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Posted: Thu Oct 11, 2012 3:37 am
by SpaceJunk
http://www.pcgamer.com/previews/star-citiz...-of-our-dreams/

QUOTE And outside of the curated persistent universe, you’ll also be able to run your own multiplayer server with full mod support, where you can do anything you want.[/quote]

http://www.reddit.com/r/Games/comments/119...space_sim_from/

http://www.reddit.com/r/starcitizen/

:ninja:

Posted: Thu Oct 11, 2012 4:26 am
by Psychosis
so so so so awesome

Posted: Thu Oct 11, 2012 2:16 pm
by Adept
My teenage hero returns! Awesome Wing Commander flashback. :iluv:

Posted: Thu Oct 11, 2012 3:03 pm
by Malicious Wraith
Sweet

Posted: Thu Oct 11, 2012 8:55 pm
by CronoDroid
But will it run? Or a better question...will it blend?

Posted: Thu Oct 11, 2012 9:13 pm
by bigbellydude
I can't wait. This will be the game I have been waiting and looking for. In fact, it was looking for a game like Star Citizen (which didn't exist) that led me to Allegiance! Needless to say I am a "First Responder"... :D :ninja:

Posted: Thu Oct 11, 2012 9:41 pm
by Corrosion
Excuse me while I put myself into stasis for two years.

This is what I wanted from EVE but never got.

Posted: Thu Oct 11, 2012 11:04 pm
by bigbellydude
I am really hoping that they don't restrict the game to only using DX10 or 11. I know that Cryengine 3 works with Dx9 as well, because Crysis 2 used it and works on XP. But since I only have XP, and am not planning on upgrading in the near future... :unsure:

Posted: Thu Oct 11, 2012 11:48 pm
by fuzzylunkin1
They should just use OpenGL.

Posted: Thu Oct 11, 2012 11:59 pm
by Spunkmeyer
Great news.

"will feature instanced combat scenarios with 60 to 100 players"

This almost sounds Alleg-like with a persistent universe behind it. I don't know how that meshes with the "go out there and do your own thing" idea. Maybe he is thinking multiple play modes?