What?!?!

Allegiance discussion not belonging in another forum.
Post Reply
Darkling
Posts: 87
Joined: Mon Sep 08, 2003 7:00 am
Location: Toronto, ON

Post by Darkling »

`yh

And who's bright idea was it to take pp away from scouts?
KingJoffrey
Posts: 41
Joined: Mon Feb 16, 2015 1:56 pm

Post by KingJoffrey »

It clearly is better this way.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

QUOTE Weed core 1 changelog

*PULSE PROBE only used by Interceptors!
wtf why?
I tell you why.
Scouts are perfectly able of finding sbs using their own scan range. Adv/Hvy scouts with scan range of 3000m.
PP is a 5000m scan range.[/quote]
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

PP1 on scouts would be pretty redundant now that pp1 = 3k scan range :P
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

thats only in front
*#$@faced $#@!tard Troll
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

PP on scouts used to be cheese that led to long drawn out games.

All you had to do was get a couple of players in scouts/Hvy scouts to fly circuits around your techbase dropping PPs there was very little chance of stealthy attacks.
Last edited by notjarvis on Thu Feb 26, 2015 9:00 pm, edited 1 time in total.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

notjarvis wrote:QUOTE (notjarvis @ Feb 26 2015, 02:59 PM) PP on scouts used to be cheese that led to long drawn out games.

All you had to do was get a couple of players in scouts/Hvy scouts to fly circuits around your techbase dropping PPs there was very little chance of stealthy attacks.
The cargo capacity of heavy scouts with PP was brutal, also the cruising speed on scouts meant that with a couple you could harass the entire sector easily.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Really the problem was that once you had mini3 hvy ints and PP-carrying hvy scouts you were functionally immune to everything. You couldn't sneak and you couldn't brute force.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Post Reply