R4 vs R5 network code

Tactical advice, How-to, Post-mortem, etc.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Many people complained about lag problems after releasing R5. Since February 22nd FAZDev (R6 beta) is using the old network code of R4. Now you can directly compare the changes again and we want your feedback.

Mach3 and FAZDev are hosted on the same physical machine, so distance and network between you and the server doesn't matter.

If you got some time, please write down your experience while playing on FAZDev (R4 network code) and Mach3 (R5 network code).

Thank you.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Phalanxe
Posts: 1342
Joined: Thu Dec 25, 2008 7:41 pm
Location: Argentina

Post by Phalanxe »

i dont like this change i get hit x2 more often now. reverse it back please.
QUOTE 08/15/14 20:08:53: BabelFish (all): there are too many blacks on[/quote]
100%
jbansk
Posts: 589
Joined: Fri Dec 11, 2009 8:57 pm

Post by jbansk »

Shots are definately hitting now.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
ChaoticStorm
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Post by ChaoticStorm »

pkk wrote:QUOTE (pkk @ Apr 28 2012, 09:51 PM) Many people complained about lag problems after releasing R5. Since February 22nd FAZDev (R6 beta) is using the old network code of R4. Now you can directly compare the changes again and we want your feedback.

Mach3 and FAZDev are hosted on the same physical machine, so distance and network between you and the server doesn't matter.

If you got some time, please write down your experience while playing on FAZDev (R4 network code) and Mach3 (R5 network code).

Thank you.
It seems you get less small jumpy ships and more "Oh im gonna just jump 600 away" although that might just be because ive been getting issues with mach lately.
But most importantly Phal is getting whored on more, so overall an improvement.
Raven_42
Posts: 635
Joined: Sun Feb 18, 2007 3:22 pm
Location: Scotland

Post by Raven_42 »

Yes, there's still some hoppy-ness, but much less drastic. Those who used it can no longer rely on it. I think this is an improvement. Also, games on R6 have been really fun, the fog-of-war changes demand more teamplay and make the games more varied. Thanks for the hard work!

Code: Select all

[img]http://img97.imageshack.us/img97/4351/babelfish.png[/img]
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

seems smoother to me
There's a new sheriff in town.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

a lot of the gun damage that was being shrugged off in r5 is back, you can actually engage at long range again!
SgtMajor
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Joined: Sun Apr 13, 2008 12:51 am
Location: Albuquerque NM

Post by SgtMajor »

I'm still having issues when the first prox/MP is dropped where I am flying
The Last ACS Student
Doc Izzo wrote:QUOTE (Doc Izzo @ Sep 21 2012, 06:34 AM) k10, when people fear you like they fear me, you can get at me.
http://alleg.tripod.com
raumvogel
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Contact:

Post by raumvogel »

So far, so good
Image
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

SgtMajor wrote:QUOTE (SgtMajor @ Apr 28 2012, 09:05 PM) I'm still having issues when the first prox/MP is dropped where I am flying
Sounds like possibly a frame rate issue as well? Can you check your fps when this happens?
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