Posted: Tue Oct 14, 2014 3:37 am
This time PCore comes in the main version as well as a version without draconium/phoenix each ("PCore007nd"/"PCore007np"). These versions are for testing to see if yiggz and others with the same problem can play without those factions in the core (and if one of them works, might as well use it once in a while). I am currently not planning to remove either faction from PCore permanently.
My main focus was on gunships, because while I acknowledge that gunships for their price should be good, they were simply unfun for the opposite team and way too good in small games.
Other than that there is a nerf to interceptor sidethrusting to make them more hittable, some econ adjustments for drac and OH and some smaller stuff.
CODEGunships:
- now have 50% more hull (like hvy bbrs)
- 25% less thrust (750 from 1000)
- can mount lt boost (and after a last-second-before-release change they also mount it by default)
- do not mount skycaps
- turn acceleration is 25% worse (not maximum turn speed)
- cost 250 each
->Still a good ship especially with how much hull/mobility it has now, but no longer a 2k instant killing machine when gunned
(-OH gunships get extra energy+regen because they use energy based weaponry for all 3 weapons)
(-halved med booster (belters) fuel needs to be an improvement on lt boost for gunships. Adjusted other belters ships fuel amount to compensate)
Exp:
- Fixed pp1. It had 5k scan range instead of 3k the whole time and it took me getting eyed in a squadgame when I shouldnt have been to notice ;-)
- All int thrust reduced to 350 [400]. Seeing how I had complains about 5 different ints being "too small"/"too hard to hit" (and I even agreed with some
of them) weeds int thrust increase (from 300 to 400) clearly was too much. All afterburners thrust increased by 50 to have the same total forward while boosting.
GT:
- Ion boost now mounts in any slot that can mount lt boost (afaik that is every boosting ship). Enjoy!
Draconium:
- Reduced draconium hull to belters level: 1.05 [1.1], their accel to 1.0 [1.1] and their mining speed to 1.0 [1.05]. I only agreed to the accel buff with the
initial models and the new ones have proved to be too hard to hit all around.
- decreased all scout size to 15 [16.5] (scouts were really easy to hit with new hitbox/size, this counterbalances the accel nerf and buffs them a bit on top of that)
Omicon Hive:
- Reduced OH mining speed to 0.9 [1.0], their starting money by 1600 (14400 on med start), and their payday by 60/minute. (540 instead of 600)
Gigacorp:
- Giga lxy bbrs now require an adv techbase to be used.
- Skycap 1 research now only available if sy is on (as giga has no use for skycap otherwise)
My main focus was on gunships, because while I acknowledge that gunships for their price should be good, they were simply unfun for the opposite team and way too good in small games.
Other than that there is a nerf to interceptor sidethrusting to make them more hittable, some econ adjustments for drac and OH and some smaller stuff.
CODEGunships:
- now have 50% more hull (like hvy bbrs)
- 25% less thrust (750 from 1000)
- can mount lt boost (and after a last-second-before-release change they also mount it by default)
- do not mount skycaps
- turn acceleration is 25% worse (not maximum turn speed)
- cost 250 each
->Still a good ship especially with how much hull/mobility it has now, but no longer a 2k instant killing machine when gunned
(-OH gunships get extra energy+regen because they use energy based weaponry for all 3 weapons)
(-halved med booster (belters) fuel needs to be an improvement on lt boost for gunships. Adjusted other belters ships fuel amount to compensate)
Exp:
- Fixed pp1. It had 5k scan range instead of 3k the whole time and it took me getting eyed in a squadgame when I shouldnt have been to notice ;-)
- All int thrust reduced to 350 [400]. Seeing how I had complains about 5 different ints being "too small"/"too hard to hit" (and I even agreed with some
of them) weeds int thrust increase (from 300 to 400) clearly was too much. All afterburners thrust increased by 50 to have the same total forward while boosting.
GT:
- Ion boost now mounts in any slot that can mount lt boost (afaik that is every boosting ship). Enjoy!
Draconium:
- Reduced draconium hull to belters level: 1.05 [1.1], their accel to 1.0 [1.1] and their mining speed to 1.0 [1.05]. I only agreed to the accel buff with the
initial models and the new ones have proved to be too hard to hit all around.
- decreased all scout size to 15 [16.5] (scouts were really easy to hit with new hitbox/size, this counterbalances the accel nerf and buffs them a bit on top of that)
Omicon Hive:
- Reduced OH mining speed to 0.9 [1.0], their starting money by 1600 (14400 on med start), and their payday by 60/minute. (540 instead of 600)
Gigacorp:
- Giga lxy bbrs now require an adv techbase to be used.
- Skycap 1 research now only available if sy is on (as giga has no use for skycap otherwise)