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Posted: Thu Nov 08, 2012 5:30 pm
by Crixs
Tried playing last night a bit.. Oh the nostalgia, but that's not why i am posting this.

At first i tried using a Joystick (Logitech Extreme 3D Pro) But i was finding that this thing's sensitivity was too low, and it took forever in a day to turn a ship. This sadly does not help a pilots cause when he's being gunned down by a guy who's turning faster than he.

So i unplugged the Joystick, and tried mouse. After tweaking it's sensitivity a bit, I was able to turn faster but the ship was so unstable that it was still pretty hard to control. (Or, i just straight up suck after 13 years of not playing this.. could be the case too)

Any Suggestions?

Posted: Fri Nov 09, 2012 2:41 am
by Phalanxe
suck maybe it. :iluv:

long story short

diff ships have different agility.

tuning up sensitivity wont actually make u turn faster

Posted: Fri Nov 09, 2012 3:10 am
by BackTrak
Were you flying rixian unity?

Posted: Fri Nov 09, 2012 3:43 am
by Spunkmeyer
Just to make sure you've seen it, there is a sensitivity adjustment in the game, although ~100% tends to work fine in general. Also make sure the in-game Vsync setting is off - not related to sensitivity but it will improve precision.

Posted: Fri Nov 09, 2012 3:51 am
by Spunkmeyer
To improve joystick input, you can also try capping your DirectX frame rate using the method below:
http://mystrd.at/articles/v-sync-mouse-lag-how-to-fix-it/

Posted: Fri Nov 09, 2012 6:08 pm
by jbansk
This is a bug in Allegiance that was introduced in the version R5.

If you want proof, try to use that joystick in a turret and you'll see that the fine precision is completely gone. The input is delayed so much, your ship is like a drunken sailor.

Enjoy!