Allegiance Wars 2v2 Allied Game!

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Dome
Posts: 4306
Joined: Fri Sep 08, 2006 7:44 am
Location: Portland, OR

Post by Dome »




Saturn/Jupiter made an epic comeback to take the win! Some serious bombing/capping by Weedman was the difference!

_________________________________________________________________________

Saturn/Jupiter v Mars/Venus



On HiHigher with both allied teams a garrison in their home sector

Other rules:

• Allied teleport - OFF
• Starting money : must not be more than 1.0

This Sunday February 23rd at 3pm est! New players welcome!
Last edited by Dome on Mon Feb 24, 2014 12:04 am, edited 1 time in total.
_xJammer_
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Joined: Thu Nov 11, 2010 7:10 pm

Post by _xJammer_ »

A few notes :

Allied teams can share money by commander A selecting Commander B and giving him "single donation" (right clicking gives 500)

Home sectors have dual garrisons, spaced vertically (1500m apart).

HiHigher base aleph signature is reduced to 75% (from 100%). It will make finding alephs a little harder, and do not be surprised if your garrison will not spot all home alephs immediately.

Alternative map (Lead) is also available with the same setup (but 100% sig alephs) in case hihigher will be deemed too small for the turnout.

Good luck to all fleets! (No quircky asteroid fields this time around <3)

P.S. I would like to stress that presence on mumble and commanders playing as a single team is of the utmost importance for this game. If both of the teams are not coherent, you would not be able to withstand the opponent's pressure.


P.P.S I also recommend to play this map on plentiful, to reduce the random bad luck that teams might face with tech rocks (and in ultimate cases permit allies to have 2 tech bases in the same sector)
Last edited by _xJammer_ on Thu Feb 20, 2014 3:33 pm, edited 1 time in total.
djrbk
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Post by djrbk »

What is the exact cut-off for Lead to be considered?

50 total players at start?
_xJammer_
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Post by _xJammer_ »

Tbh there isn't a particular boundary. If people will decide that HiHigher with this setup is a little too cramped, then they have an option to do Lead. If not, you are free to do HiHigher even with 100v100 :)
HJ_KG
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Post by HJ_KG »

Dome edit: Thanks HJ!
Last edited by HJ_KG on Mon Feb 24, 2014 12:03 am, edited 1 time in total.
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raumvogel
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Post by raumvogel »

It was a GG although Weedman beat the snot out of us.
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Weedman
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Post by Weedman »

gg
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Dome
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Post by Dome »

Very glad to see Culmination and Cort show for this game too. Welcome back guys!
minigun
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Location: minnesota

Post by minigun »

wow! am i reading this correct? weedman zero kills in a game...must be a first. and his play wins it for his team.
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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cashto
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Post by cashto »

_xJammer_ wrote:QUOTE (_xJammer_ @ Feb 20 2014, 02:08 AM) Allied teams can share money by commander A selecting Commander B and giving him "single donation" (right clicking gives 500)
We abused the @#(! out of this feature. No sense in us rebuilding the garrison to get a tac when our ally has a perfectly serviceable starbase and better tac endgame anyways.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
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