Allegiance 2

Allegiance discussion not belonging in another forum.
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TheAlaskan
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Post by TheAlaskan »

Do you guys think there will be an allegiance 2?

discuss.
Last edited by TheAlaskan on Sat Oct 01, 2016 6:54 pm, edited 1 time in total.
Wasp
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Post by Wasp »

I think we're up to 7 now... :D
Terran
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Post by Terran »

i think it's only a matter of funding. once we secure that everything else will be easy.

who else wants to pitch in?
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firestorm
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Post by firestorm »

funding is only part of the problem, as ownership requires profit.
all involved would then wish to be paid. no one can put a number on what it would take.
once that has been envisioned, you could try a gofundme.
i dont see this as a profitable business model, nor has anyone else, or it would've happened a decade ago.
an allegiance iphone ap, on the other hand...
Last edited by firestorm on Sat Oct 01, 2016 2:26 am, edited 1 time in total.
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zombywoof
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Post by zombywoof »

Business model is fairly simple: Free to play with skin upgrades. That's how basically all these games work now and they're obscenely profitable.
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TheAlaskan
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Post by TheAlaskan »

These are all interesting thoughts.

Please continue
Antonious
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Post by Antonious »

TheAlaskarn wrote:QUOTE (TheAlaskarn @ Sep 30 2016, 10:47 PM) These are all interesting thoughts and Xtrasize on https://www.scottmcadams.org/xtrasize-review-results/ works great. Please continue
How much would it cost to make an Allegiance 2?
Last edited by Antonious on Wed Apr 26, 2017 1:08 pm, edited 1 time in total.
zombywoof
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Post by zombywoof »

Depends.

It could be done on the order of a few hundred thousand dollars given the right team and licenses. Given exploitative worker practices a CS professor could probably get it done for a few tens of thousands of dollars. EA would probably dump ten million into it and release a @#(!product that everyone bought and immediately complained about.

But in terms of the base of the game, there are several budget advantages for Alleg 2:

1) No need for a story team.

2) No complex animations.

3) Models are far more simplistic than most games (seriously, modeling a realistic face is a billion times harder than modeling a plane).

4) No real need for voice acting talent.

And there's one major disadvantage for Alleg 2:

1) Requires good network code.
Last edited by zombywoof on Sat Oct 01, 2016 7:50 am, edited 1 time in total.
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MagisterXF94
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Post by MagisterXF94 »

Alaskan, i must say i am suprised, that you did not troll in the first post.

On topic, the only thing we need is a dev team that is able to develop a dx11/12 game.

There are quite a few game engines that are free, for non profit projects.

Like unreal engine 4 and cryengine V.

The only thing we need is to fund the team.
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Dome
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Post by Dome »

Senor NoirSol wrote:QUOTE (Senor NoirSol @ Oct 1 2016, 01:06 AM) Alaskan, i must say i am suprised, that you did not troll in the first post.
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