miners, and Adv miners have had their HP increased to 1200 (1056), 1600 (1320), 2000 (1500)
small Std, Enh, and Adv constructors have had their HP increased 1700 (1440), 2000 (1800), 2500 (2250)
Large constructors now relay lead indicator
PW/PE Skycap AoE Radius reduced to 5 (10)
Lifepod HP increased 50 (25)
Lifepod endurance reduced 100 (300)
Starting money reduced 14000 (16000)
Total money reduced 50000 (72000)
I will yet do a lot of reworking of bios and SY but thought this was enough for the moment
//
Hotfix - (sending to blacksun now will probably take a day or two to go live)
Pod endurance increased from 100 to 200 (was originally 300)
Cashboxes are now actually 700 now
Prosperity win condition money reverted to 72000
Total He3 reduced to 1300 (1500)
SRM Dumbfire 1, 2, 3, and QL variant lifespan reduced to 3 (4), 3.5 (4.5), 3.5 (4.5)