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Posted: Sat Sep 17, 2011 2:27 pm
by hunkyhoney
Hey guys!

Guess who!

Spinoza wanted me to join the dev team or something, you know do something productive.
but i was like, "but it gots me no moola!"
and well...
here i am!

i spend the majority of my time watching tv shows now adays anyway lol.

Anyways, i've noticed that there is no linux version of the game servers... and i'm a complete noob at programming stuff for linux, SOOOoooooOOO!!!
i was thinking that i could program a server for linux...

or would you rather that i do something more productive? :P

last time i checked though, the servers still crashed pretty often :P
---
or maybe i could just take a look at making the windows based servers better, who knows...

Posted: Sat Sep 17, 2011 8:44 pm
by Imago
familiari with http://www.freeallegiance.org/FAW/index.ph...ding_the_source ?

and yes, WINE and AllSrv work. IMHO A port of fedsrv may be way too much work for not much benifit.

Posted: Sun Sep 18, 2011 4:24 am
by MrChaos
Hotnoob unless the answer has changed:

ASGS or CSS will not work wih Linux with all that implies
The beta server (when it is availible) already allows those with Linux to play and no one does

Lots of work = meh benefit


disclaimer: This is not an attack on the beta server, Linux, or Fuzzy in particular.

Posted: Mon Sep 19, 2011 6:57 pm
by lexaal
MrChaos wrote:QUOTE (MrChaos @ Sep 18 2011, 06:24 AM) CSS will not work wih Linux with all that implies
???

Posted: Tue Sep 20, 2011 9:24 pm
by Dorjan
lexaal wrote:QUOTE (lexaal @ Sep 19 2011, 06:57 PM) ???
I told them to change the name lol

CSS is the new ASGS, stupid name but there we go

Posted: Tue Sep 20, 2011 9:32 pm
by BackTrak
Hi MrC,

ACSS will work with Linux when complete. No Linux testing has been done at this point with the machine fingerprinting part of ACSS, but I don't think it will be a stretch to build it out when the time comes. ACSS could also work with MacOS if a fingerprinting method is established or if we deliver branding keys to users to use instead of a machine finger print for special circumstances (like people wanting to use a Mac). Once the initial implementation is done for ACSS, the limits for it are only on the requirements side. As long as those requirements are not "free strawberry waffles in bed on Sunday mornings". :lol:

Posted: Tue Sep 20, 2011 10:27 pm
by SP4WN
I still prefer my hat entry of AllegID :P

Posted: Tue Sep 20, 2011 11:30 pm
by KGJV
The OP was talking about having Allegiance server on Linux not Allegiance client. The ASGS/CSS issue came into the discussion when someone misunderstood and subtly shifted the topic to running the client under Linux...(I think it's MrC once again, wtg!. Or was it on purpose ?). :lol:

So we're probably all off-topic already...

but since we're here:

I still don't get the need for machine fingerprint in ACSS (except for replicating a bad feature of ASGS...).

Not a single online major game does this. Even the very popular ones like WoW that are under heavy attack by hackers and cheaters for real money reasons.

Actually the only other thing I know of that uses machine fingerprint is the Windows Product Activation system...
food for thoughts.

Posted: Wed Sep 21, 2011 5:44 am
by TurkeyXIII
Fingerprints, now? How secure are you making this thing!?

Posted: Wed Sep 21, 2011 6:05 am
by pkk
TurkeyXIII wrote:QUOTE (TurkeyXIII @ Sep 21 2011, 07:44 AM) Fingerprints, now? How secure are you making this thing!?
Fingerprint means, identify computer with serial number like CPU-ID, MAC address, serial number of harddisk, ...

Our doesn't mean your item fingerprint at your fingers... :lol: