CC 13 Test Game

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DasSmiter
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Location: Stillwater, Oklahoma

Post by DasSmiter »

Thanks for testing and stick around for a week or so and we'll try to get another one going with a better version of the game :)
Last edited by DasSmiter on Sat Aug 27, 2011 10:21 pm, edited 1 time in total.
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
KGJV
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Location: Transilvania

Post by KGJV »

why no AU?!
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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

KGJV wrote:QUOTE (KGJV @ Aug 26 2011, 04:26 PM) why no AU?!
Same reason why you didn't get forums for the FS2 alleg mod..beta stuff is completely hopeless. We really need an AU autoloader for core authors...

QUOTE you shouldn't post new core versions until you have the 100% final version and aren't gonna mess with it anymore

just saying ninja.gif[/quote]

It's fine, it's clearly for testing.
Last edited by Spunkmeyer on Fri Aug 26, 2011 9:40 pm, edited 1 time in total.


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KGJV
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Post by KGJV »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Aug 26 2011, 11:39 PM) Same reason why you didn't get forums for the FS2 alleg mod..beta stuff is completely hopeless. We really need an AU autoloader for core authors...
I see even ZLs are cut off from the AU. That's just pathetic.

Well can't we stage a coup or something? time to take control back no ?

Enough with these incompetent morons; I know they plan to stop before the end of year anyway, at least TE does, but the more we wait, the more people we might definitely lose.
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DasSmiter
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Post by DasSmiter »

I can put stuff on AU, I'd just rather not risk $#@!ing up a server or people's artwork files the day before SG day
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

yep, major problem here, just confirmed it myself, drizzo also confirmed it for me

Fresh install of Allegiance, downloaded fig15.cvh and placed it in my artwork directory, and attempting to join a game crashes my Allegiance client. This is likely because the existing rix scout and rix adv scout in XC use the same model, and there is a desynced file error that causes the client to crash due to the files being different.

DO NOT DOWNLOAD AND PLACE THAT FILE IN YOUR ARTWORK DIRECTORY. IT WILL CAUSE YOUR CLIENT TO CRASH UPON ATTEMPTING TO JOIN EXISTING GAMES.
Last edited by NightRychune on Sat Aug 27, 2011 5:45 am, edited 1 time in total.
Drizzo
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Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

NightRychune wrote:QUOTE (NightRychune @ Aug 27 2011, 07:22 AM) yep, major problem here, just confirmed it myself, drizzo also confirmed it for me

Fresh install of Allegiance, downloaded fig15.cvh and placed it in my artwork directory, and attempting to join a game crashes my Allegiance client. This is likely because the existing rix scout and rix adv scout in XC use the same model, and there is a desynced file error that causes the client to crash due to the files being different.

DO NOT DOWNLOAD AND PLACE THAT FILE IN YOUR ARTWORK DIRECTORY. IT WILL CAUSE YOUR CLIENT TO CRASH UPON ATTEMPTING TO JOIN EXISTING GAMES.
Tested it on two computers, on the first one it worked fine, no problems and on the 2nd one it crashed while loading fig15.cvh.

Original file from installer SVN:
http://svn.alleg.net/svn/Installer_Client/trunk/Resources/Allegiance/Artwork/fig15.cvh
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

OK, removed the link from the original post.


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Tigereye
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Joined: Mon Jul 28, 2003 7:00 am
Location: Toronto, Ontario

Post by Tigereye »

Excellent work on testing guys. I'm glad to see caution being applied when preparing updates to be deployed.

It's always safer to hold back a day or two for confirmation than to push things out blindly - especially a day before Squad Game time!

You guys can choose to resume your talks about coups, lawsuits, and other shenanigans… or you can identify/resolve the problem that causes the crashes so the updated core can be pushed for everyone to enjoy. You know. Whatever you think is better for the community.

--TE
Last edited by Tigereye on Wed Aug 31, 2011 2:46 pm, edited 1 time in total.


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