New beta needs testing

Allegiance discussion not belonging in another forum.
TheRock
Posts: 966
Joined: Sat Nov 12, 2005 8:00 am
Location: Delft, Netherlands

Post by TheRock »

CODEHow to enable the beta?
In steam, right click on the game -> "Properties". In the window that opens up go to the "Betas" tab and select "next-release". The beta access code can be left empty.
Steam should automatically start updating the game with the new build. To switch back to the regular build, go through the same process but select "None - Opt out of all beta programs" .

We have a lot of important bugfixes and QoL changes that need testing. There is no release date yet.

CODE
**Gameplay:**

- New default cargo for most ships. (Radulfr)

**Training**

- Training missions make use of PCore12 (Radulfr)
- Various fixes and changes for training mission 6 (Radulfr)
- Various fixes and tweaks for training mission 7 (Radulfr)

**UI:**

- F3 always closes/opens the Command View, regardless of what other windows are open. (Radulfr)
- Close windows which prevent toggling the mouse mode back to control the ship. Except for the investment window - it can be kept open while flying. (Radulfr)
- The "Join Team" button for NOAT is hidden if already on NOAT. (Radulfr)

**General Graphics:**

- Textures are unloaded from regular memory after being loaded into video memory. Roughly halfs alleg's memory usage. (Rock)
- Slightly improved ui rendering performance (Rock)
- Support for font anti-aliasing. Sadly no visible effect on the upscaled old UIs. (Rock)
- Slightly improved loading times by caching fonts (Rock)

**Bug Fixes**

- Command View doesn't try to zoom to the next galaxy any more (Radulfr)
- Told the hangar crew off for neglecting to mount all the guns on upgraded ships. (Radulfr)
- Spacebar or whatever is bound to "toggle mouse mode" can be used to chat while undocking. (Radulfr)
- Losing game focus (alt tab) while in mouse joystick mode now disables mouse joystick mode. Also solves an issue where the game would freeze when getting the focus back. (Rock)
- Dealt with unresponsive keys after Alt+Tab. (Radulfr)
- Fixed several transparency issues introduced in the last release (Rock)
- Fixed exit game not working after toggling high resolution textures (Rock)
- Fixed crash when rendering an explosion that filled the entire screen (Rock/BW)

**Server:** (not on the beta)
- Towers can shoot at drones without disrupting the time-space continuum (Radulfr)
- Movement thrusters are reset before launching from base (Radulfr)
Last edited by TheRock on Thu Nov 30, 2017 2:08 pm, edited 1 time in total.
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Mastametz
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Location: Stanwood, WA

Post by Mastametz »

Cool.
There's a new sheriff in town.
Spinoza
Posts: 799
Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

Do it people! For the cue-keys!
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Mastametz
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Location: Stanwood, WA

Post by Mastametz »

I just played a game with high res textures loaded and didn't crash, then loaded the beta client and played another game and didn't crash.
There's a new sheriff in town.
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

Uhm. I don't think me base sitting and placing caltrops so you can track down the explosions bug and then fix it on your own, deserves a bugfix credit :)
ImageImage current version r158 new beta as of jan 23 2012
raumvogel
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Location: My lawn
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Post by raumvogel »

Just tested R4 and the brightness doesn't work in the lobby and when I tried to lower it in-game the client crashed. 8:27P.m. est. 12/2/17

This was on Pcore 12...byt the time I got back to try it again They launched a game that caused everyone to crash or drop to lobby and they switched to pcore 13. I haven't been able to replicate it there yet.
Last edited by raumvogel on Sun Dec 03, 2017 2:03 am, edited 1 time in total.
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TheRock
Posts: 966
Joined: Sat Nov 12, 2005 8:00 am
Location: Delft, Netherlands

Post by TheRock »

I've pushed an update to the beta build that changes how the configuration works. If someone runs into a problem, I'd like to hear it.

This deprecates the usage of the registry in favour of a json file. More details: https://github.com/FreeAllegiance/Allegiance/pull/83
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TheRock
Posts: 966
Joined: Sat Nov 12, 2005 8:00 am
Location: Delft, Netherlands

Post by TheRock »

It plays the wrong sounds on a notification.
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TheRock
Posts: 966
Joined: Sat Nov 12, 2005 8:00 am
Location: Delft, Netherlands

Post by TheRock »

Rock wrote:QUOTE (Rock @ Apr 15 2018, 02:05 AM) It plays the wrong sounds on a notification.
Should be fixed.
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TheRock
Posts: 966
Joined: Sat Nov 12, 2005 8:00 am
Location: Delft, Netherlands

Post by TheRock »

I did some scary stuff.

And I just put it on the beta this morning.

I removed some configuration options from the game.

Some configuration options were dumbed down or simplified.

Other previously hidden configuration options are displayed more prominently.

Displayed in some new interface.

Oh, and the esc menu is dead.

Different is scary.
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