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Posted: Tue Jan 18, 2011 4:04 pm
by Tigereye
Today's deployment of cc_11 didn't work out. Gameservers were crashing when people tried to create a cc_11 game.
For this reason, it's been blacklisted from gameservers until the problem can be found and fixed.
Thanks for your understanding,
--TE
Posted: Tue Jan 18, 2011 4:09 pm
by Dorjan
Well who broke that then!

Posted: Tue Jan 18, 2011 4:09 pm
by Raven_42
Doah! Thought so.
Posted: Tue Jan 18, 2011 4:09 pm
by dusanc
Thank you for trying

Posted: Tue Jan 18, 2011 4:36 pm
by Tigereye
Dorjan wrote:QUOTE (Dorjan @ Jan 18 2011, 11:09 AM) Well who broke that then!
I assume cc_11 was tested thoroughly before being handed to me for community deployment, so the problem is likely a simple missing file.
I've left the 26 cc_11 files on AU to let everyone grab the content while the problem is investigated. It'll help everyone get into CC_11 faster once the problem is fixed.
--TE
Posted: Tue Jan 18, 2011 5:14 pm
by spideycw
Yo I heard Vir sabotaged Das's hard work.
BEGUN THE CORE WARS HAVE
Posted: Tue Jan 18, 2011 5:24 pm
by NightRychune
clearly i planned it so cc11's placement on AU would fail while XC02's would succeed with no issue! unfortunately TE saw through my cunning plan
but seriously someone show me a changelog for cc11 and i will investigate and see if i can fix the problem myself!
edit: already found it. I already had the new dreg/TF models in my artwork folders but the only thing that AU downloaded was the cc11 file
where are the particle files for the new omicron turrets?
and also the ic fig is missing, the entries for the ic fig model in ICE are different from cc10 to 11 so i'm guessing those were changed
Posted: Tue Jan 18, 2011 6:05 pm
by Adept
Just checked. The core does work, but not all the files were sent to be put on the autoupdate.
This should be pretty quick to fix. SNAFU and all that.
Posted: Tue Jan 18, 2011 6:11 pm
by sfx_offender
DasFail < ViruWin
Posted: Tue Jan 18, 2011 6:28 pm
by Broodwich
adept put together the core, nuff said