Posted: Mon Feb 02, 2015 6:07 pm
I know nothing of the coding language that is used for Allegiance, but I hope something like this is feasible.
------How automated players have helped in another game (skip if you just want to know what I propose for Allegiance)-------
Allegiance isn't the only old game that I've started playing again. I've also started playing Wolfenstein ET again. THAT game came out around the same time Allegiance did, and it still gets full servers regularly. People haven't converted to the more recent FPS games for good. The game WAS dying down for a while, but then servers began implementing bots that would play whenever the player count went below a certain threshold.
Years after these bots were implemented, I've hardly ever played a game at any time of the day where there aren't enough people to cause the bots to leave the game. I used to see them all the time in the late late hours. It was never as fulfilling a killing another player was, but the bots knew what the objective was, and they could always sneak up on me and push me back if I wasn't careful.
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I'm like most players...I want there to be a decent sized team on both sides when I play a team game. I stick to it with Allegiance because of how amazing each unique game is to me, regardless of how "bad" the games might be. However, whenever I see only 2-4 people on the server, I tend to either play a solo game just to goof around, or I go to another game for the time being. I'm sure several other potential players are scared off with the low attendance.
With automated pilots, we would need only a minimum of 2 humans (commanders), and then let's say 9 automated pilots per team initially. These automated pilots would leave for every human player that joins the game.
Similar to drones from the Phoenix faction, the commander (or any player) should be able to order them around. Whatever aiming ability the drones have is what the automated pilots should have, unless that was too unbalanced. Some of the more "complex" duties may require some creativity to implement successfully, or they can just be left out.
------How automated players have helped in another game (skip if you just want to know what I propose for Allegiance)-------
Allegiance isn't the only old game that I've started playing again. I've also started playing Wolfenstein ET again. THAT game came out around the same time Allegiance did, and it still gets full servers regularly. People haven't converted to the more recent FPS games for good. The game WAS dying down for a while, but then servers began implementing bots that would play whenever the player count went below a certain threshold.
Years after these bots were implemented, I've hardly ever played a game at any time of the day where there aren't enough people to cause the bots to leave the game. I used to see them all the time in the late late hours. It was never as fulfilling a killing another player was, but the bots knew what the objective was, and they could always sneak up on me and push me back if I wasn't careful.
------------------------------------------------------------------------------------------------------------------------------------------------
I'm like most players...I want there to be a decent sized team on both sides when I play a team game. I stick to it with Allegiance because of how amazing each unique game is to me, regardless of how "bad" the games might be. However, whenever I see only 2-4 people on the server, I tend to either play a solo game just to goof around, or I go to another game for the time being. I'm sure several other potential players are scared off with the low attendance.
With automated pilots, we would need only a minimum of 2 humans (commanders), and then let's say 9 automated pilots per team initially. These automated pilots would leave for every human player that joins the game.
Similar to drones from the Phoenix faction, the commander (or any player) should be able to order them around. Whatever aiming ability the drones have is what the automated pilots should have, unless that was too unbalanced. Some of the more "complex" duties may require some creativity to implement successfully, or they can just be left out.